Animation
- 
class 
Animation.Animation() Structure encapsulating a specific animation
Constructors
Properties
Constructors
- 
Animation.constructor(name) Arguments: - name (
string()) – friendly name for the animation 
Creates a new, empty Animation
Return type: Animation - name (
 
Properties
- 
Animation.cameraChannels Type: [CameraChannel] 
- 
Animation.name Type: string friendly name for the animation
- 
Animation.nodeChannels Type: [NodeChannel] 
- 
Animation.pivotPoints Type: Map <number, Point3> 
Methods
createCameraChannel
- 
Animation.createCameraChannel(name, property, sampler) Arguments: - name (
string()) – friendly name for the channel. - property (
CameraProperty()) – the property that will be animated by this channel. - sampler (
Sampler()) – sampler describing the buffer and interpolation type used. 
Creates a new camera animation channel.
Return type: CameraChannel - name (
 
createNodeChannel
- 
Animation.createNodeChannel(name, target, property, sampler) Arguments: - name (
string()) – friendly name for the channel. - target (
number()) – id of node that will receive interpolated values. - property (
NodeProperty()) – the node property that will be animated. - sampler (
Sampler()) – sampler describing the buffer and interpolation type. 
Creates a new node animation channel.
Return type: NodeChannel - name (