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TextureTiling
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.. js:data:: TextureTiling

   Controls how UV coordinates are interpreted outside the [0.0, 1.0] range.
   
   
   Index
   =====
   
   .. rubric:: Enumeration Members
   
   
   .. rst-class:: api-xref-list
   
   
   * :js:data:`~TextureTiling.Clamp`
   * :js:data:`~TextureTiling.Repeat`
   * :js:data:`~TextureTiling.Trim`
   
   




Enumeration Members
===================

.. js:data:: TextureTiling.Clamp

   .. rst-class:: sig-pretty-signature
   
      | Clamp: *0*
   
   Textures don't repeat. Any UV coordinates outside the [0.0, 1.0] range are clamped to 0.0 or 1.0, whichever is closer.
   



.. js:data:: TextureTiling.Repeat

   .. rst-class:: sig-pretty-signature
   
      | Repeat: *1*
   
   Repeat the texture image when UV coordinates go outside the [0.0, 1.0] range.
   



.. js:data:: TextureTiling.Trim

   .. rst-class:: sig-pretty-signature
   
      | Trim: *2*
   
   The texture will get mapped normally for parameters in the range [0,1], but parameters outside that range will act as if the texture at that location is transparent.
   





