
#############
TextureTiling
#############

.. js:data:: wv.TextureTiling

   Controls how UV coordinates are interpreted outside the [0.0, 1.0] range.
   
   
   Index
   =====
   
   .. rubric:: Enumeration Members
   
   
   .. rst-class:: api-xref-list
   
   
   * :js:data:`~wv.TextureTiling.Clamp`
   * :js:data:`~wv.TextureTiling.Repeat`
   * :js:data:`~wv.TextureTiling.Trim`
   
   



.. rst-class:: kind-group kind-enumeration-members

.. rubric:: Enumeration Members
   :class: kind-group-title


.. js:data:: wv.TextureTiling.Clamp

      .. rst-class:: sig-pretty-signature
      
         | Clamp: *0*
      
      Textures don't repeat. Any UV coordinates outside the [0.0, 1.0] range are clamped to 0.0 or 1.0, whichever is closer.
      



.. js:data:: wv.TextureTiling.Repeat

      .. rst-class:: sig-pretty-signature
      
         | Repeat: *1*
      
      Repeat the texture image when UV coordinates go outside the [0.0, 1.0] range.
      



.. js:data:: wv.TextureTiling.Trim

      .. rst-class:: sig-pretty-signature
      
         | Trim: *2*
      
      The texture will get mapped normally for parameters in the range [0,1], but parameters outside that range will act as if the texture at that location is transparent.
      




