HPS::DrawingAttributeControl Class Reference

#include <hps.h>

Inheritance diagram for HPS::DrawingAttributeControl:
HPS::Control HPS::Object

Public Member Functions

 DrawingAttributeControl (SegmentKey &in_seg)
 
 DrawingAttributeControl (DrawingAttributeControl const &in_that)
 
 DrawingAttributeControl (DrawingAttributeControl &&in_that)
 
HPS::Type ObjectType () const
 
DrawingAttributeControloperator= (DrawingAttributeControl &&in_that)
 
DrawingAttributeControloperator= (DrawingAttributeControl const &in_that)
 
DrawingAttributeControlSetClipRegion (PointArray const &in_points, Drawing::ClipSpace in_space=Drawing::ClipSpace::World, Drawing::ClipOperation in_operation=Drawing::ClipOperation::Keep)
 
DrawingAttributeControlSetClipRegion (size_t in_point_count, Point const in_points [], Drawing::ClipSpace in_space=Drawing::ClipSpace::World, Drawing::ClipOperation in_operation=Drawing::ClipOperation::Keep)
 
DrawingAttributeControlSetClipRegion (PointArrayArray const &in_loops, Drawing::ClipSpace in_space=Drawing::ClipSpace::World, Drawing::ClipOperation in_operation=Drawing::ClipOperation::Keep)
 
DrawingAttributeControlSetDeferral (int in_deferral)
 
DrawingAttributeControlSetDepthRange (float in_near, float in_far)
 
DrawingAttributeControlSetFaceDisplacement (bool in_state, int in_buckets=0)
 
DrawingAttributeControlSetFaceDisplacement (int in_buckets)
 
DrawingAttributeControlSetGeneralDisplacement (bool in_state, int in_buckets=0)
 
DrawingAttributeControlSetGeneralDisplacement (int in_buckets)
 
DrawingAttributeControlSetOverlay (Drawing::Overlay in_overlay)
 
DrawingAttributeControlSetOverrideInternalColor (VisibilityKit const &in_kit)
 
DrawingAttributeControlSetPolygonHandedness (Drawing::Handedness in_handedness)
 
DrawingAttributeControlSetVertexDecimation (float in_zero_to_one)
 
DrawingAttributeControlSetVertexDisplacement (bool in_state, int in_buckets=0)
 
DrawingAttributeControlSetVertexDisplacement (int in_buckets)
 
DrawingAttributeControlSetVertexRandomization (bool in_state)
 
DrawingAttributeControlSetWorldHandedness (Drawing::Handedness in_handedness)
 
bool ShowClipRegion (PointArrayArray &out_loops, Drawing::ClipSpace &out_space, Drawing::ClipOperation &out_operation) const
 
bool ShowDeferral (int &out_defer_batch) const
 
bool ShowDepthRange (float &out_x, float &out_y) const
 
bool ShowFaceDisplacement (bool &out_state, int &out_buckets) const
 
bool ShowGeneralDisplacement (bool &out_state, int &out_buckets) const
 
bool ShowOverlay (Drawing::Overlay &out_overlay) const
 
bool ShowOverrideInternalColor (VisibilityKit &out_kit) const
 
bool ShowPolygonHandedness (Drawing::Handedness &out_handedness) const
 
bool ShowVertexDecimation (float &out_zero_to_one) const
 
bool ShowVertexDisplacement (bool &out_state, int &out_buckets) const
 
bool ShowVertexRandomization (bool &out_state) const
 
bool ShowWorldHandedness (Drawing::Handedness &out_handedness) const
 
virtual HPS::Type Type () const
 
DrawingAttributeControlUnsetClipRegion ()
 
DrawingAttributeControlUnsetDeferral ()
 
DrawingAttributeControlUnsetDepthRange ()
 
DrawingAttributeControlUnsetEverything ()
 
DrawingAttributeControlUnsetFaceDisplacement ()
 
DrawingAttributeControlUnsetGeneralDisplacement ()
 
DrawingAttributeControlUnsetOverlay ()
 
DrawingAttributeControlUnsetOverrideInternalColor ()
 
DrawingAttributeControlUnsetPolygonHandedness ()
 
DrawingAttributeControlUnsetVertexDecimation ()
 
