RayDrillSelectionOperator
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class
Operators.RayDrillSelectionOperator()
Methods
Methods
addMapping
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RayDrillSelectionOperator.addMapping(button, modifier) Arguments: - button (
Button()) – None - modifier (
KeyModifiers()) – None
Adds a button and key modifier mapping for the operator. If no mapping is provided, all combinations are considered valid. All mappings require a mouse button, but a key modifier is optional.
Return type: void - button (
clearMapping
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RayDrillSelectionOperator.clearMapping() Clears any button and key modifier mappings for the operator.
Return type: void
getForceEffectiveSceneVisibilityMask
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RayDrillSelectionOperator.getForceEffectiveSceneVisibilityMask() Gets the mask used for forcing effective scene visibility during selection.
Return type: SelectionMask
setForceEffectiveSceneVisibilityMask
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RayDrillSelectionOperator.setForceEffectiveSceneVisibilityMask(mask) Arguments: - mask (
SelectionMask()) – None
Sets the mask used for forcing effective scene visibility during selection.
Return type: void - mask (
setIgnoreTransparency
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RayDrillSelectionOperator.setIgnoreTransparency(value) Arguments: - value (
boolean()) – None
Return type: void
- value (