TextureTiling

Controls how UV coordinates are interpreted outside the [0.0, 1.0] range.

Enumeration members

Clamp

Textures don’t repeat. Any UV coordinates outside the…

Repeat

Repeat the texture image when UV coordinates go outside…

Trim

The texture will get mapped normally for parameters in…


Enumeration members

Clamp

Textures don’t repeat. Any UV coordinates outside the [0.0, 1.0] range are clamped to 0.0 or 1.0, whichever is closer.

Repeat

Repeat the texture image when UV coordinates go outside the [0.0, 1.0] range.

Trim

The texture will get mapped normally for parameters in the range [0,1], but parameters outside that range will act as if the texture at that location is transparent.