DrawingAttributeControlUnsetVertexDisplacement ()
 
DrawingAttributeControlUnsetVertexRandomization ()
 
DrawingAttributeControlUnsetWorldHandedness ()
 
 ~DrawingAttributeControl ()
 
- Public Member Functions inherited from HPS::Object
virtual bool Empty () const
 
intptr_t GetClassID () const
 
intptr_t GetInstanceID () const
 
bool HasType (HPS::Type in_mask) const
 
 Object (Object const &that)
 
 Object (Object &&in_that)
 
Objectoperator= (Object const &other_object)
 
Objectoperator= (Object &&in_that)
 
virtual void Reset ()
 

Static Public Attributes

static const HPS::Type staticType = HPS::Type::DrawingAttributeControl
 
- Static Public Attributes inherited from HPS::Control
static const HPS::Type staticType = HPS::Type::Control
 
- Static Public Attributes inherited from HPS::Object
static const HPS::Type staticType = HPS::Type::None
 

Additional Inherited Members

- Static Public Member Functions inherited from HPS::Object
template<typename T >
static intptr_t ClassID ()
 
- Protected Member Functions inherited from HPS::Control
 Control (Control &&in_that)
 
Controloperator= (Control &&in_that)
 

Detailed Description

The HPS::DrawingAttributeControl class is a smart pointer that is tied to a database object. This object is used to manipulate various high-level settings, such as depth range, priority, and displacement. Note that some of the attributes available through this control should only be set for an entire window, while others can be set at multiple places.

Global attributes:
World handedness, polygon handedness, priority, depth range

Segment-level attributes:
overlay, deferral, face displacement, general displacement, clip regions

This table lists default values for the various segment attributes accessible from HPS::DrawingAttributeControl.

Constructor & Destructor Documentation

◆ DrawingAttributeControl() [1/3]

HPS::DrawingAttributeControl::DrawingAttributeControl ( SegmentKey in_seg)
explicit

Initializes a control tied to the segment in_seg.

◆ DrawingAttributeControl() [2/3]

HPS::DrawingAttributeControl::DrawingAttributeControl ( DrawingAttributeControl const &  in_that)

Initializes a control tied to the same object as in_that.

◆ DrawingAttributeControl() [3/3]

HPS::DrawingAttributeControl::DrawingAttributeControl ( DrawingAttributeControl &&  in_that)

The move constructor creates a DrawingAttributeControl by transferring the underlying impl of the rvalue reference to this DrawingAttributeControl thereby avoiding a copy and allocation.

Parameters
in_thatAn rvalue reference to a DrawingAttributeControl to take the impl from.

◆ ~DrawingAttributeControl()

HPS::DrawingAttributeControl::~DrawingAttributeControl ( )

Releases a reference to the database object this control is tied to.

Member Function Documentation

◆ ObjectType()

HPS::Type HPS::DrawingAttributeControl::ObjectType ( ) const
inlinevirtual

This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object).

Returns
The declared type of the object in question, which may differ from the true, underlying type.

Reimplemented from HPS::Control.

◆ operator=() [1/2]

DrawingAttributeControl& HPS::DrawingAttributeControl::operator= ( DrawingAttributeControl &&  in_that)

The move assignment operator transfers the underlying impl of the rvalue reference to this DrawingAttributeControl thereby avoiding a copy.

Parameters
in_thatAn rvalue reference to an DrawingAttributeControl to take the impl from.
Returns
A reference to this DrawingAttributeControl.

◆ operator=() [2/2]

DrawingAttributeControl& HPS::DrawingAttributeControl::operator= ( DrawingAttributeControl const &  in_that)

Share the underlying smart-pointer of the DrawingAttributeControl source.

Parameters
in_thatThe DrawingAttributeControl source of the assignment.
Returns
A reference to this DrawingAttributeControl.

◆ SetClipRegion() [1/3]

DrawingAttributeControl& HPS::DrawingAttributeControl::SetClipRegion ( PointArray const &  in_points,
Drawing::ClipSpace  in_space = Drawing::ClipSpace::World,
Drawing::ClipOperation  in_operation = Drawing::ClipOperation::Keep 
)

Specifies a clip region.

