#include <sprk_ops.h>

Inheritance diagram for HPS::FlyOperator:
HPS::Operator HPS::Sprocket HPS::Object HPS::WalkOperator HPS::SimpleWalkOperator

Public Member Functions

 FlyOperator (MouseButtons in_mouse_trigger=MouseButtons::ButtonRight(), ModifierKeys in_modifier_trigger=ModifierKeys())
 
float GetJoystickDeadZone () const
 
float GetKeyboardSensitivity () const
 
float GetLeftJoystickSensitivity () const
 
float GetMouseSensitivity () const
 
virtual HPS::UTF8 GetName () const
 
float GetRightJoystickSensitivity () const
 
float GetSceneExtents () const
 
void InvertXAxis ()
 
void InvertYAxis ()
 
bool IsXAxisInverted () const
 
bool IsYAxisInverted () const
 
virtual bool OnKeyDown (KeyboardState const &in_state)
 
virtual bool OnKeyUp (KeyboardState const &in_state)
 
virtual void OnModelAttached ()
 
virtual bool OnMouseDown (MouseState const &in_state)
 
virtual bool OnMouseMove (MouseState const &in_state)
 
virtual bool OnMouseUp (MouseState const &in_state)
 
virtual bool OnMouseWheel (MouseState const &in_state)
 
virtual bool OnTimerTick (HPS::TimerTickEvent const &in_event)
 
virtual bool OnTouchDown (TouchState const &in_state)
 
virtual bool OnTouchMove (TouchState const &in_state)
 
virtual bool OnTouchUp (TouchState const &in_state)
 
virtual void OnViewAttached (HPS::View const &in_attached_view)
 
virtual void OnViewDetached (HPS::View const &in_detached_view)
 
void SetJoystickDeadZone (float in_dead_zone)
 
void SetKeyboardSensitivity (float in_keyboard_sensitivity)
 
void SetLeftJoystickSensitivity (float in_left_joystick_sensitivity)
 
void SetMouseSensitivity (float in_mouse_sensitivity)
 
void SetRightJoystickSensitivity (float in_right_joystick_sensitivity)
 
- Public Member Functions inherited from HPS::Operator
virtual void Assign (Operator const &in_that)
 
void DetachView ()
 
virtual bool Equals (Operator const &in_that) const
 
View GetAttachedView () const
 
ModifierKeys GetModifierTrigger () const
 
MouseButtons GetMouseTrigger () const
 
virtual bool IsMouseTriggered (MouseState const &in_state)
 
HPS::Type ObjectType () const
 
virtual void OnModelDetached ()
 
virtual bool OnMouseEnter (MouseState const &in_state)
 
virtual bool OnMouseLeave (MouseState const &in_state)
 
virtual bool OnTextInput (HPS::UTF8 const &in_text)
 
 Operator (MouseButtons in_mouse_trigger=MouseButtons::ButtonLeft(), ModifierKeys in_modifier_trigger=ModifierKeys())
 
 Operator (Operator const &in_that)
 
virtual bool operator!= (Operator const &in_that) const
 
virtual Operatoroperator= (Operator const &in_that)
 
virtual bool operator== (Operator const &in_that) const
 
void SetModifierTrigger (ModifierKeys in_modifiers)
 
void SetMouseTrigger (MouseButtons in_buttons)
 
- Public Member Functions inherited from HPS::Sprocket
 Sprocket (Sprocket &&in_that)
 
- Public Member Functions inherited from HPS::Object
virtual bool Empty () const
 
intptr_t GetClassID () const
 
intptr_t GetInstanceID () const
 
bool HasType (HPS::Type in_mask) const
 
 Object (Object const &that)
 
 Object (Object &&in_that)
 
Objectoperator= (Object const &other_object)
 
Objectoperator= (Object &&in_that)
 
virtual void Reset ()
 
virtual HPS::Type Type () const
 

Protected Types

enum  MovementFlags {
  no_movement = 0x0000, moving_forward = 0x0001, moving_back = 0x0002, moving_left = 0x0004,
  moving_right = 0x0008, moving_up = 0x0010, moving_down = 0x0020, roll_left = 0x0040,
  roll_right = 0x0080, rotating = 0x0100, move_with_touch = 0x0200, rotate_with_touch = 0x0400
}



 

