SimpleWalkOperator

class HPS::SimpleWalkOperator : public HPS::WalkOperator

The SimpleWalkOperator class defines an operator which allows the user to move forward and backwards and rotate while staying snapped to a plane.

Public Functions

bool GetEnableMiddleMouseButtonDolly() const

This function returns the state of Camera Dolly operations using the middle mouse button. The SimpleWalkOperator has Camera Dolly operations fixed to the middle mouse button by default. To disable this behavior, set this value to false.

Returns

true if middle mouse button Camera Dollying is enabled, false otherwise.

inline virtual HPS::UTF8 GetName() const

Returns the name of the operator.

virtual bool IsMouseTriggered(MouseState const &in_state)

This function overrides the base class implementation to additionally inspect in_state for the middle mouse button state if middle mouse button Camera Dollying is enabled.

Returns

true if the MouseButtons and ModifierKeys are active.

inline virtual bool OnKeyDown(KeyboardState const &in_state)

This function is called whenever HPS receives a KeyboardState event that signals a button was pressed. This operator does not handle key down events.

Returns

true if the input event was handled, false otherwise.

inline virtual bool OnKeyUp(KeyboardState const &in_state)

This function is called whenever HPS receives a KeyboardState event that signals a button was released. This operator does not handle key up events.

Returns

true if the input event was handled, false otherwise.

virtual void OnModelAttached()

This function is called whenever a model is attached to the view that is attached to this operator. If no view is attached to this operator, this function will not be called.

virtual bool OnMouseDown(MouseState const &in_state)

This function is called whenever HPS receives a MouseEvent that signals a mouse button was pressed. This function starts the operator and computes the position of the starting point.

Parameters

in_state – A MouseState object describing the current mouse state.

Returns

true if the input event was handled, false otherwise.

virtual bool OnMouseEnter(MouseState const &in_state)

This function is called whenever HPS receives a MouseEvent that signals the mouse entered the window.

Parameters

in_state – A MouseState object describing the current mouse state.

Returns

true if the input event was handled, false otherwise.

virtual bool OnMouseLeave(MouseState const &in_state)

This function is called whenever HPS receives a MouseEvent that signals the mouse left the window.

Parameters

in_state – A MouseState object describing the current mouse state.

Returns

true if the input event was handled, false otherwise.

virtual bool OnMouseMove(MouseState const &in_state)

This function is called whenever HPS receives a MouseEvent that signals the mouse moved This function rotates the camera in place and moves forward/back if the left mouse button is down.

Parameters

in_state – A MouseState object describing the current mouse state.

Returns

true if the input event was handled, false otherwise.

virtual bool OnMouseUp(MouseState const &in_state)

This function is called whenever HPS receives a MouseEvent that signals a mouse button was released.

Parameters

in_state – A MouseState object describing the current mouse state.

Returns

true if the input event was handled, false otherwise.

virtual bool OnMouseWheel(MouseState const &in_state)

This function is called whenever HPS receives a MouseEvent that signals the mouse wheel moved

Parameters

in_state – A MouseState object describing the current mouse state.

Returns

true if the input event was handled, false otherwise.

virtual bool OnTimerTick(HPS::TimerTickEvent const &in_event)

This function is called whenever HPS receives a TimerTickEvent This function moves the camera

Parameters

in_state – A TimerTickEvent object describing the current timer tick.

Returns

true if the input event was handled, false otherwise.

virtual bool OnTouchDown(TouchState const &in_state)

This function is called whenever HPS receives a TouchEvent that signals the device was touched.

Parameters

in_state – A TouchState object describing the current touch state.

Returns

true if the input event was handled, false otherwise.

virtual bool OnTouchMove(TouchState const &in_state)

This function is called whenever HPS receives a TouchEvent that signals a point of contact has moved.

Parameters

in_state – A TouchState object describing the current touch state.

Returns

true if the input event was handled, false otherwise.

virtual bool OnTouchUp(TouchState const &in_state)

This function is called whenever HPS receives a TouchEvent that signals a point of contact has been released.

Returns

true if the input event was handled, false otherwise.

virtual void OnViewAttached(HPS::View const &in_attached_view)

This function is called whenever a view is attached to this operator.

void SetEnableMiddleMouseButtonDolly(bool in_enable)

This function enables or disables Camera Dolly operations using the middle mouse button. The SimpleWalkOperator has Camera Dolly operations fixed to the middle mouse button by default. To disable this behavior, set this value to false.

Parameters

in_state – The new state of middle mouse button dollying.

void SetKeyboardControlKey(bool in_state)

This function sets the Control key state in this operator. Call this function from your application to inform the the operator of the Control key state. The Control key decreases the velocities of forward/backward and rotation movements.

Parameters

in_state – The new state of the Control key.

void SetKeyboardShiftKey(bool in_state)

This function sets the Shift key state in this operator. Call this function from your application to inform the the operator of the Shift key state. The Shift key increases the mouse trigger button forward/backward velocity.

Parameters

in_state – The new state of the Shift key.

SimpleWalkOperator(MouseButtons in_mouse_trigger = MouseButtons::ButtonLeft(), ModifierKeys in_modifier_trigger = ModifierKeys())