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Getting Started

Technical Overview

Third-party Integration

Package Contents

Licensing

Supported Platforms

File Formats

Sandboxes

Acknowledgments

Sample Code

Samples

 Tutorials

  • Fundamentals
  • Applying Materials
  • Rendering Effects
  • Selection
  • Leader Lines
  • Static Model
  • Skyboxes

Programming Guide

 Fundamentals

  • HPS scene graph and the Database
  • API conventions

 Geometry

  • Shells
  • Meshes
  • Text
  • Lights
  • Lines
  • Curves
  • Markers
  • Polygons
  • Spheres
  • Cylinders
  • NURBS
  • Cutting sections
  • Grids
  • Reference geometry

 Viewing

  • View hierarchy
  • Coordinate systems
  • Cameras
  • Subwindows
  • Clip regions

 Portfolios

  • Portfolios introduction
  • Definitions
  • Styles
  • Images
  • Glyphs
  • Line patterns

 Materials

  • Materials introduction
  • Material properties
  • Textures
  • Applying materials
  • Physically based rendering

 User Interaction

  • Standard operators
  • Custom operators
  • Selection
  • Highlighting
  • Overlays

 Rendering

  • Updating the scene
  • Offscreen rendering
  • Performance considerations
  • Memory management

 Rendering Effects

  • Anti-alias
  • Shadows
  • Reflection planes
  • Bloom
  • Lighting algorithms
  • Color interpolation
  • Hidden surface removal
  • Depth of field
  • Perimeter and silhouette edges

 File I/O

  • Importing
  • Exporting
  • Component hierarchy
  • HOOPS Publish
  • HOOPS Exchange
  • HOOPS Communicator Access
  • Parasolid
  • Exchange-Parasolid
  • SketchUp
  • RealDWG models

 Events and Exceptions

  • Event handling
  • Custom events
  • Handling input
  • Errors and exception handling

OOC Point Cloud Support

 AR/VR

  • Augmented Reality
  • Virtual Reality

 Appendix

  • A. Pre-defined line patterns
  • B. Default attributes and options
  • C. Default glyphs
  • D. Stroked font example
  • E. Geometric dimensioning and tolerance [GD&T] symbols
  • F. 3DF-HPS functional mapping
  • G. Device Guide
  • H. Troubleshooting

API Reference

  • C++ classes
  • C++ functions
  • C# classes
  • C# functions

 Release Notes







HOOPS Visualize HPS Documentation


Getting Started

Getting Started and general overview of the product

Samples and Tutorials

How to build real-world applications

API Reference

Detailed information about the HOOPS Visualize APIs

Programming Guide

The HOOPS Visualize system explained in the form of an instruction manual, with code samples and diagrams

HOOPS Visualize HPS 2021    www.techsoft3d.com    developer.techsoft3d.com