Sc
Index
Variables
Enumerations
AntiAliasingModeAttachScopeBimMaskBimTypeBlurIntervalUnitColorTypeCullingVectorSpaceCuttingSectionKeyDataKeyDrawModeDrawStrategyElementMaskElementTypeGroupKeyHighlightFilterHighlightModeImageFormatImageKeyInclusionKeyInstanceKeyKeyLightKeyLightSpaceLightTypeLinePatternLengthUnitMasterModelKeyMaterialMaskMatrixKeyMeshKeyModelKeyOverlayAnchorOverlayUnitPointShapePointSizeUnitProjectionSessionTypeSetVisibilitySimpleReflectionAttenuationUnitSmaaQualityStateFailureTextureInterpolationTextureMipMappingTextureModifierTextureParameterizationTextureTilingTransparencyModeViewKeyXRayGroup
Classes
Interfaces
BadDataDataCameraCullingVectorCuttingSectionLimitsDiscriminatedErrorEntityBaseErrorFaceEntityFacePickResultFrameStatsILightImageInterfaceInstanceLineEntityLinePickResultLoadConfigMaterialDescriptorMatrixInterfaceMeshDataBuilderMeshDataBuilderFaceOptionsMeshDataBuilderLineOptionsMeshDataBuilderPointOptionsMeshDataInterfaceMeshInstanceInterfaceOpenModelFailedDataOverlayIdOverlayInterfacePickResultPointEntityPointPickResultProximityFaceEntityProximityFacePickResultRaySelectionConfigSetShaderOptionsSsrQualityConfigStartArgsStatisticsSvgConfigTextureFlagsVolumeSelectionConfig
Type Aliases
CuttingSectionIdCuttingSectionIdsCuttingSectionIncCuttingSectionIncsDataIdDataIdsDataIncDataIncsGroupIdGroupIdsGroupIncGroupIncsIdIdsImageIdImageIdsImageIncImageIncsIncInclusionIdInclusionIdsInclusionIncInclusionIncsIncrementalSelectionHandleIncsInstanceIdInstanceIdsInstanceIncInstanceIncsMatrixIdMatrixIdsMatrixIncMatrixIncsMeshIdMeshIdsMeshIncMeshIncsMillisecondsModelIdModelIdsModelIncModelIncsOpaqueErrorOverlayIndexProximityEntityScModelNameScsBufferTextureDescriptionValueTextureFilterModeNameTextureWrapModeNameUniformDescriptionUniformTypeName
Variables
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wv.Sc.TextureFilterModeNames const
TextureFilterModeNames: readonly [“NEAREST”, “LINEAR”, “NEAREST_MIPMAP_NEAREST”, “LINEAR_MIPMAP_NEAREST”, “NEAREST_MIPMAP_LINEAR”, “LINEAR_MIPMAP_LINEAR”]
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wv.Sc.TextureWrapModeNames const
TextureWrapModeNames: readonly [“REPEAT”, “MIRRORED_REPEAT”, “CLAMP_TO_EDGE”]
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wv.Sc.UniformTypeNames const
UniformTypeNames: readonly [“bool”, “int”, “uint”, “float”, “bvec2”, “bvec3”, “bvec4”, “ivec2”, “ivec3”, “ivec4”, “uvec2”, “uvec3”, “uvec4”, “vec2”, “vec3”, “vec4”, “mat2”, “mat3”, “mat4”, “texture2D”]Supported GLSL uniform type names for shader uniforms.
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wv.Sc.UnspecifiedMeasurementUnit const
UnspecifiedMeasurementUnit: 0
Functions
getStateFailuregetUniformArrayLengthgetUniformBufferSizegetUniformsBufferSizeisErrorserializeBooleansserializeTextserializeUniformserializeUniforms