Texture Application
Types
Functions
Detailed Description
- group a3dtexture_application
Defines a complete set of textures to apply.
The texture applications are managed as materials in the global data.
See also
Function Documentation
-
A3DStatus A3DGlobalGetGraphTextureApplicationData(const A3DUns32 uiIndexTextureApplication, A3DGraphTextureApplicationData *pData)
Populates the A3DGraphTextureApplicationData structure.
- Version
2.0
- Return values:
A3D_INITIALIZE_NOT_CALLED –
A3D_INVALID_DATA_STRUCT_SIZE –
A3D_INVALID_DATA_STRUCT_NULL –
A3D_SUCCESS –
- Returns:
A3D_SUCCESS
on success, or an error code on failure
-
A3DStatus A3DGlobalInsertGraphTextureApplication(const A3DGraphTextureApplicationData *pData, A3DUns32 *puiIndexTextureApplication)
Creates a Texture Application from an A3DGraphTextureApplicationData structure in global data.
- Version
2.0
- Return values:
A3D_INITIALIZE_NOT_CALLED –
A3D_INVALID_DATA_STRUCT_SIZE –
A3D_INVALID_DATA_STRUCT_NULL –
A3D_DEFAULT_COLOR –
A3D_INVALID_COLOR_INDEX –
A3D_SUCCESS –
- Returns:
A3D_SUCCESS
on success, or an error code on failure