Protected Member Functions

void MoveBack (HPS::Point &position, HPS::Point &target, HPS::Vector const &direction)
 
void MoveDown (HPS::Point &position, HPS::Point &target, HPS::Vector &up)
 
void MoveForward (HPS::Point &position, HPS::Point &target, HPS::Vector const &direction)
 
void MoveLeft (HPS::Point &position, HPS::Point &target, HPS::Vector &up)
 
void MoveRight (HPS::Point &position, HPS::Point &target, HPS::Vector &up)
 
void MoveUp (HPS::Point &position, HPS::Point &target, HPS::Vector &up)
 
bool MoveWithTouch (HPS::Point &position, HPS::Point &target, HPS::Vector &up, HPS::Vector const &walking_direction)
 
void RotateCommon (HPS::Point const &delta, HPS::Point &position, HPS::Point &target)
 
bool RotateScene (HPS::Point &position, HPS::Point &target)
 
bool RotateWithTouch (HPS::Point &position, HPS::Point &target)
 

Protected Attributes

unsigned int movement_flags
 
- Protected Attributes inherited from HPS::Operator
HPS::ModifierKeys modifier_trigger
 
HPS::MouseButtons mouse_trigger
 

Additional Inherited Members

- Public Types inherited from HPS::Operator
enum  Priority { Low, Default, High }
 
- Static Public Member Functions inherited from HPS::Object
template<typename T >
static intptr_t ClassID ()
 
- Static Public Attributes inherited from HPS::Operator
static const HPS::Type staticType = HPS::Type::Operator
 
- Static Public Attributes inherited from HPS::Object
static const HPS::Type staticType = HPS::Type::None
 

Detailed Description

The FlyOperator class defines an operator which allows the user to accurately move the camera around the scene. This Operator works for both mouse- and touch-driven devices. Mouse-Driven Devices: W: Move camera position and target forward A: Pan camera left S: Move camera position and target forward D: Pan camera right C: Pan camera down Space: Pan camera up
Q: Roll camera left E: Roll camera right Right-button down and move: Rotate camera in place Shift: Walk at double the speed while pressed Ctrl: Walk at half the speed while pressed Mouse Wheel: Increase / Decrease step length Shift + Mouse Wheel: Increase / Decrease field of view Touch-Driven Devices: touch -left side of screen: Pans camera in left or right, moves camera forward or back touch -right side of screen: Rotates camera in place Two-finger touch -right side of screen: Pans camera up or down, rolls camera left or right The movement speed increases as the user drags his fingers away from the initial touch position

Member Function Documentation

◆ GetName()

virtual HPS::UTF8 HPS::FlyOperator::GetName ( ) const
inlinevirtual

Returns the name of the operator.

Reimplemented from HPS::Operator.

Reimplemented in HPS::SimpleWalkOperator, and HPS::WalkOperator.

◆ OnKeyDown()

virtual bool HPS::FlyOperator::OnKeyDown ( KeyboardState const &  in_state)
virtual

This function is called whenever HPS receives a KeyboardState event that signals a button was pressed. This function instructs the operator on which direction to move towards.

Parameters
in_stateA KeyboardState object describing the current keyboard state. W: Move camera position and target forward A: Pan camera left S: Move camera position and target forward D: Pan camera right C: Pan camera down Space: Pan camera up
Q: Roll camera left E: Roll camera right Shift: Walk at double the speed while pressed Ctrl: Walk at half the speed while pressed
Returns
true if the input event was handled, false otherwise.

Reimplemented from HPS::Operator.

Reimplemented in HPS::SimpleWalkOperator.

◆ OnKeyUp()

virtual bool HPS::FlyOperator::OnKeyUp ( KeyboardState const &  in_state)
virtual

This function is called whenever HPS receives a KeyboardState event that signals a button was released.

Parameters
in_stateA KeyboardState object describing the current keyboard state.
Returns
true if the input event was handled, false otherwise.

Reimplemented from HPS::Operator.

Reimplemented in HPS::SimpleWalkOperator.

◆ OnModelAttached()

virtual void HPS::FlyOperator::OnModelAttached ( )
virtual

This function is called whenever a model is attached to the view that is attached to this operator. If no view is attached to this operator, this function will not be called.

Reimplemented from HPS::Operator.

Reimplemented in HPS::SimpleWalkOperator, and HPS::WalkOperator.

