#include <hps.h>
Public Types | |
enum | Driver : uint32_t { Driver::Default3D, Driver::OpenGL, Driver::OpenGL2, Driver::DirectX11, Driver::OpenGL1Deprecated, Vulkan, OpenGL2Mesa } |
enum | FrameOptions : uint32_t { FrameOptions::Inset, FrameOptions::Overlay } |
enum | FrameSize : uint32_t { FrameSize::Single, FrameSize::Double } |
enum | ImageFormat : uint32_t { ImageFormat::Default, ImageFormat::RGBA, ImageFormat::RGB, ImageFormat::Jpeg, ImageFormat::Png } |
enum | Mobility : uint32_t { Mobility::Locked, Mobility::Floating, Mobility::FixedRatio, Mobility::Free } |
enum | UpdateStatus : uint32_t { UpdateStatus::InProgress, UpdateStatus::Completed, UpdateStatus::TimedOut, UpdateStatus::Interrupted, UpdateStatus::Failed } |
enum | UpdateType : uint32_t { UpdateType::Default, UpdateType::Complete, UpdateType::Refresh, UpdateType::CompileOnly, UpdateType::Exhaustive } |
Detailed Description
The Window class is a concept class for window-related enum classes.
Member Enumeration Documentation
◆ Driver
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Enumerates the types of supported display drivers. We recommend that you use the Default3D driver type, and provide end-users with the ability to manually select from a range of 3d drivers in a driver-pulldown list. This will allow them to potentially work around graphics-card-specific problems that occur with a specific driver type.
Enumerator | |
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Default3D | Visualize will perform runtime query of the 3D capabilities of the Operating System and graphics card and automatically choose a display driver. Under Windows, preference will be given to DirectX API, followed by OpenGL. Under all other platforms, only the OpenGL API is supported. |
OpenGL | This is an alias for OpenGL2. |
OpenGL2 | Shader-based driver which supports OpenGL 2.X+ Available on Windows, Linux, Mac OS X, iOS and Android. |
DirectX11 | Shader-based driver which supports DirectX 10.X+ Available on Windows. |
OpenGL1Deprecated |
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◆ FrameOptions
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◆ FrameSize
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◆ ImageFormat
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◆ Mobility
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Enumerates the mobility modes (i.e., resizing and positioning behaviors) for stand-alone windows.
◆ UpdateStatus
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◆ UpdateType
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Controls the type of update that Visualize will attempt to perform. For information regarding static model regeneration for each specific UpdateType, please see Performance Considerations in the Rendering section of the programming guide.
The documentation for this class was generated from the following file:
- include/hps.h