HPS.VisibilityControl Class Reference
Inheritance diagram for HPS.VisibilityControl:
HPS.Control HPS.Object

Public Member Functions

override void Dispose ()
 
override HPS.Type ObjectType ()
 
HPS.VisibilityControl SetAdjacentEdges (bool in_state)
 
HPS.VisibilityControl SetCutEdges (bool in_state)
 
HPS.VisibilityControl SetCutFaces (bool in_state)
 
HPS.VisibilityControl SetCutGeometry (bool in_state)
 
HPS.VisibilityControl SetCuttingSections (bool in_state)
 
HPS.VisibilityControl SetEdgeLights (bool in_state)
 
HPS.VisibilityControl SetEdges (bool in_state)
 
HPS.VisibilityControl SetEverything (bool in_state)
 
HPS.VisibilityControl SetFaceLights (bool in_state)
 
HPS.VisibilityControl SetFaces (bool in_state)
 
HPS.VisibilityControl SetGenericEdges (bool in_state)
 
HPS.VisibilityControl SetGeometry (bool in_state)
 
HPS.VisibilityControl SetHardEdges (bool in_state)
 
HPS.VisibilityControl SetInteriorSilhouetteEdges (bool in_state)
 
HPS.VisibilityControl SetLeaderLines (bool in_state)
 
HPS.VisibilityControl SetLights (bool in_state)
 
HPS.VisibilityControl SetLines (bool in_state)
 
HPS.VisibilityControl SetMarkerLights (bool in_state)
 
HPS.VisibilityControl SetMarkers (bool in_state)
 
HPS.VisibilityControl SetMeshQuadEdges (bool in_state)
 
HPS.VisibilityControl SetNonCulledEdges (bool in_state)
 
HPS.VisibilityControl SetPerimeterEdges (bool in_state)
 
HPS.VisibilityControl SetShadowCasting (bool in_state)
 
HPS.VisibilityControl SetShadowEmitting (bool in_state)
 
HPS.VisibilityControl SetShadowReceiving (bool in_state)
 
HPS.VisibilityControl SetShadows (bool in_state)
 
HPS.VisibilityControl SetText (bool in_state)
 
HPS.VisibilityControl SetVertices (bool in_state)
 
HPS.VisibilityControl SetWindows (bool in_state)
 
bool ShowAdjacentEdges (out bool out_state)
 
bool ShowCutEdges (out bool out_state)
 
bool ShowCutFaces (out bool out_state)
 
bool ShowCuttingSections (out bool out_state)
 
bool ShowEdgeLights (out bool out_state)
 
bool ShowFaceLights (out bool out_state)
 
bool ShowFaces (out bool out_state)
 
bool ShowGenericEdges (out bool out_state)
 
bool ShowHardEdges (out bool out_state)
 
bool ShowInteriorSilhouetteEdges (out bool out_state)
 
bool ShowLeaderLines (out bool out_state)
 
bool ShowLines (out bool out_state)
 
bool ShowMarkerLights (out bool out_state)
 
bool ShowMarkers (out bool out_state)
 
bool ShowMeshQuadEdges (out bool out_state)
 
bool ShowNonCulledEdges (out bool out_state)
 
bool ShowPerimeterEdges (out bool out_state)
 
bool ShowShadowCasting (out bool out_state)
 
bool ShowShadowEmitting (out bool out_state)
 
bool ShowShadowReceiving (out bool out_state)
 
bool ShowText (out bool out_state)
 
bool ShowVertices (out bool out_state)
 
bool ShowWindows (out bool out_state)
 
override HPS.Type Type ()
 
HPS.VisibilityControl UnsetAdjacentEdges ()
 
HPS.VisibilityControl UnsetCutEdges ()
 
HPS.VisibilityControl UnsetCutFaces ()
 
HPS.VisibilityControl UnsetCutGeometry ()
 
HPS.VisibilityControl UnsetCuttingSections ()
 
HPS.VisibilityControl UnsetEdgeLights ()
 
HPS.VisibilityControl UnsetEdges ()
 
HPS.VisibilityControl UnsetEverything ()
 
HPS.VisibilityControl UnsetFaceLights ()
 
HPS.VisibilityControl UnsetFaces ()
 
HPS.VisibilityControl UnsetGenericEdges ()
 
HPS.VisibilityControl UnsetGeometry ()
 
HPS.VisibilityControl UnsetHardEdges ()
 
HPS.VisibilityControl UnsetInteriorSilhouetteEdges ()
 
