RayDrillSelectionOperator

class Communicator.Operator.RayDrillSelectionOperator()

Methods

addMapping

RayDrillSelectionOperator.addMapping(button[, modifier])

Adds a button and key modifier mapping for the operator. If no mapping is provided, all combinations are considered valid. All mappings require a mouse button, but a key modifier is optional.

Arguments
Return type

void

clearMapping

RayDrillSelectionOperator.clearMapping()

Clears any button and key modifier mappings for the operator.

Return type

void

clearSelection

RayDrillSelectionOperator.clearSelection()
Return type

Promise <void>

getForceEffectiveSceneVisibilityMask

RayDrillSelectionOperator.getForceEffectiveSceneVisibilityMask()

Gets the mask used for forcing effective scene visibility during selection.

Return type

SelectionMask

getIgnoreTransparency

RayDrillSelectionOperator.getIgnoreTransparency()
Return type

boolean

hasActiveSelection

RayDrillSelectionOperator.hasActiveSelection()
Return type

boolean

setForceEffectiveSceneVisibilityMask

RayDrillSelectionOperator.setForceEffectiveSceneVisibilityMask(mask)

Sets the mask used for forcing effective scene visibility during selection.

Arguments
Return type

void

setIgnoreTransparency

RayDrillSelectionOperator.setIgnoreTransparency(value)
Arguments
  • value (boolean()) –

Return type

void

setMapping

RayDrillSelectionOperator.setMapping(button[, modifier])

Sets the button and key modifier mapping for the operator.

Arguments
Return type

void

waitForIdle

RayDrillSelectionOperator.waitForIdle()
Return type

Promise <void>