HPS::VisibilityControl Class Reference

#include <hps.h>

Inheritance diagram for HPS::VisibilityControl:
HPS::Control HPS::Object

Public Member Functions

HPS::Type ObjectType () const
 
VisibilityControloperator= (VisibilityControl &&in_that)
 
VisibilityControloperator= (VisibilityControl const &in_that)
 
VisibilityControlSetAdjacentEdges (bool in_state)
 
VisibilityControlSetCutEdges (bool in_state)
 
VisibilityControlSetCutFaces (bool in_state)
 
VisibilityControlSetCutGeometry (bool in_state)
 
VisibilityControlSetCuttingSections (bool in_state)
 
VisibilityControlSetEdgeLights (bool in_state)
 
VisibilityControlSetEdges (bool in_state)
 
VisibilityControlSetEverything (bool in_state)
 
VisibilityControlSetFaceLights (bool in_state)
 
VisibilityControlSetFaces (bool in_state)
 
VisibilityControlSetGenericEdges (bool in_state)
 
VisibilityControlSetGeometry (bool in_state)
 
VisibilityControlSetHardEdges (bool in_state)
 
VisibilityControlSetInteriorSilhouetteEdges (bool in_state)
 
VisibilityControlSetLeaderLines (bool in_state)
 
VisibilityControlSetLights (bool in_state)
 
VisibilityControlSetLines (bool in_state)
 
VisibilityControlSetMarkerLights (bool in_state)
 
VisibilityControlSetMarkers (bool in_state)
 
VisibilityControlSetMeshQuadEdges (bool in_state)
 
VisibilityControlSetNonCulledEdges (bool in_state)
 
VisibilityControlSetPerimeterEdges (bool in_state)
 
VisibilityControlSetShadowCasting (bool in_state)
 
VisibilityControlSetShadowEmitting (bool in_state)
 
VisibilityControlSetShadowReceiving (bool in_state)
 
VisibilityControlSetShadows (bool in_state)
 
VisibilityControlSetText (bool in_state)
 
VisibilityControlSetVertices (bool in_state)
 
VisibilityControlSetWindows (bool in_state)
 
bool ShowAdjacentEdges (bool &out_state) const
 
bool ShowCutEdges (bool &out_state) const
 
bool ShowCutFaces (bool &out_state) const
 
bool ShowCuttingSections (bool &out_state) const
 
bool ShowEdgeLights (bool &out_state) const
 
bool ShowFaceLights (bool &out_state) const
 
bool ShowFaces (bool &out_state) const
 
bool ShowGenericEdges (bool &out_state) const
 
bool ShowHardEdges (bool &out_state) const
 
bool ShowInteriorSilhouetteEdges (bool &out_state) const
 
bool ShowLeaderLines (bool &out_state) const
 
bool ShowLines (bool &out_state) const
 
bool ShowMarkerLights (bool &out_state) const
 
bool ShowMarkers (bool &out_state) const
 
bool ShowMeshQuadEdges (bool &out_state) const
 
bool ShowNonCulledEdges (bool &out_state) const
 
bool ShowPerimeterEdges (bool &out_state) const
 
bool ShowShadowCasting (bool &out_state) const
 
bool ShowShadowEmitting (bool &out_state) const
 
bool ShowShadowReceiving (bool &out_state) const
 
bool ShowText (bool &out_state) const
 
bool ShowVertices (bool &out_state) const
 
bool ShowWindows (bool &out_state) const
 
virtual HPS::Type Type () const
 
VisibilityControlUnsetAdjacentEdges ()
 
VisibilityControlUnsetCutEdges ()
 
VisibilityControlUnsetCutFaces ()
 
VisibilityControlUnsetCutGeometry ()
 
VisibilityControlUnsetCuttingSections ()
 
VisibilityControlUnsetEdgeLights ()
 
VisibilityControlUnsetEdges ()
 
VisibilityControlUnsetEverything ()
 
VisibilityControlUnsetFaceLights ()
 
VisibilityControlUnsetFaces ()
 
VisibilityControlUnsetGenericEdges ()
 
VisibilityControlUnsetGeometry ()
 
VisibilityControlUnsetHardEdges ()
 
VisibilityControlUnsetInteriorSilhouetteEdges ()
 
VisibilityControlUnsetLeaderLines ()
 
VisibilityControlUnsetLights ()
 
VisibilityControlUnsetLines ()
 
VisibilityControlUnsetMarkerLights ()
 