◆ OnMouseDown()

virtual bool HPS::FlyOperator::OnMouseDown ( MouseState const &  in_state)
virtual

This function is called whenever HPS receives a MouseEvent that signals a mouse button was pressed. This function starts the operator and computes the position of the starting point.

Parameters
in_stateA MouseState object describing the current mouse state.
Returns
true if the input event was handled, false otherwise.

Reimplemented from HPS::Operator.

Reimplemented in HPS::SimpleWalkOperator.

◆ OnMouseMove()

virtual bool HPS::FlyOperator::OnMouseMove ( MouseState const &  in_state)
virtual

This function is called whenever HPS receives a MouseEvent that signals the mouse moved This function rotates the camera in place if the right mouse button is down.

Parameters
in_stateA MouseState object describing the current mouse state.
Returns
true if the input event was handled, false otherwise.

Reimplemented from HPS::Operator.

Reimplemented in HPS::SimpleWalkOperator.

◆ OnMouseUp()

virtual bool HPS::FlyOperator::OnMouseUp ( MouseState const &  in_state)
virtual

This function is called whenever HPS receives a MouseEvent that signals a mouse button was released.

Parameters
in_stateA MouseState object describing the current mouse state.
Returns
true if the input event was handled, false otherwise.

Reimplemented from HPS::Operator.

Reimplemented in HPS::SimpleWalkOperator.

◆ OnMouseWheel()

virtual bool HPS::FlyOperator::OnMouseWheel ( MouseState const &  in_state)
virtual

This function is called whenever HPS receives a MouseEvent that signals the mouse wheel moved If shift is not pressed this function increases or decreases the step length. If shift is pressed this function increases or decreases the camera field of view.

Parameters
in_stateA MouseState object describing the current mouse state.
Returns
true if the input event was handled, false otherwise.

Reimplemented from HPS::Operator.

Reimplemented in HPS::SimpleWalkOperator.

◆ OnTimerTick()

virtual bool HPS::FlyOperator::OnTimerTick ( HPS::TimerTickEvent const &  in_event)
virtual

This function is called whenever HPS receives a TimerTickEvent This function moves the camera

Parameters
in_eventA TimerTickEvent object describing the current timer tick.
Returns
true if the input event was handled, false otherwise.

Reimplemented from HPS::Operator.

Reimplemented in HPS::SimpleWalkOperator, and HPS::WalkOperator.

◆ OnTouchDown()

virtual bool HPS::FlyOperator::OnTouchDown ( TouchState const &  in_state)
virtual

This function is called whenever HPS receives a TouchEvent that signals the device was touched. This function starts the operator and computes the position of the starting point.

Parameters
in_stateA TouchState object describing the current touch state.
Returns
true if the input event was handled, false otherwise.

Reimplemented from HPS::Operator.

Reimplemented in HPS::SimpleWalkOperator.

◆ OnTouchMove()

virtual bool HPS::FlyOperator::OnTouchMove ( TouchState const &  in_state)
virtual

This function is called whenever HPS receives a TouchEvent that signals a point of contact has moved. This function rotates the camera in place.

Parameters
in_stateA TouchState object describing the current touch state.
Returns
true if the input event was handled, false otherwise.

Reimplemented from HPS::Operator.

Reimplemented in HPS::SimpleWalkOperator.

◆ OnTouchUp()

virtual bool HPS::FlyOperator::OnTouchUp ( TouchState const &  in_state)
virtual

This function is called whenever HPS receives a TouchEvent that signals a point of contact has been released.

Parameters
in_stateA TouchState object describing the current touch state.
Returns
true if the input event was handled, false otherwise.

Reimplemented from HPS::Operator.

Reimplemented in HPS::SimpleWalkOperator.

◆ OnViewAttached()

virtual void HPS::FlyOperator::OnViewAttached ( HPS::View const &  in_attached_view)
virtual

This function is called whenever a view is attached to this operator.

Reimplemented from HPS::Operator.

Reimplemented in HPS::SimpleWalkOperator, and HPS::WalkOperator.

◆ OnViewDetached()

virtual void HPS::FlyOperator::OnViewDetached ( HPS::View const &  in_detached_view)
virtual

This function is called whenever a view is detached from this operator.

Reimplemented from HPS::Operator.


The documentation for this class was generated from the following file: