A3DGraphSceneDisplayParametersData Struct Reference

Entity for describing the view and shading properties of a graphics scene (A3DGraphSceneDisplayParameters). More...

Data Fields

A3DBool m_bHasRotationCenter
 Indicates whether the scene as a rotation center or not.
 
A3DBool m_bIsActive
 Indicates whether the scene is enabled or not.
 
A3DGraphCameram_pCamera
 Camera information.
 
A3DSurfPlane ** m_ppClippingPlanes
 The clipping planes.
 
A3DEntity ** m_ppLights
 Array of lights.
 
A3DUns32m_puiDefaultStyleIndexesPerType
 An array of default style indexes per types referenced to in m_puiTypesOfDefaultStyleIndexes
 
A3DEEntityTypem_puiTypesOfDefaultStyleIndexes
 An array of types.
 
A3DVector3dData m_sRotationCenter
 The rotation center.
 
A3DUns32 m_uiBackgroundStyleIndex
 A style index for background color and rendering mode.
 
A3DUns32 m_uiDefaultPerTypeIndexSize
 The number of type specific style indexes.
 
A3DUns32 m_uiDefaultStyleIndex
 A default style index.
 
A3DUns32 m_uiLightSize
 The number of lights.
 
A3DUns32 m_uiPlaneSize
 The number of clipping planes.
 

Detailed Description

Entity for describing the view and shading properties of a graphics scene (A3DGraphSceneDisplayParameters).

Version
2.0

Scene display parameters describe the lights and general styles of a render scene, as well as the camera viewpoint and properties. Scene display parameters entities compose the model file as part of any A3DAsmProductOccurrenceData instance.

Markup view
A scene display parameters entity can also be used to describe a view as a markup, using A3DMkpView. A markup view is a set of visual configurations, such as the visibility of objets or other markups, camera settings or parts representations.
Note
Only the camera information is used. Other fields of this structure are reserved for future implementations.