HPS.VisibilityControl UnsetLeaderLines ()
 
HPS.VisibilityControl UnsetLights ()
 
HPS.VisibilityControl UnsetLines ()
 
HPS.VisibilityControl UnsetMarkerLights ()
 
HPS.VisibilityControl UnsetMarkers ()
 
HPS.VisibilityControl UnsetMeshQuadEdges ()
 
HPS.VisibilityControl UnsetNonCulledEdges ()
 
HPS.VisibilityControl UnsetPerimeterEdges ()
 
HPS.VisibilityControl UnsetShadowCasting ()
 
HPS.VisibilityControl UnsetShadowEmitting ()
 
HPS.VisibilityControl UnsetShadowReceiving ()
 
HPS.VisibilityControl UnsetShadows ()
 
HPS.VisibilityControl UnsetText ()
 
HPS.VisibilityControl UnsetVertices ()
 
HPS.VisibilityControl UnsetWindows ()
 
 VisibilityControl (HPS.SegmentKey in_seg)
 
 VisibilityControl (HPS.VisibilityControl in_that)
 
- Public Member Functions inherited from HPS.Control
 Control (HPS.Control in_that)
 
- Public Member Functions inherited from HPS.Object
virtual bool Empty ()
 
IntPtr GetClassID ()
 
IntPtr GetInstanceID ()
 
bool HasType (HPS.Type in_mask)
 
 Object (HPS.Object that)
 
virtual void Reset ()
 

Protected Member Functions

override void deleteCptr ()
 
- Protected Member Functions inherited from HPS.Object
virtual IntPtr GetNonDirectorClassID ()
 

Additional Inherited Members

- Static Public Member Functions inherited from HPS.Object
static IntPtr ClassID< T > ()
 
- Protected Attributes inherited from HPS.Object
bool cMemOwn
 
HandleRef cptr
 

Detailed Description

The HPS.VisibilityControl class is a smart pointer that is tied to a database object. This control allows you to set and unset the visibility of any type of geometry or subentity in the scene. The visibility of windows is also controlled here. Additionally, various behaviors such as casting and emitting shadows is also done through this control.

Default values for the various fields of HPS.VisibilityControl can be found here.

Constructor & Destructor Documentation

◆ VisibilityControl() [1/2]

HPS.VisibilityControl.VisibilityControl ( HPS.SegmentKey  in_seg)
inline

Initializes a control tied to the segment in_seg.

◆ VisibilityControl() [2/2]

HPS.VisibilityControl.VisibilityControl ( HPS.VisibilityControl  in_that)
inline

Initializes a control tied to the same object as in_that.

Member Function Documentation

◆ ObjectType()

override HPS.Type HPS.VisibilityControl.ObjectType ( )
inlinevirtual

This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object).

Returns
The declared type of the object in question, which may differ from the true, underlying type.

Reimplemented from HPS.Control.

◆ SetAdjacentEdges()

HPS.VisibilityControl HPS.VisibilityControl.SetAdjacentEdges ( bool  in_state)
inline

Sets the visibility of adjacent edges.

Parameters
in_stateWhether adjacent edges are visible.
Returns
A reference to this object.

◆ SetCutEdges()

HPS.VisibilityControl HPS.VisibilityControl.SetCutEdges ( bool  in_state)
inline

Sets the visibility of edges cut by a cutting sections.

Parameters
in_stateWhether cut edges are visible.
Returns
A reference to this object.

◆ SetCutFaces()

HPS.VisibilityControl HPS.VisibilityControl.SetCutFaces ( bool  in_state)
inline

Sets the visibility of capping planes for geometry cut by cutting sections.

Parameters
in_stateWhether cut faces are visible.
Returns
A reference to this object.

◆ SetCutGeometry()

HPS.VisibilityControl HPS.VisibilityControl.SetCutGeometry ( bool  in_state)
inline

Sets the visibility of cut geometry, both cut faces and cut edges.

Parameters
in_stateWhether all cut geometry are visible.
Returns
A reference to this object.

◆ SetCuttingSections()

HPS.VisibilityControl HPS.VisibilityControl.SetCuttingSections ( bool  in_state)
inline

Sets the visibility of cutting sections.

Parameters
in_stateWhether cutting sections are visible.
Returns
A reference to this object.

◆ SetEdgeLights()

HPS.VisibilityControl HPS.VisibilityControl.SetEdgeLights ( bool  in_state)
inline

Sets the visibility of lighting on edges.