Parameters
in_pointsAn array of points specifying the shape of the clip region.
in_spaceThe space coordinated in which the points are specified.
in_operationThe operation performed by this clip region.
Returns
A reference to this object.

◆ SetClipRegion() [2/3]

DrawingAttributeControl& HPS::DrawingAttributeControl::SetClipRegion ( size_t  in_point_count,
Point const  in_points[],
Drawing::ClipSpace  in_space = Drawing::ClipSpace::World,
Drawing::ClipOperation  in_operation = Drawing::ClipOperation::Keep 
)

Specifies a clip region.

Parameters
in_point_countThe number of elements in in_points
in_pointsAn array of points specifying the shape of the clip region.
in_spaceThe space coordinated in which the points are specified.
in_operationThe operation performed by this clip region.
Returns
A reference to this object.

◆ SetClipRegion() [3/3]

DrawingAttributeControl& HPS::DrawingAttributeControl::SetClipRegion ( PointArrayArray const &  in_loops,
Drawing::ClipSpace  in_space = Drawing::ClipSpace::World,
Drawing::ClipOperation  in_operation = Drawing::ClipOperation::Keep 
)

Sets a complex polygonal clip region defined by the XOR of a series of loops.

Parameters
in_loopsAn array of loops describing clip regions.
in_spaceThe coordinate space in which in_loops are specified.
in_operationThe operation performed by the clip region.
Returns
A reference to this object.

◆ SetDeferral()

DrawingAttributeControl& HPS::DrawingAttributeControl::SetDeferral ( int  in_deferral)

Specifies a drawing order for a segment during timed updates. Segments with a lower deferral value will be drawn before segments with a higher value. This attribute does not inherit like most attributes. Segments have a default value of 0.

Parameters
in_deferralA drawing priority, with larger values drawing later than usual. Should be non-negative.
Returns
A reference to this object.

◆ SetDepthRange()

DrawingAttributeControl& HPS::DrawingAttributeControl::SetDepthRange ( float  in_near,
float  in_far 
)

Compresses effective Z values into a subset of what they would otherwise have been. This allows certain pieces of the scene to be drawn on top at all times without additional sub-windows. Values of (0,0) will force all geometry into the frontmost bucket, but will have the drawback that it will cause z-fighting amongst the geometry that shares that setting. To get such pieces of geometry to resolve reasonably well against each other, a range of (0,0.1) should perform reasonably well.

Depth range settings are not cumulative, and have no effect when the rendering algorithm is Priority, or is not set.

The default is (0,1)

Parameters
in_nearThe portion of the depth range closest to the camera. Valid range is [0,1] with in_near <= in_far.
in_farThe portion of the depth range furthest to the camera. Valid range is [0,1] with in_near <= in_far.
Returns
A reference to this object.

◆ SetFaceDisplacement() [1/2]

DrawingAttributeControl& HPS::DrawingAttributeControl::SetFaceDisplacement ( bool  in_state,
int  in_buckets = 0 
)

Specifies a number of Z-buffer units that rendered faces should be pushed away from the camera. This can be used to reduce edge stitching by ensuring that coincident edges lay on top of the faces. Negative face displacements will push faces toward the camera.

Parameters
in_stateWhether face displacement should be used.
in_bucketsThe number of units to move faces in the Z-Buffer. The units are 1/2^24 in the normalized depth range [0,1]. Negative values will move faces toward the camera, positive values away from the camera.
Returns
A reference to this object.

◆ SetFaceDisplacement() [2/2]

DrawingAttributeControl& HPS::DrawingAttributeControl::SetFaceDisplacement ( int  in_buckets)

Specifies a number of Z-buffer units that rendered faces should be pushed away from the camera. The state is implicitly on.

Parameters
in_bucketsThe number of units to move faces in the Z-Buffer. The units are 1/2^24 in the normalized depth range [0,1]. Negative values will move faces toward the camera, positive values away from the camera.
Returns
A reference to this object.
See also
SetFaceDisplacement(bool in_state, int in_buckets)

◆ SetGeneralDisplacement() [1/2]

DrawingAttributeControl& HPS::DrawingAttributeControl::SetGeneralDisplacement ( bool  in_state,
int  in_buckets = 0 
)

Specifies a number of Z-buffer units that all geometry should be pushed away from the camera. This can be used to ensure that certain geometry is drawn on top of or behind the rest of the scene. Negative general displacements will push geometry toward the camera.

