A3DRWParamsExportIgesData Struct Reference

A structure that specifies parameters used to write the model file to IGES format. More...

Data Fields

A3DBool m_bSaveAnalyticsToNurbs
 
A3DBool m_bSaveFacetedToWireframe
 
A3DBool m_bSaveSolidsAsFaces
 
A3DBool m_bWriteHiddenObjects
 
A3DBool m_bWriteTessellation
 
A3DUTF8Charm_pcApplication
 
A3DUTF8Charm_pcVersion
 

Detailed Description

A structure that specifies parameters used to write the model file to IGES format.

Version
3.0

Field Documentation

◆ m_bSaveAnalyticsToNurbs

A3DBool A3DRWParamsExportIgesData::m_bSaveAnalyticsToNurbs

Determines the format for saving analytic surfaces, such as cylinders, cones, planes, and so forth.

  • A value of TRUE converts all analytics to NURBS surfaces.
  • A value of FALSE keeps analytics as analytics.

◆ m_bSaveFacetedToWireframe

A3DBool A3DRWParamsExportIgesData::m_bSaveFacetedToWireframe

Determines if entities are faceted or exported as wireframes.

  • A value of TRUE save polyedrics as wireframe.
  • A value of FALSE save polyedrics as faces.

◆ m_bSaveSolidsAsFaces

A3DBool A3DRWParamsExportIgesData::m_bSaveSolidsAsFaces

Specifies how solids are written.

  • With a value of TRUE, solids are written as independent faces.
  • With a value of FALSE, solid topology is kept.

◆ m_bWriteHiddenObjects

A3DBool A3DRWParamsExportIgesData::m_bWriteHiddenObjects

A value of TRUE includes any hidden entities in the exported file.

◆ m_bWriteTessellation

A3DBool A3DRWParamsExportIgesData::m_bWriteTessellation

If TRUE tessellations will be converted to bodies. if FALSE tessellations will be ignored.

◆ m_pcApplication

A3DUTF8Char* A3DRWParamsExportIgesData::m_pcApplication

Application name (will be reported in the output file).

◆ m_pcVersion

A3DUTF8Char* A3DRWParamsExportIgesData::m_pcVersion

Application version (will be reported in the output file).