Parameters
in_stateWhether edge lights are visible.
Returns
A reference to this object.

◆ SetEdges()

HPS.VisibilityControl HPS.VisibilityControl.SetEdges ( bool  in_state)
inline

Sets the visibility of all edges.

Parameters
in_stateWhether all edges are visible.
Returns
A reference to this object.

◆ SetEverything()

HPS.VisibilityControl HPS.VisibilityControl.SetEverything ( bool  in_state)
inline

Sets the visibility of all geometry and subgeometry.

Parameters
in_stateWhether everything is visible.
Returns
A reference to this object.

◆ SetFaceLights()

HPS.VisibilityControl HPS.VisibilityControl.SetFaceLights ( bool  in_state)
inline

Sets the visibility of lighting on faces.

Parameters
in_stateWhether face lights are visible.
Returns
A reference to this object.

◆ SetFaces()

HPS.VisibilityControl HPS.VisibilityControl.SetFaces ( bool  in_state)
inline

Sets the visibility of all faces, including shells, meshes, cylinders, etc..

Parameters
in_stateWhether faces are visible.
Returns
A reference to this object.

◆ SetGenericEdges()

HPS.VisibilityControl HPS.VisibilityControl.SetGenericEdges ( bool  in_state)
inline

Sets the visibility of generic edges.

Parameters
in_stateWhether generic edges are visible.
Returns
A reference to this object.

◆ SetGeometry()

HPS.VisibilityControl HPS.VisibilityControl.SetGeometry ( bool  in_state)
inline

Sets the visibility of all edges, faces, lines, markers, and text.

Parameters
in_stateWhether all geometry is visible.
Returns
A reference to this object.

◆ SetHardEdges()

HPS.VisibilityControl HPS.VisibilityControl.SetHardEdges ( bool  in_state)
inline

Sets the visibility of hard edges.

Parameters
in_stateWhether hard edges are visible.
Returns
A reference to this object.

◆ SetInteriorSilhouetteEdges()

HPS.VisibilityControl HPS.VisibilityControl.SetInteriorSilhouetteEdges ( bool  in_state)
inline

Sets the visibility of interior silhouette edges.

Parameters
in_stateWhether interior silhouette edges are visible.
Returns
A reference to this object.

◆ SetLeaderLines()

HPS.VisibilityControl HPS.VisibilityControl.SetLeaderLines ( bool  in_state)
inline

Sets the visibility of text leader lines.

Parameters
in_stateWhether text leader lines are visible.
Returns
A reference to this object.

◆ SetLights()

HPS.VisibilityControl HPS.VisibilityControl.SetLights ( bool  in_state)
inline

Sets the visibility of all lights, including face, edge, and marker lights.

Parameters
in_stateWhether all lights are visible.
Returns
A reference to this object.

◆ SetLines()

HPS.VisibilityControl HPS.VisibilityControl.SetLines ( bool  in_state)
inline

Sets the visibility of lines.

Parameters
in_stateWhether lines are visible.
Returns
A reference to this object.

◆ SetMarkerLights()

HPS.VisibilityControl HPS.VisibilityControl.SetMarkerLights ( bool  in_state)
inline

Sets the visibility of lighting on markers and vertices.

Parameters
in_stateWhether marker lights are visible.
Returns
A reference to this object.

◆ SetMarkers()

HPS.VisibilityControl HPS.VisibilityControl.SetMarkers ( bool  in_state)
inline

Sets the visibility of markers.

Parameters
in_stateWhether markers are visible.
Returns
A reference to this object.

◆ SetMeshQuadEdges()

HPS.VisibilityControl HPS.VisibilityControl.SetMeshQuadEdges ( bool  in_state)
inline

Sets the visibility of edges of mesh quads.

Parameters
in_stateWhether mesh quad edges are visible.
Returns
A reference to this object.

◆ SetNonCulledEdges()

HPS.VisibilityControl HPS.VisibilityControl.SetNonCulledEdges ( bool  in_state)
inline

Sets the visibility of non-culled edges.

Parameters
in_stateWhether non-culled edges are visible.
Returns
A reference to this object.

◆ SetPerimeterEdges()

HPS.VisibilityControl HPS.VisibilityControl.SetPerimeterEdges ( bool  in_state)
inline

Sets the visibility of perimeter edges.

Parameters
in_stateWhether perimeter edges are visible.
Returns
A reference to this object.

◆ SetShadowCasting()

HPS.VisibilityControl HPS.VisibilityControl.SetShadowCasting ( bool  in_state)
inline

Sets the visibility of shadow casting.

Parameters
in_stateWhether casting shadows are visible.
Returns
A reference to this object.

◆ SetShadowEmitting()

HPS.VisibilityControl HPS.VisibilityControl.SetShadowEmitting ( bool  in_state)
inline

Sets the visibility of shadow emitting.

Parameters
in_stateWhether emitting shadows are visible.
Returns
A reference to this object.

◆ SetShadowReceiving()

HPS.VisibilityControl HPS.VisibilityControl.SetShadowReceiving ( bool  in_state)
inline

Sets the visibility of shadow receiving.

Parameters
in_stateWhether receiving shadows are visible.
Returns
A reference to this object.

◆ SetShadows()

HPS.VisibilityControl HPS.VisibilityControl.SetShadows ( bool  in_state)
inline

Sets the visibility of shadow casting, emitting, and receiving.

Parameters
in_stateWhether all shadows are visible.
Returns
A reference to this object.

◆ SetText()

HPS.VisibilityControl HPS.VisibilityControl.SetText ( bool  in_state)
inline

Sets the visibility of text.

Parameters
in_stateWhether text is visible.
Returns
A reference to this object.

◆ SetVertices()

HPS.VisibilityControl HPS.VisibilityControl.SetVertices ( bool  in_state)
inline

Sets the visibility of vertices.

Parameters
in_stateWhether vertices are visible.
Returns
A reference to this object.

◆ SetWindows()

HPS.VisibilityControl HPS.VisibilityControl.SetWindows ( bool  in_state)
inline

Sets the visibility of windows.

Parameters
in_stateWhether windows are visible.
Returns
A reference to this object.

◆ ShowAdjacentEdges()

bool HPS.VisibilityControl.ShowAdjacentEdges ( out bool  out_state)
inline

Shows the visibility setting for adjacent edges.

Parameters
out_stateWhether adjacent edges are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowCutEdges()

bool HPS.VisibilityControl.ShowCutEdges ( out bool  out_state)
inline

Shows the visibility setting for cut edges.

Parameters
out_stateWhether cut edges are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowCutFaces()

bool HPS.VisibilityControl.ShowCutFaces ( out bool  out_state)
inline

Shows the visibility setting for cut faces.

Parameters
out_stateWhether cut faces are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowCuttingSections()

bool HPS.VisibilityControl.ShowCuttingSections ( out bool  out_state)
inline

Shows the visibility setting for cutting sections.

Parameters
out_stateWhether cutting sections are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowEdgeLights()

bool HPS.VisibilityControl.ShowEdgeLights ( out bool  out_state)
inline

Shows the visibility setting for lighting of edges.

Parameters
out_stateWhether edge lights are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowFaceLights()

bool HPS.VisibilityControl.ShowFaceLights ( out bool  out_state)
inline

Shows the visibility setting for lighting of faces.

Parameters
out_stateWhether face lights are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowFaces()

bool HPS.VisibilityControl.ShowFaces ( out bool  out_state)
inline

Shows the visibility setting for faces.

Parameters
out_stateWhether faces are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowGenericEdges()

bool HPS.VisibilityControl.ShowGenericEdges ( out bool  out_state)
inline

Shows the visibility setting for generic edges.

Parameters
out_stateWhether generic edges are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowHardEdges()

bool HPS.VisibilityControl.ShowHardEdges ( out bool  out_state)
inline

Shows the visibility setting for hard edges.

Parameters
out_stateWhether hard edges are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowInteriorSilhouetteEdges()

bool HPS.VisibilityControl.ShowInteriorSilhouetteEdges ( out bool  out_state)
inline

Shows the visibility setting for silhouette edges.

Parameters
out_stateWhether interior silhouette edges are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowLeaderLines()

bool HPS.VisibilityControl.ShowLeaderLines ( out bool  out_state)
inline

Shows the visibility setting for text leader lines.

Parameters
out_stateWhether text leader lines are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowLines()

bool HPS.VisibilityControl.ShowLines ( out bool  out_state)
inline

Shows the visibility setting for lines.

Parameters
out_stateWhether lines are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowMarkerLights()

bool HPS.VisibilityControl.ShowMarkerLights ( out bool  out_state)
inline

Shows the visibility setting for lighting of markers.

Parameters
out_stateWhether marker lights are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowMarkers()

bool HPS.VisibilityControl.ShowMarkers ( out bool  out_state)
inline

Shows the visibility setting for markers.

Parameters
out_stateWhether markers are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowMeshQuadEdges()

bool HPS.VisibilityControl.ShowMeshQuadEdges ( out bool  out_state)
inline

Shows the visibility setting for edges of mesh quads.

Parameters
out_stateWhether mesh quad edges are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowNonCulledEdges()

bool HPS.VisibilityControl.ShowNonCulledEdges ( out bool  out_state)
inline

Shows the visibility setting for non-culled edges.

Parameters
out_stateWhether non-culled edges are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowPerimeterEdges()

bool HPS.VisibilityControl.ShowPerimeterEdges ( out bool  out_state)
inline

Shows the visibility setting for perimeter edges.

Parameters
out_stateWhether perimeter edges are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowShadowCasting()

bool HPS.VisibilityControl.ShowShadowCasting ( out bool  out_state)
inline

Shows the visibility setting for shadow casting.

Parameters
out_stateWhether casting shadows are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowShadowEmitting()

bool HPS.VisibilityControl.ShowShadowEmitting ( out bool  out_state)
inline

Shows the visibility setting for shadow emitting.

Parameters
out_stateWhether emitting shadows are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowShadowReceiving()

bool HPS.VisibilityControl.ShowShadowReceiving ( out bool  out_state)
inline

Shows the visibility setting for shadow receiving.

Parameters
out_stateWhether receiving shadows are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowText()

bool HPS.VisibilityControl.ShowText ( out bool  out_state)
inline

Shows the visibility setting for text.

Parameters
out_stateWhether text is visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowVertices()

bool HPS.VisibilityControl.ShowVertices ( out bool  out_state)
inline

Shows the visibility setting for vertices.

Parameters
out_stateWhether vertices are visible.
Returns
true if the setting is valid, false otherwise.

◆ ShowWindows()

bool HPS.VisibilityControl.ShowWindows ( out bool  out_state)
inline

Shows the visibility setting for windows.

Parameters
out_stateWhether windows are visible.
Returns
true if the setting is valid, false otherwise.

◆ Type()

override HPS.Type HPS.VisibilityControl.Type ( )
inlinevirtual

This function returns the true type of the underlying object. This function is useful for finding the type of smart pointer objects that have been cast to more generic types.

Warning
This function must synchronize the database (by waiting for all pending database operations to complete) in order to know the type status of this object with certainty. Therefore this function can negatively impact performance. You should vigorously avoid using this function in high-traffic or peformance-critical areas of your code.
Returns
The true type of the object in question.

Reimplemented from HPS.Control.

◆ UnsetAdjacentEdges()

HPS.VisibilityControl HPS.VisibilityControl.UnsetAdjacentEdges ( )
inline

Removes the visibility setting for adjacent edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().

Returns
A reference to this object.

◆ UnsetCutEdges()

HPS.VisibilityControl HPS.VisibilityControl.UnsetCutEdges ( )
inline

Removes the visibility setting for cut edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().

Returns
A reference to this object.

◆ UnsetCutFaces()

HPS.VisibilityControl HPS.VisibilityControl.UnsetCutFaces ( )
inline

Removes the visibility setting for cut faces. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().

Returns
A reference to this object.

◆ UnsetCutGeometry()

HPS.VisibilityControl HPS.VisibilityControl.UnsetCutGeometry ( )
inline

Removes the visibility settings for both cut faces and cut edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().

Returns
A reference to this object.

◆ UnsetCuttingSections()

HPS.VisibilityControl HPS.VisibilityControl.UnsetCuttingSections ( )
inline

Removes the visibility setting for cutting sections. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().

Returns
A reference to this object.

◆ UnsetEdgeLights()

HPS.VisibilityControl HPS.VisibilityControl.UnsetEdgeLights ( )
inline

Removes the visibility setting for lighting of edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().

Returns
A reference to this object.

◆ UnsetEdges()

HPS.VisibilityControl HPS.VisibilityControl.UnsetEdges ( )
inline

Removes the visibility settings for all edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().

Returns
A reference to this object.

◆ UnsetEverything()

HPS.VisibilityControl HPS.VisibilityControl.UnsetEverything ( )
inline

Removes all visibility settings. If the control is attached to a WindowKey this function restores the default settings of this control as specified by VisibilityKit.GetDefault().

Returns
A reference to this object.

◆ UnsetFaceLights()

HPS.VisibilityControl HPS.VisibilityControl.UnsetFaceLights ( )
inline

Removes the visibility setting for lighting of faces. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().

Returns
A reference to this object.

◆ UnsetFaces()

HPS.VisibilityControl HPS.VisibilityControl.UnsetFaces ( )
inline

Removes the visibility setting for faces. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().

Returns
A reference to this object.

◆ UnsetGenericEdges()

HPS.VisibilityControl HPS.VisibilityControl.UnsetGenericEdges ( )
inline

Removes the visibility setting for generic edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().

Returns
A reference to this object.

◆ UnsetGeometry()

HPS.VisibilityControl HPS.VisibilityControl.UnsetGeometry ( )
inline

Removes the visibility settings for all edges, faces, lines, markers, and text. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().

Returns
A reference to this object.

◆ UnsetHardEdges()

HPS.VisibilityControl HPS.VisibilityControl.UnsetHardEdges ( )
inline

Removes the visibility setting for hard edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().

Returns
A reference to this object.

◆ UnsetInteriorSilhouetteEdges()

HPS.VisibilityControl HPS.VisibilityControl.UnsetInteriorSilhouetteEdges ( )
inline

Removes the visibility setting for interior silhouette edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().

Returns
A reference to this object.

◆ UnsetLeaderLines()

HPS.VisibilityControl HPS.VisibilityControl.UnsetLeaderLines ( )
inline

Removes the visibility settings for text leader lines. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().

Returns
A reference to this object.

◆ UnsetLights()

HPS.VisibilityControl HPS.VisibilityControl.UnsetLights ( )
inline

Removes the visibility settings for all lights, including face, edge, and marker lights. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().

Returns
A reference to this object.

◆ UnsetLines()

HPS.VisibilityControl HPS.VisibilityControl.UnsetLines ( )
inline

Removes the visibility setting for lines. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().

Returns
A reference to this object.

◆ UnsetMarkerLights()

HPS.VisibilityControl HPS.VisibilityControl.UnsetMarkerLights ( )
inline

Removes the visibility setting for lighting or markers. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().

Returns
A reference to this object.

◆ UnsetMarkers()

HPS.VisibilityControl HPS.VisibilityControl.UnsetMarkers ( )
inline

Removes the visibility setting for markers. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().

Returns
A reference to this object.

◆ UnsetMeshQuadEdges()

HPS.VisibilityControl HPS.VisibilityControl.UnsetMeshQuadEdges ( )
inline

Removes the visibility setting for edges of mesh quads. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().

Returns
A reference to this object.

◆ UnsetNonCulledEdges()

HPS.VisibilityControl HPS.VisibilityControl.UnsetNonCulledEdges ( )
inline

Removes the visibility setting for non-culled edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().

Returns
A reference to this object.

◆ UnsetPerimeterEdges()

HPS.VisibilityControl HPS.VisibilityControl.UnsetPerimeterEdges ( )
inline

Removes the visibility setting for perimeter edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().

Returns
A reference to this object.

◆ UnsetShadowCasting()

HPS.VisibilityControl HPS.VisibilityControl.UnsetShadowCasting ( )
inline

Removes the visibility setting for shadow casting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().

Returns
A reference to this object.

◆ UnsetShadowEmitting()

HPS.VisibilityControl HPS.VisibilityControl.UnsetShadowEmitting ( )
inline

Removes the visibility setting for shadow emitting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().

Returns
A reference to this object.

◆ UnsetShadowReceiving()

HPS.VisibilityControl HPS.VisibilityControl.UnsetShadowReceiving ( )
inline

Removes the visibility setting for shadow receiving. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().

Returns
A reference to this object.

◆ UnsetShadows()

HPS.VisibilityControl HPS.VisibilityControl.UnsetShadows ( )
inline

Removes the visibility settings for shadow casting, emitting, and receiving. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().

Returns
A reference to this object.

◆ UnsetText()

HPS.VisibilityControl HPS.VisibilityControl.UnsetText ( )
inline

Removes the visibility setting for text. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().

Returns
A reference to this object.

◆ UnsetVertices()

HPS.VisibilityControl HPS.VisibilityControl.UnsetVertices ( )
inline

Removes the visibility setting for vertices. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().

Returns
A reference to this object.

◆ UnsetWindows()

HPS.VisibilityControl HPS.VisibilityControl.UnsetWindows ( )
inline

Removes the visibility setting for windows. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit.GetDefault().

Returns
A reference to this object.

The documentation for this class was generated from the following file:
  • internals/hps_core/source/cs/HPS.VisibilityControl.cs