Parameters
in_stateWhether general displacement should be used.
in_bucketsThe number of units to move rendered geometry in the Z-Buffer. The units are 1/2^24 in the normalized depth range [0,1]. Negative values will move geometry toward the camera, positive values away from the camera.
Returns
A reference to this object.

◆ SetGeneralDisplacement() [2/2]

DrawingAttributeControl& HPS::DrawingAttributeControl::SetGeneralDisplacement ( int  in_buckets)

Specifies a number of Z-buffer units that all geometry should be pushed away from the camera. The state is implicitly on.

Parameters
in_bucketsThe number of units to move rendered geometry in the Z-Buffer. The units are 1/2^24 in the normalized depth range [0,1]. Negative values will move geometry toward the camera, positive values away from the camera.
Returns
A reference to this object.
See also
SetGeneralDisplacement(bool in_state, int in_buckets)

◆ SetOverlay()

DrawingAttributeControl& HPS::DrawingAttributeControl::SetOverlay ( Drawing::Overlay  in_overlay)

Allows moving, editing, or deleting to take place in a segment without triggering a full-screen redraw.

Parameters
in_overlayThe type of overlay, if any, to be used.
Returns
A reference to this object.

◆ SetOverrideInternalColor()

DrawingAttributeControl& HPS::DrawingAttributeControl::SetOverrideInternalColor ( VisibilityKit const &  in_kit)

Specifies internal color of line styles, glyphs and similar items should be overridden.

Parameters
in_kitWhich types should internal colors should be overridden.
Returns
A reference to this object.

◆ SetPolygonHandedness()

DrawingAttributeControl& HPS::DrawingAttributeControl::SetPolygonHandedness ( Drawing::Handedness  in_handedness)

In order to do a back face culling, there must be some definition of a polygon's "front" and "back". This orientation is determined by the order in which the polygon's vertices were originally defined and the polygon handedness setting (not the world handedness). If you wrap the fingers of the chosen hand along the vertices of the polygon, with your wrist at the first vertex and your fingertips at the last, then extend your thumb perpendicular to your fingers, your thumb is extending out of the front face of the polygon.

Parameters
in_handednessThe handedness to be used for geometry.
Returns
A reference to this object.
See also
SetWorldHandedness()
CullingKit::SetBackFace()

◆ SetVertexDecimation()

DrawingAttributeControl& HPS::DrawingAttributeControl::SetVertexDecimation ( float  in_zero_to_one)

Specifies an amount of vertices to draw 1 draws them all.

Parameters
in_zero_to_oneAn amount, between [0,1], of vertices to draw.
Returns
A reference to this object.

◆ SetVertexDisplacement() [1/2]

DrawingAttributeControl& HPS::DrawingAttributeControl::SetVertexDisplacement ( bool  in_state,
int  in_buckets = 0 
)

Specifies a number of Z-buffer units that vertices should be pushed away from the camera. This can be used to ensure that vertices are drawn on top of or behind other geometry. Negative general displacements will push vertices toward the camera.

Parameters
in_stateWhether vertex displacement should be used.
in_bucketsThe number of units to move vertices in the Z-Buffer. The units are 1/2^24 in the normalized depth range [0,1]. Negative values will move vertices toward the camera, positive values away from the camera.
Returns
A reference to this object.

◆ SetVertexDisplacement() [2/2]

DrawingAttributeControl& HPS::DrawingAttributeControl::SetVertexDisplacement ( int  in_buckets)

Specifies a number of Z-buffer units that vertices should be pushed away from the camera. The state is implicitly on.

Parameters
in_bucketsThe number of units to move vertices in the Z-Buffer. The units are 1/2^24 in the normalized depth range [0,1]. Negative values will move vertices toward the camera, positive values away from the camera.
Returns
A reference to this object.

◆ SetVertexRandomization()

DrawingAttributeControl& HPS::DrawingAttributeControl::SetVertexRandomization ( bool  in_state)

Specifies vertices should be drawn in a random order.

Parameters
in_stateIf true the vertices for a point cloud will be randomized.
Returns
A reference to this object.

