virtual void ||deleteCptr ()|
Specifies the sorting algorithm that should be used to sort the geometry which has been drawn as a result of setting SetRenderFaces to true.
No sorting of faces will be performed.
Utilizes a z-buffering algorithm, defaulting to hardware z-buffer.
Utilizes a z-sorting algorithm which sorts faces based on the z-value of each triangles centroid.
The documentation for this class was generated from the following file: