Inheritance diagram for HPS.HiddenLine:

Public Types

enum  Algorithm : uint { Algorithm.None = 0x00000000, Algorithm.ZBuffer = 0x00000001, Algorithm.ZSort = 0x00000002 }

Public Member Functions

virtual void Dispose ()
 HiddenLine (HPS.HiddenLine in_that)

Protected Member Functions

virtual void deleteCptr ()

Protected Attributes

bool cMemOwn
HandleRef cptr

Member Enumeration Documentation

◆ Algorithm

enum HPS.HiddenLine.Algorithm : uint

Specifies the sorting algorithm that should be used to sort the geometry which has been drawn as a result of setting SetRenderFaces to true.


No sorting of faces will be performed.


Utilizes a z-buffering algorithm, defaulting to hardware z-buffer.


Utilizes a z-sorting algorithm which sorts faces based on the z-value of each triangles centroid.

The documentation for this class was generated from the following file:
  • internals/hps_core/source/cs/HPS.HiddenLine.cs