Model tree helper

Types

A3DTreeComputeParameters

Functions

A3DStatus

A3DTreeCompute

A3DStatus

A3DTreeGetRootNode

A3DStatus

A3DTreeNodeGetChildren

A3DStatus

A3DTreeNodeGetParent

A3DStatus

A3DTreeNodeGetEntity

A3DStatus

A3DTreeNodeGetName

A3DStatus

A3DTreeNodeGetTransformation

A3DStatus

A3DTreeNodeGetNetTransformation

A3DStatus

A3DTreeNodeGetNetVisibility

A3DStatus

A3DTreeNodeGetNetStyle

A3DStatus

A3DTreeNodeGetGeometry

Detailed Description

group a3d_modelfile_helper

Tools and structure data to use for quick implementation of a model tree.

Version

24

Function Documentation

A3DStatus A3DTreeCompute(const A3DAsmModelFile *pModelFile, A3DTree **ppTree, const A3DTreeComputeParameters *psParameters)

From modelfile compute data necessary to build a tree.

The function will be call with null model file, in order to release the memory

Version

24

Parameters
  • pModelFile – The model file

  • ppTree – The corresponding model tree

  • psParameters – Parameters used to compute the tree. 0 for now, structure for future use.

Return values
  • A3D_INVALID_ENTITY_TYPE

  • A3D_MODELFILE_INCONSISTENT_EMPTY

  • A3D_ERROR

  • A3D_SUCCESS

Returns

A3D_SUCCESS in case of success or an error code

A3DStatus A3DTreeGetRootNode(const A3DTree *pTree, A3DTreeNode **ppRootNode)

get root node of model tree

Version

24

Parameters
  • pTree – The model tree

  • ppRootNode – The root of model tree

Return values
  • A3D_SUCCESS – in case of success or an error code

  • A3D_INVALID_ENTITY_NULL

  • A3D_INVALID_ENTITY_TYPE

  • A3D_ERROR

  • A3D_SUCCESS

A3DStatus A3DTreeNodeGetChildren(const A3DTree *pTree, const A3DTreeNode *pNode, A3DUns32 *puiCount, A3DTreeNode ***pppChildNodes)

Desc.

Get child nodes of a node

Version

24.0

Parameters
  • pTree – The model tree containing the node.

  • pNode – The tree node, or 0 to clean the structure memory.

  • puiCount – Number of child nodes.

  • pppChildNodes – child nodes.

Return values
  • A3D_INVALID_ENTITY_NULL

  • A3D_INVALID_ENTITY_TYPE

  • A3D_ERROR

  • A3D_SUCCESS

Returns

A3D_SUCCESS in case of success or an error code

A3DStatus A3DTreeNodeGetParent(const A3DTree *pTree, const A3DTreeNode *pNode, A3DTreeNode **ppParentNode)

Desc.

Get parent node of a node or NULL if the node is the root of the model

Version

24.0

Parameters
  • pTree – The model tree containing the node.

  • pNode – The tree node, or 0 to clean the structure memory.

  • ppParentNode – parent node.

Return values
  • A3D_INVALID_ENTITY_NULL

  • A3D_INVALID_ENTITY_TYPE

  • A3D_SUCCESS

Returns

A3D_SUCCESS in case of success or an error code

A3DStatus A3DTreeNodeGetEntity(const A3DTreeNode *pNode, A3DEntity **ppEntity)

Get regular entity.

Version

24.0

Parameters
  • pNode – The tree node.

  • ppEntity – The regular entity or NULL if not found.

Return values
  • A3D_INVALID_ENTITY_NULL

  • A3D_INVALID_ENTITY_TYPE

  • A3D_ERROR

  • A3D_SUCCESS

A3DStatus A3DTreeNodeGetName(const A3DTreeNode *pNode, A3DUTF8Char **ppName)

Get the name of the given node.

Version

24.0

Parameters
  • pNode – The tree node, or NULL to clean the memory.

  • ppName – The tree node name.

Return values
  • A3D_INVALID_ENTITY_NULL

  • A3D_INVALID_ENTITY_TYPE

  • A3D_SUCCESS

Returns

A3D_SUCCESS in case of success or an error code

A3DStatus A3DTreeNodeGetTransformation(const A3DTreeNode *pNode, A3DMiscTransformation **ppTransformation)

Get the local transformation of the given node.

Version

24.0

Parameters
  • pNode – The tree node.

  • ppTransformation – The tree node local transformation.

Return values
  • A3D_INVALID_ENTITY_NULL

  • A3D_INVALID_ENTITY_TYPE

  • A3D_ERROR

  • A3D_SUCCESS

Returns

A3D_SUCCESS in case of success or an error code

A3DStatus A3DTreeNodeGetNetTransformation(const A3DTreeNode *pNode, A3DMiscTransformation **ppTransformation)

Get the global transformation (according to the root node) of the given node.

Version

24.0

Parameters
  • pNode – The tree node

  • ppTransformation – The tree node global transformation.

Return values
  • A3D_INVALID_ENTITY_NULL

  • A3D_INVALID_ENTITY_TYPE

  • A3D_ERROR

  • A3D_SUCCESS

Returns

A3D_SUCCESS in case of success or an error code

A3DStatus A3DTreeNodeGetNetVisibility(const A3DTreeNode *pNode, A3DBool *pIsVisible)

Get the net visibility of the given node.

Version

24.0

Parameters
  • pNode – The tree node

  • pIsVisible – The net visibility of the node.

Return values
  • A3D_INVALID_ENTITY_NULL

  • A3D_INVALID_ENTITY_TYPE

  • A3D_ERROR

  • A3D_SUCCESS

Returns

A3D_SUCCESS in case of success or an error code

A3DStatus A3DTreeNodeGetNetStyle(const A3DTreeNode *pNode, A3DGraphStyleData *const pGraphStyleData)

Get the net style of the given node.

Version

24.0

Parameters
  • pNode – The tree node

  • pGraphStyleData – Style of the node, stored in

Return values
  • A3D_INVALID_ENTITY_NULL

  • A3D_INVALID_ENTITY_TYPE

  • A3D_ERROR

  • A3D_SUCCESS

Returns

A3D_SUCCESS in case of success or an error code

A3DStatus A3DTreeNodeGetGeometry(const A3DTree *pTree, const A3DTreeNode *pNode, A3DBool bApplyTreeStyle, A3DMeshData *pMeshData, const A3DRiComputeMeshDataParameters *psMeshOptionsData)

Get mesh associated to the node.

Version

24.0

Parameters
  • pTree[in] The model tree containing the node, or 0 to clean the memory.

  • pNode[in] The tree node, or 0 to clean the memory.

  • bApplyTreeStyle[in] specify the graphical information defined in the tree should be applied to compute the mesh.

  • pMeshData[inout] The A3DMeshData to store the computed mesh or release memory if pTree or pNode are null.

  • psMeshOptionsData[in] Options used to compute Mesh. 0 for now, options structure for future use.

Return values
  • A3D_INVALID_DATA_STRUCT_SIZE – Incorrect initialization size for pMeshData.

  • A3D_INVALID_DATA_STRUCT_NULL – Null pMeshData pointer.

  • A3D_INVALID_ENTITY_NULL – Null no entity is linked to the node

  • A3D_INVALID_ENTITY_TYPE – Unsupported type for the entity linked to the node

  • A3D_MESH_EMPTY – Entity linked to the node contains no coordinate data.

  • A3D_MESH_INCONSISTENT – Inconsistent tessellation information.

  • A3D_ERROR – Mesh data computation failure.

  • A3D_SUCCESS – Success.

Returns

A3D_SUCCESS in case of success or an error code