VisibilityControlUnsetMarkers ()
 
VisibilityControlUnsetMeshQuadEdges ()
 
VisibilityControlUnsetNonCulledEdges ()
 
VisibilityControlUnsetPerimeterEdges ()
 
VisibilityControlUnsetShadowCasting ()
 
VisibilityControlUnsetShadowEmitting ()
 
VisibilityControlUnsetShadowReceiving ()
 
VisibilityControlUnsetShadows ()
 
VisibilityControlUnsetText ()
 
VisibilityControlUnsetVertices ()
 
VisibilityControlUnsetWindows ()
 
 VisibilityControl (SegmentKey &in_seg)
 
 VisibilityControl (VisibilityControl const &in_that)
 
 VisibilityControl (VisibilityControl &&in_that)
 
 ~VisibilityControl ()
 
- Public Member Functions inherited from HPS::Object
virtual bool Empty () const
 
intptr_t GetClassID () const
 
intptr_t GetInstanceID () const
 
bool HasType (HPS::Type in_mask) const
 
 Object (Object const &that)
 
 Object (Object &&in_that)
 
Objectoperator= (Object const &other_object)
 
Objectoperator= (Object &&in_that)
 
virtual void Reset ()
 

Static Public Attributes

static const HPS::Type staticType = HPS::Type::VisibilityControl
 
- Static Public Attributes inherited from HPS::Control
static const HPS::Type staticType = HPS::Type::Control
 
- Static Public Attributes inherited from HPS::Object
static const HPS::Type staticType = HPS::Type::None
 

Additional Inherited Members

- Static Public Member Functions inherited from HPS::Object
template<typename T >
static intptr_t ClassID ()
 
- Protected Member Functions inherited from HPS::Control
 Control (Control &&in_that)
 
Controloperator= (Control &&in_that)
 

Detailed Description

The HPS::VisibilityControl class is a smart pointer that is tied to a database object. This control allows you to set and unset the visibility of any type of geometry or subentity in the scene. The visibility of windows is also controlled here. Additionally, various behaviors such as casting and emitting shadows is also done through this control.

Default values for the various fields of HPS::VisibilityControl can be found here.

Constructor & Destructor Documentation

◆ VisibilityControl() [1/3]

HPS::VisibilityControl::VisibilityControl ( SegmentKey in_seg)
explicit

Initializes a control tied to the segment in_seg.

◆ VisibilityControl() [2/3]

HPS::VisibilityControl::VisibilityControl ( VisibilityControl const &  in_that)

Initializes a control tied to the same object as in_that.

◆ VisibilityControl() [3/3]

HPS::VisibilityControl::VisibilityControl ( VisibilityControl &&  in_that)

The move constructor creates a VisibilityControl by transferring the underlying impl of the rvalue reference to this VisibilityControl thereby avoiding a copy and allocation.

Parameters
in_thatAn rvalue reference to a VisibilityControl to take the impl from.

◆ ~VisibilityControl()

HPS::VisibilityControl::~VisibilityControl ( )

Releases a reference to the database object this control is tied to.

Member Function Documentation

◆ ObjectType()

HPS::Type HPS::VisibilityControl::ObjectType ( ) const
inlinevirtual

This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object).

Returns
The declared type of the object in question, which may differ from the true, underlying type.

Reimplemented from HPS::Control.

◆ operator=() [1/2]

VisibilityControl& HPS::VisibilityControl::operator= ( VisibilityControl &&  in_that)

The move assignment operator transfers the underlying impl of the rvalue reference to this VisibilityControl thereby avoiding a copy.

Parameters
in_thatAn rvalue reference to a VisibilityControl to take the impl from.
Returns
A reference to this VisibilityControl.

◆ operator=() [2/2]

VisibilityControl& HPS::VisibilityControl::operator= ( VisibilityControl const &  in_that)

Share the underlying smart-pointer of the VisibilityControl source.

Parameters
in_thatThe VisibilityControl source of the assignment.
Returns
A reference to this VisibilityControl.

◆ SetAdjacentEdges()

VisibilityControl& HPS::VisibilityControl::SetAdjacentEdges ( bool  in_state)

Sets the visibility of adjacent edges.

Parameters
in_stateWhether adjacent edges are visible.
Returns
A reference to this object.

◆ SetCutEdges()

VisibilityControl& HPS::VisibilityControl::SetCutEdges ( bool  in_state)

Sets the visibility of edges cut by a cutting sections.

