||DriverEvent (OpaqueHandle in_nr)|
The DrawWindowEvent class is the event generated when the driver draws the window background for each subwindow.
Enumerates the various texture formats supported by the DrawTexturedBackground function .
Handle to single GL_RGBA format texture.
Same as RGBA but with swapped red and blue channels.
Handle to single OES_EGL_image_external texture.
Pointer to array of two texture handles for a YCbCr texture pair (For OpenGL ES, the formats should be GL_LUMINANCE and GL_LUMINANCE_ALPHA. For Metal, the formats should be MTLPixelFormatR8Unorm and MTLPixelFormatRG8Unorm).
Function for drawing a platform-specific texture in place of the normal window background.
|in_texture||The platform-specific texture handle(s) |
|in_format||The format of the texture(s) provided through the 'in_texture' parameter. |
|in_matrix||A transformation to apply to the uv coordinates used to draw the texture to the window. |
|in_extent||The screen extent for the window background to be drawn. |
The documentation for this class was generated from the following file: