.. role:: clio-inherited
   :class: clio-flag clio-flag-inherited


################
IMaterialService
################

.. js:class:: wvc.IMaterialService

   
   Index
   =====
   
   .. rubric:: Properties
   
   
   .. rst-class:: api-xref-list
   
   
   * :js:data:`~wvc.IMaterialService.serviceName`
   
   .. rubric:: Methods
   
   
   .. rst-class:: api-xref-list
   
   
   * :js:meth:`~wvc.IMaterialService.getMaterialDescription`
   * :js:meth:`~wvc.IMaterialService.getMeshDescription`
   * :js:meth:`~wvc.IMaterialService.getSelectedNodeIds`
   * :js:meth:`~wvc.IMaterialService.setNodesShader`
   
   



.. rst-class:: kind-group kind-properties

.. rubric:: Properties
   :class: kind-group-title


.. js:data:: wvc.IMaterialService.serviceName

      .. rst-class:: clio-flags
      
         :clio-inherited:`inherited`
      
      .. rst-class:: sig-pretty-signature
      
         | serviceName: :js:data:`ServiceName <wvc.ServiceName>`
      



.. rst-class:: kind-group kind-methods

.. rubric:: Methods
   :class: kind-group-title


.. js:method:: wvc.IMaterialService.getMaterialDescription

      .. rst-class:: sig-pretty-signature
      
         | getMaterialDescription(**nodeId**\ : *number*\ ): *Promise*
      
      **Parameters**
      
      
         **nodeId**\ : *number*
      
      
      **Returns**\ : *Promise*
      



.. js:method:: wvc.IMaterialService.getMeshDescription

      .. rst-class:: sig-pretty-signature
      
         | getMeshDescription(**nodeId**\ : *number*\ ): *Promise*
      
      **Parameters**
      
      
         **nodeId**\ : *number*
      
      
      **Returns**\ : *Promise*
      



.. js:method:: wvc.IMaterialService.getSelectedNodeIds

      .. rst-class:: sig-pretty-signature
      
         | getSelectedNodeIds(): *number*\ []
      
      **Returns**\ : *number*\ []
      



.. js:method:: wvc.IMaterialService.setNodesShader

      .. rst-class:: sig-pretty-signature
      
         | setNodesShader(**nodeIds**\ : *number*\ [], **vertexShader**\ : *string*\ , **fragmentShader**\ : *string*\ , **options**\ : *SetShaderOptions*\ ): *Promise*
      
      **Parameters**
      
      
         **nodeIds**\ : *number*\ []
      
         **vertexShader**\ : *string*
      
         **fragmentShader**\ : *string*
      
         **options**\ : *SetShaderOptions*
      
      
      **Returns**\ : *Promise*
      