Parameters
in_stateWhether cut edges are visible.
Returns
A reference to this object.

◆ SetCutFaces()

VisibilityControl& HPS::VisibilityControl::SetCutFaces ( bool  in_state)

Sets the visibility of capping planes for geometry cut by cutting sections.

Parameters
in_stateWhether cut faces are visible.
Returns
A reference to this object.

◆ SetCutGeometry()

VisibilityControl& HPS::VisibilityControl::SetCutGeometry ( bool  in_state)

Sets the visibility of cut geometry, both cut faces and cut edges.

Parameters
in_stateWhether all cut geometry are visible.
Returns
A reference to this object.

◆ SetCuttingSections()

VisibilityControl& HPS::VisibilityControl::SetCuttingSections ( bool  in_state)

Sets the visibility of cutting sections.

Parameters
in_stateWhether cutting sections are visible.
Returns
A reference to this object.

◆ SetEdgeLights()

VisibilityControl& HPS::VisibilityControl::SetEdgeLights ( bool  in_state)

Sets the visibility of lighting on edges.

Parameters
in_stateWhether edge lights are visible.
Returns
A reference to this object.

◆ SetEdges()

VisibilityControl& HPS::VisibilityControl::SetEdges ( bool  in_state)

Sets the visibility of all edges.

Parameters
in_stateWhether all edges are visible.
Returns
A reference to this object.

◆ SetEverything()

VisibilityControl& HPS::VisibilityControl::SetEverything ( bool  in_state)

Sets the visibility of all geometry and subgeometry.

Parameters
in_stateWhether everything is visible.
Returns
A reference to this object.

◆ SetFaceLights()

VisibilityControl& HPS::VisibilityControl::SetFaceLights ( bool  in_state)

Sets the visibility of lighting on faces.

Parameters
in_stateWhether face lights are visible.
Returns
A reference to this object.

◆ SetFaces()

VisibilityControl& HPS::VisibilityControl::SetFaces ( bool  in_state)

Sets the visibility of all faces, including shells, meshes, cylinders, etc..

Parameters
in_stateWhether faces are visible.
Returns
A reference to this object.

◆ SetGenericEdges()

VisibilityControl& HPS::VisibilityControl::SetGenericEdges ( bool  in_state)

Sets the visibility of generic edges.

Parameters
in_stateWhether generic edges are visible.
Returns
A reference to this object.

◆ SetGeometry()

VisibilityControl& HPS::VisibilityControl::SetGeometry ( bool  in_state)

Sets the visibility of all edges, faces, lines, markers, and text.

Parameters
in_stateWhether all geometry is visible.
Returns
A reference to this object.

◆ SetHardEdges()

VisibilityControl& HPS::VisibilityControl::SetHardEdges ( bool  in_state)

Sets the visibility of hard edges.

Parameters
in_stateWhether hard edges are visible.
Returns
A reference to this object.

◆ SetInteriorSilhouetteEdges()

VisibilityControl& HPS::VisibilityControl::SetInteriorSilhouetteEdges ( bool  in_state)

Sets the visibility of interior silhouette edges.

Parameters
in_stateWhether interior silhouette edges are visible.
Returns
A reference to this object.

◆ SetLeaderLines()

VisibilityControl& HPS::VisibilityControl::SetLeaderLines ( bool  in_state)

Sets the visibility of text leader lines.

Parameters
in_stateWhether text leader lines are visible.
Returns
A reference to this object.

◆ SetLights()

VisibilityControl& HPS::VisibilityControl::SetLights ( bool  in_state)

Sets the visibility of all lights, including face, edge, and marker lights.

Parameters
in_stateWhether all lights are visible.
Returns
A reference to this object.

◆ SetLines()

VisibilityControl& HPS::VisibilityControl::SetLines ( bool  in_state)

Sets the visibility of lines.

Parameters
in_stateWhether lines are visible.
Returns
A reference to this object.

◆ SetMarkerLights()

VisibilityControl& HPS::VisibilityControl::SetMarkerLights ( bool  in_state)

Sets the visibility of lighting on markers and vertices.

Parameters
in_stateWhether marker lights are visible.
Returns
A reference to this object.

◆ SetMarkers()

VisibilityControl& HPS::VisibilityControl::SetMarkers ( bool  in_state)

Sets the visibility of markers.

Parameters
in_stateWhether markers are visible.
Returns
A reference to this object.

