RayDrillSelectionOperator
- class Communicator.Operator.RayDrillSelectionOperator()
Methods
Methods
addMapping
- RayDrillSelectionOperator.addMapping(button[, modifier])
Adds a button and key modifier mapping for the operator. If no mapping is provided, all combinations are considered valid. All mappings require a mouse button, but a key modifier is optional.
- Arguments
button (Button) –
modifier (KeyModifiers) – optional
- Return type
void
clearMapping
- RayDrillSelectionOperator.clearMapping()
Clears any button and key modifier mappings for the operator.
- Return type
void
clearSelection
- RayDrillSelectionOperator.clearSelection()
- Return type
Promise <void>
getForceEffectiveSceneVisibilityMask
- RayDrillSelectionOperator.getForceEffectiveSceneVisibilityMask()
Gets the mask used for forcing effective scene visibility during selection.
- Return type
getIgnoreTransparency
- RayDrillSelectionOperator.getIgnoreTransparency()
- Return type
boolean
hasActiveSelection
- RayDrillSelectionOperator.hasActiveSelection()
- Return type
boolean
setForceEffectiveSceneVisibilityMask
- RayDrillSelectionOperator.setForceEffectiveSceneVisibilityMask(mask)
Sets the mask used for forcing effective scene visibility during selection.
- Arguments
mask (SelectionMask) –
- Return type
void
setIgnoreTransparency
- RayDrillSelectionOperator.setIgnoreTransparency(value)
- Arguments
value (
boolean()
) –
- Return type
void
setMapping
- RayDrillSelectionOperator.setMapping(button[, modifier])
Sets the button and key modifier mapping for the operator.
- Arguments
button (Button) –
modifier (KeyModifiers) – optional
- Return type
void
waitForIdle
- RayDrillSelectionOperator.waitForIdle()
- Return type
Promise <void>