◆ SetWorldHandedness()

DrawingAttributeControl& HPS::DrawingAttributeControl::SetWorldHandedness ( Drawing::Handedness  in_handedness)

The world handedness determines the orientation of the Z-axis in the Cartesian coordinate system. If you curl the fingers of your appropriate hand from the X-axis towards the Y-axis, your thumb will point in the direction of the Z-axis.

Parameters
in_handednessThe handedness of the underlying coordinate system.
Returns
A reference to this object.
See also
SetPolygonHandedness()

◆ ShowClipRegion()

bool HPS::DrawingAttributeControl::ShowClipRegion ( PointArrayArray out_loops,
Drawing::ClipSpace out_space,
Drawing::ClipOperation out_operation 
) const

Shows the clip region setting.

Parameters
out_loopsAn array of loops specifying the shape of the clip region.
out_spaceThe coordinate space the points are specified in.
out_operationThe operation performed by this clip region.
Returns
true if the setting is valid, false otherwise.

◆ ShowDeferral()

bool HPS::DrawingAttributeControl::ShowDeferral ( int &  out_defer_batch) const

Shows the deferral setting.

Parameters
out_defer_batchA drawing priority, with negative values drawing earlier than usual and positive values drawing later than usual.
Returns
true if the setting is valid, false otherwise.

◆ ShowDepthRange()

bool HPS::DrawingAttributeControl::ShowDepthRange ( float &  out_x,
float &  out_y 
) const

Shows the depth range setting.

Parameters
out_nearThe portion of the depth range closest to the camera. Valid range is [0,1] with out_near <= out_far.
out_farThe portion of the depth range furthest to the camera. Valid range is [0,1] with out_near <= out_far.
Returns
true if the setting is valid, false otherwise.

◆ ShowFaceDisplacement()

bool HPS::DrawingAttributeControl::ShowFaceDisplacement ( bool &  out_state,
int &  out_buckets 
) const

Shows the face displacement setting.

Parameters
out_stateWhether face displacement will be used.
out_bucketsThe distance to move rendered faces away from the camera.
Returns
true if the setting is valid, false otherwise.

◆ ShowGeneralDisplacement()

bool HPS::DrawingAttributeControl::ShowGeneralDisplacement ( bool &  out_state,
int &  out_buckets 
) const

Shows the general displacement setting.

Parameters
out_stateWhether general displacement will be used.
out_bucketsThe distance to move rendered geometry away from the camera.
Returns
true if the setting is valid, false otherwise.

◆ ShowOverlay()

bool HPS::DrawingAttributeControl::ShowOverlay ( Drawing::Overlay out_overlay) const

Shows the overlay setting.

Parameters
out_overlayThe type of overlay, if any, used.
Returns
true if the setting is valid, false otherwise.

◆ ShowOverrideInternalColor()

bool HPS::DrawingAttributeControl::ShowOverrideInternalColor ( VisibilityKit out_kit) const

Shows the override internal color setting.

Parameters
out_kitWhich override internal color types will be used.
Returns
true if the setting is valid, false otherwise.

◆ ShowPolygonHandedness()

bool HPS::DrawingAttributeControl::ShowPolygonHandedness ( Drawing::Handedness out_handedness) const

Shows the polygon handedness.

Parameters
out_handednessThe handedness used for geometry.
Returns
true if the setting is valid, false otherwise.

◆ ShowVertexDecimation()

bool HPS::DrawingAttributeControl::ShowVertexDecimation ( float &  out_zero_to_one) const

Shows the vertex decimation setting.

Parameters
out_zero_to_oneThe value set for vertex decimation.
Returns
true if the setting is valid, false otherwise.

◆ ShowVertexDisplacement()

bool HPS::DrawingAttributeControl::ShowVertexDisplacement ( bool &  out_state,
int &  out_buckets 
) const

Shows the vertex displacement setting.

Parameters
out_stateWhether vertex displacement will be used.
out_bucketsThe distance to move vertices away from the camera.
Returns
true if the setting is valid, false otherwise.

◆ ShowVertexRandomization()

bool HPS::DrawingAttributeControl::ShowVertexRandomization ( bool &  out_state) const

Shows the vertex randomization setting.