◆ SetMeshQuadEdges()

VisibilityControl& HPS::VisibilityControl::SetMeshQuadEdges ( bool  in_state)

Sets the visibility of edges of mesh quads.

Parameters
in_stateWhether mesh quad edges are visible.
Returns
A reference to this object.

◆ SetNonCulledEdges()

VisibilityControl& HPS::VisibilityControl::SetNonCulledEdges ( bool  in_state)

Sets the visibility of non-culled edges.

Parameters
in_stateWhether non-culled edges are visible.
Returns
A reference to this object.

◆ SetPerimeterEdges()

VisibilityControl& HPS::VisibilityControl::SetPerimeterEdges ( bool  in_state)

Sets the visibility of perimeter edges.

Parameters
in_stateWhether perimeter edges are visible.
Returns
A reference to this object.

◆ SetShadowCasting()

VisibilityControl& HPS::VisibilityControl::SetShadowCasting ( bool  in_state)

Sets the visibility of shadow casting.

Parameters
in_stateWhether casting shadows are visible.
Returns
A reference to this object.

◆ SetShadowEmitting()

VisibilityControl& HPS::VisibilityControl::SetShadowEmitting ( bool  in_state)

Sets the visibility of shadow emitting.

Parameters
in_stateWhether emitting shadows are visible.
Returns
A reference to this object.

◆ SetShadowReceiving()

VisibilityControl& HPS::VisibilityControl::SetShadowReceiving ( bool  in_state)

Sets the visibility of shadow receiving.

Parameters
in_stateWhether receiving shadows are visible.
Returns
A reference to this object.

◆ SetShadows()

VisibilityControl& HPS::VisibilityControl::SetShadows ( bool  in_state)

Sets the visibility of shadow casting, emitting, and receiving.

Parameters
in_stateWhether all shadows are visible.
Returns
A reference to this object.

◆ SetText()

VisibilityControl& HPS::VisibilityControl::SetText ( bool  in_state)

Sets the visibility of text.

Parameters
in_stateWhether text is visible.
Returns
A reference to this object.

◆ SetVertices()

VisibilityControl& HPS::VisibilityControl::SetVertices ( bool  in_state)

Sets the visibility of vertices.

Parameters
in_stateWhether vertices are visible.
Returns
A reference to this object.

◆ SetWindows()

VisibilityControl& HPS::VisibilityControl::SetWindows ( bool  in_state)

Sets the visibility of windows.

Parameters
in_stateWhether windows are visible.
Returns
A reference to this object.

◆ ShowAdjacentEdges()

bool HPS::VisibilityControl::ShowAdjacentEdges ( bool &  out_state) const

Shows the visibility setting for adjacent edges.

Parameters
out_stateWhether adjacent edges are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowCutEdges()

bool HPS::VisibilityControl::ShowCutEdges ( bool &  out_state) const

Shows the visibility setting for cut edges.

Parameters
out_stateWhether cut edges are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowCutFaces()

bool HPS::VisibilityControl::ShowCutFaces ( bool &  out_state) const

Shows the visibility setting for cut faces.

Parameters
out_stateWhether cut faces are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowCuttingSections()

bool HPS::VisibilityControl::ShowCuttingSections ( bool &  out_state) const

Shows the visibility setting for cutting sections.

Parameters
out_stateWhether cutting sections are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowEdgeLights()

bool HPS::VisibilityControl::ShowEdgeLights ( bool &  out_state) const

Shows the visibility setting for lighting of edges.

Parameters
out_stateWhether edge lights are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowFaceLights()

bool HPS::VisibilityControl::ShowFaceLights ( bool &  out_state) const

Shows the visibility setting for lighting of faces.

Parameters
out_stateWhether face lights are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowFaces()

bool HPS::VisibilityControl::ShowFaces ( bool &  out_state) const

Shows the visibility setting for faces.

Parameters
out_stateWhether faces are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowGenericEdges()

bool HPS::VisibilityControl::ShowGenericEdges ( bool &  out_state) const

Shows the visibility setting for generic edges.

Parameters
out_stateWhether generic edges are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowHardEdges()

bool HPS::VisibilityControl::ShowHardEdges ( bool &  out_state) const

Shows the visibility setting for hard edges.

Parameters
out_stateWhether hard edges are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowInteriorSilhouetteEdges()

bool HPS::VisibilityControl::ShowInteriorSilhouetteEdges ( bool &  out_state) const

Shows the visibility setting for silhouette edges.

