Formats accepted when specifying texture images.
Uncompressed grayscale, 1 byte per pixel
Uncompressed grayscale with alpha, 16 bits per pixel (1 byte per channel)
Note: Currently, applying PNGs inserted through the viewer API as textures will cause objects to which they are applied to be treated as transparent, which may cause undesirable behavior. This can be avoided by setting
TextureOptions when applying the texture.
TextureModifier.Decal is not currently supported for PBR based materials.
Uncompressed, interleaved RGB, 24 bits per pixel (1 byte per channel)
Uncompressed, interleaved RGBA, 32 bits per pixel (1 byte per channel)