Parameters
out_stateWhether vertex randomization will be used.
Returns
true if the setting is valid, false otherwise.

◆ ShowWorldHandedness()

bool HPS::DrawingAttributeControl::ShowWorldHandedness ( Drawing::Handedness out_handedness) const

Shows the world handedness.

Parameters
out_handednessThe handedness of the underlying coordinate system.
Returns
true if the setting is valid, false otherwise.

◆ Type()

virtual HPS::Type HPS::DrawingAttributeControl::Type ( ) const
inlinevirtual

This function returns the true type of the underlying object. This function is useful for finding the type of smart pointer objects that have been cast to more generic types.

Warning
This function must synchronize the database (by waiting for all pending database operations to complete) in order to know the type status of this object with certainty. Therefore this function can negatively impact performance. You should vigorously avoid using this function in high-traffic or peformance-critical areas of your code.
Returns
The true type of the object in question.

Reimplemented from HPS::Control.

◆ UnsetClipRegion()

DrawingAttributeControl& HPS::DrawingAttributeControl::UnsetClipRegion ( )

Removes a clip region setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by DrawingAttributeKit::GetDefault().

Returns
A reference to this object.

◆ UnsetDeferral()

DrawingAttributeControl& HPS::DrawingAttributeControl::UnsetDeferral ( )

Removes a deferral setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by DrawingAttributeKit::GetDefault().

Returns
A reference to this object.

◆ UnsetDepthRange()

DrawingAttributeControl& HPS::DrawingAttributeControl::UnsetDepthRange ( )

Removes a depth range setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by DrawingAttributeKit::GetDefault().

Returns
A reference to this object.

◆ UnsetEverything()

DrawingAttributeControl& HPS::DrawingAttributeControl::UnsetEverything ( )

Removes all settings from this object. If the control is attached to a WindowKey this function restores the default settings of this control as specified by DrawingAttributeKit::GetDefault().

Returns
A reference to this object.

◆ UnsetFaceDisplacement()

DrawingAttributeControl& HPS::DrawingAttributeControl::UnsetFaceDisplacement ( )

Removes a face displacement setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by DrawingAttributeKit::GetDefault().

Returns
A reference to this object.

◆ UnsetGeneralDisplacement()

DrawingAttributeControl& HPS::DrawingAttributeControl::UnsetGeneralDisplacement ( )

Removes a general displacement setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by DrawingAttributeKit::GetDefault().

Returns
A reference to this object.

◆ UnsetOverlay()

DrawingAttributeControl& HPS::DrawingAttributeControl::UnsetOverlay ( )

Removes an overlay setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by DrawingAttributeKit::GetDefault().

Returns
A reference to this object.

◆ UnsetOverrideInternalColor()

DrawingAttributeControl& HPS::DrawingAttributeControl::UnsetOverrideInternalColor ( )

Removes an override internal color setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by DrawingAttributeKit::GetDefault().

Returns
A reference to this object.

◆ UnsetPolygonHandedness()

DrawingAttributeControl& HPS::DrawingAttributeControl::UnsetPolygonHandedness ( )

Removes a polygon handedness setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by DrawingAttributeKit::GetDefault().

Returns
A reference to this object.

◆ UnsetVertexDecimation()

DrawingAttributeControl& HPS::DrawingAttributeControl::UnsetVertexDecimation ( )

Removes a vertex decimation setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by DrawingAttributeKit::GetDefault().

Returns
A reference to this object.

◆ UnsetVertexDisplacement()

DrawingAttributeControl& HPS::DrawingAttributeControl::UnsetVertexDisplacement ( )

Removes a vertex displacement setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by DrawingAttributeKit::GetDefault().

Returns
A reference to this object.

◆ UnsetVertexRandomization()

DrawingAttributeControl& HPS::DrawingAttributeControl::UnsetVertexRandomization ( )

Removes a vertex randomization setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by DrawingAttributeKit::GetDefault().

Returns
A reference to this object.

◆ UnsetWorldHandedness()

DrawingAttributeControl& HPS::DrawingAttributeControl::UnsetWorldHandedness ( )

Removes a world handedness setting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by DrawingAttributeKit::GetDefault().

Returns
A reference to this object.

The documentation for this class was generated from the following file: