Inheritance diagram for HPS.HiddenLine:

Public Types

enum  Algorithm : uint { Algorithm.None = 0x00000000, Algorithm.ZBuffer = 0x00000001, Algorithm.ZSort = 0x00000002 }
 

Public Member Functions

virtual void Dispose ()
 
 HiddenLine (HPS.HiddenLine in_that)
 

Protected Member Functions

virtual void deleteCptr ()
 

Protected Attributes

bool cMemOwn
 
HandleRef cptr
 

Member Enumeration Documentation

◆ Algorithm

enum HPS.HiddenLine.Algorithm : uint
strong

Specifies the sorting algorithm that should be used to sort the geometry which has been drawn as a result of setting SetRenderFaces to true.

Enumerator
None 

No sorting of faces will be performed.

ZBuffer 

Utilizes a z-buffering algorithm, defaulting to hardware z-buffer.

ZSort 

Utilizes a z-sorting algorithm which sorts faces based on the z-value of each triangles centroid.


The documentation for this class was generated from the following file:
  • internals/hps_core/source/cs/HPS.HiddenLine.cs