Sc

Enumerations

Classes

Interfaces

Type Aliases

Variables

wv.Sc.TextureFilterModeNames

const

TextureFilterModeNames: readonly [“NEAREST”, “LINEAR”, “NEAREST_MIPMAP_NEAREST”, “LINEAR_MIPMAP_NEAREST”, “NEAREST_MIPMAP_LINEAR”, “LINEAR_MIPMAP_LINEAR”]
wv.Sc.TextureWrapModeNames

const

TextureWrapModeNames: readonly [“REPEAT”, “MIRRORED_REPEAT”, “CLAMP_TO_EDGE”]
wv.Sc.UniformTypeNames

const

UniformTypeNames: readonly [“bool”, “int”, “uint”, “float”, “bvec2”, “bvec3”, “bvec4”, “ivec2”, “ivec3”, “ivec4”, “uvec2”, “uvec3”, “uvec4”, “vec2”, “vec3”, “vec4”, “mat2”, “mat3”, “mat4”, “texture2D”]

Supported GLSL uniform type names for shader uniforms.

wv.Sc.UnspecifiedMeasurementUnit

const

UnspecifiedMeasurementUnit: 0

Functions