Parameters
out_stateWhether interior silhouette edges are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowLeaderLines()

bool HPS::VisibilityControl::ShowLeaderLines ( bool &  out_state) const

Shows the visibility setting for text leader lines.

Parameters
out_stateWhether text leader lines are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowLines()

bool HPS::VisibilityControl::ShowLines ( bool &  out_state) const

Shows the visibility setting for lines.

Parameters
out_stateWhether lines are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowMarkerLights()

bool HPS::VisibilityControl::ShowMarkerLights ( bool &  out_state) const

Shows the visibility setting for lighting of markers.

Parameters
out_stateWhether marker lights are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowMarkers()

bool HPS::VisibilityControl::ShowMarkers ( bool &  out_state) const

Shows the visibility setting for markers.

Parameters
out_stateWhether markers are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowMeshQuadEdges()

bool HPS::VisibilityControl::ShowMeshQuadEdges ( bool &  out_state) const

Shows the visibility setting for edges of mesh quads.

Parameters
out_stateWhether mesh quad edges are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowNonCulledEdges()

bool HPS::VisibilityControl::ShowNonCulledEdges ( bool &  out_state) const

Shows the visibility setting for non-culled edges.

Parameters
out_stateWhether non-culled edges are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowPerimeterEdges()

bool HPS::VisibilityControl::ShowPerimeterEdges ( bool &  out_state) const

Shows the visibility setting for perimeter edges.

Parameters
out_stateWhether perimeter edges are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowShadowCasting()

bool HPS::VisibilityControl::ShowShadowCasting ( bool &  out_state) const

Shows the visibility setting for shadow casting.

Parameters
out_stateWhether casting shadows are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowShadowEmitting()

bool HPS::VisibilityControl::ShowShadowEmitting ( bool &  out_state) const

Shows the visibility setting for shadow emitting.

Parameters
out_stateWhether emitting shadows are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowShadowReceiving()

bool HPS::VisibilityControl::ShowShadowReceiving ( bool &  out_state) const

Shows the visibility setting for shadow receiving.

Parameters
out_stateWhether receiving shadows are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowText()

bool HPS::VisibilityControl::ShowText ( bool &  out_state) const

Shows the visibility setting for text.

Parameters
out_stateWhether text is visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowVertices()

bool HPS::VisibilityControl::ShowVertices ( bool &  out_state) const

Shows the visibility setting for vertices.

Parameters
out_stateWhether vertices are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowWindows()

bool HPS::VisibilityControl::ShowWindows ( bool &  out_state) const

Shows the visibility setting for windows.

Parameters
out_stateWhether windows are visible.
Returns
true if the setting is valid, false otherwise.

◆ Type()

virtual HPS::Type HPS::VisibilityControl::Type ( ) const
inlinevirtual

This function returns the true type of the underlying object. This function is useful for finding the type of smart pointer objects that have been cast to more generic types.

Warning
This function must synchronize the database (by waiting for all pending database operations to complete) in order to know the type status of this object with certainty. Therefore this function can negatively impact performance. You should vigorously avoid using this function in high-traffic or peformance-critical areas of your code.
Returns
The true type of the object in question.

Reimplemented from HPS::Control.

◆ UnsetAdjacentEdges()

VisibilityControl& HPS::VisibilityControl::UnsetAdjacentEdges ( )

Removes the visibility setting for adjacent edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns
A reference to this object.

◆ UnsetCutEdges()

VisibilityControl& HPS::VisibilityControl::UnsetCutEdges ( )

Removes the visibility setting for cut edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns
A reference to this object.

◆ UnsetCutFaces()

VisibilityControl& HPS::VisibilityControl::UnsetCutFaces ( )

Removes the visibility setting for cut faces. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns
A reference to this object.

◆ UnsetCutGeometry()

VisibilityControl& HPS::VisibilityControl::UnsetCutGeometry ( )

Removes the visibility settings for both cut faces and cut edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns
A reference to this object.

◆ UnsetCuttingSections()

VisibilityControl& HPS::VisibilityControl::UnsetCuttingSections ( )

Removes the visibility setting for cutting sections. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns
A reference to this object.

◆ UnsetEdgeLights()

VisibilityControl& HPS::VisibilityControl::UnsetEdgeLights ( )

Removes the visibility setting for lighting of edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns
A reference to this object.

