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A structure that holds interpolated animation data for a camera. See BatchedValues
BatchedValues
Properties
height
position
target
up
width
Methods
apply()
clear()
number | null
The camera’s field height, applied with Camera.setHeight
Camera.setHeight
Point3() | null
Point3()
The camera’s position, applied with Camera.setPosition
Camera.setPosition
The camera’s target, applied with Camera.setTarget
Camera.setTarget
The camera’s up vector, applied with Camera.setUp
Camera.setUp
The camera’s field width, applied with Camera.setWidth
Camera.setWidth
Set the stored values on the supplied Camera
Camera
camera (Camera()) –
Camera()
boolean
True if the camera was modified.
Reset this object to its initial state.
void