◆ UnsetEdges()

VisibilityControl& HPS::VisibilityControl::UnsetEdges ( )

Removes the visibility settings for all edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns
A reference to this object.

◆ UnsetEverything()

VisibilityControl& HPS::VisibilityControl::UnsetEverything ( )

Removes all visibility settings. If the control is attached to a WindowKey this function restores the default settings of this control as specified by VisibilityKit::GetDefault().

Returns
A reference to this object.

◆ UnsetFaceLights()

VisibilityControl& HPS::VisibilityControl::UnsetFaceLights ( )

Removes the visibility setting for lighting of faces. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns
A reference to this object.

◆ UnsetFaces()

VisibilityControl& HPS::VisibilityControl::UnsetFaces ( )

Removes the visibility setting for faces. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns
A reference to this object.

◆ UnsetGenericEdges()

VisibilityControl& HPS::VisibilityControl::UnsetGenericEdges ( )

Removes the visibility setting for generic edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns
A reference to this object.

◆ UnsetGeometry()

VisibilityControl& HPS::VisibilityControl::UnsetGeometry ( )

Removes the visibility settings for all edges, faces, lines, markers, and text. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns
A reference to this object.

◆ UnsetHardEdges()

VisibilityControl& HPS::VisibilityControl::UnsetHardEdges ( )

Removes the visibility setting for hard edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns
A reference to this object.

◆ UnsetInteriorSilhouetteEdges()

VisibilityControl& HPS::VisibilityControl::UnsetInteriorSilhouetteEdges ( )

Removes the visibility setting for interior silhouette edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns
A reference to this object.

◆ UnsetLeaderLines()

VisibilityControl& HPS::VisibilityControl::UnsetLeaderLines ( )

Removes the visibility settings for text leader lines. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns
A reference to this object.

◆ UnsetLights()

VisibilityControl& HPS::VisibilityControl::UnsetLights ( )

Removes the visibility settings for all lights, including face, edge, and marker lights. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns
A reference to this object.

◆ UnsetLines()

VisibilityControl& HPS::VisibilityControl::UnsetLines ( )

Removes the visibility setting for lines. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns
A reference to this object.

◆ UnsetMarkerLights()

VisibilityControl& HPS::VisibilityControl::UnsetMarkerLights ( )

Removes the visibility setting for lighting or markers. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns
A reference to this object.

◆ UnsetMarkers()

VisibilityControl& HPS::VisibilityControl::UnsetMarkers ( )

Removes the visibility setting for markers. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns
A reference to this object.

◆ UnsetMeshQuadEdges()

VisibilityControl& HPS::VisibilityControl::UnsetMeshQuadEdges ( )

Removes the visibility setting for edges of mesh quads. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns
A reference to this object.

◆ UnsetNonCulledEdges()

VisibilityControl& HPS::VisibilityControl::UnsetNonCulledEdges ( )

Removes the visibility setting for non-culled edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns
A reference to this object.

◆ UnsetPerimeterEdges()

VisibilityControl& HPS::VisibilityControl::UnsetPerimeterEdges ( )

Removes the visibility setting for perimeter edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns
A reference to this object.

◆ UnsetShadowCasting()

VisibilityControl& HPS::VisibilityControl::UnsetShadowCasting ( )

Removes the visibility setting for shadow casting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns
A reference to this object.

◆ UnsetShadowEmitting()

VisibilityControl& HPS::VisibilityControl::UnsetShadowEmitting ( )

Removes the visibility setting for shadow emitting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns
A reference to this object.

◆ UnsetShadowReceiving()

VisibilityControl& HPS::VisibilityControl::UnsetShadowReceiving ( )

Removes the visibility setting for shadow receiving. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns
A reference to this object.

◆ UnsetShadows()

VisibilityControl& HPS::VisibilityControl::UnsetShadows ( )

Removes the visibility settings for shadow casting, emitting, and receiving. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns
A reference to this object.

◆ UnsetText()

VisibilityControl& HPS::VisibilityControl::UnsetText ( )

Removes the visibility setting for text. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns
A reference to this object.

◆ UnsetVertices()

VisibilityControl& HPS::VisibilityControl::UnsetVertices ( )

Removes the visibility setting for vertices. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns
A reference to this object.

◆ UnsetWindows()

VisibilityControl& HPS::VisibilityControl::UnsetWindows ( )

Removes the visibility setting for windows. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns
A reference to this object.

The documentation for this class was generated from the following file: