Texture Definition
Functions
A3DStatus |
A3DGlobalGetGraphTextureDefinitionData |
A3DStatus |
A3DGlobalInsertGraphTextureDefinition |
Detailed Description
-
group
a3dtexture_definition
Defines a single texture set of parameters, which can be used in a Texture Application.
The Texture definitions are stored in the global data.
See also
Function Documentation
-
A3DStatus
A3DGlobalGetGraphTextureDefinitionData
(const A3DUns32 uiIndexTextureDefinition, A3DGraphTextureDefinitionData *pData) Populates the A3DGraphTextureDefinitionData structure.
- Version
- 2.0
Return values: - A3D_INITIALIZE_NOT_CALLED –
- A3D_INVALID_DATA_STRUCT_SIZE –
- A3D_INVALID_DATA_STRUCT_NULL –
- A3D_SUCCESS –
Returns: A3D_SUCCESS
on success, or an error code on failure
-
A3DStatus
A3DGlobalInsertGraphTextureDefinition
(const A3DGraphTextureDefinitionData *pData, A3DUns32 *puiIndexTextureDefinition) Creates a Texture Definition from an A3DGraphTextureDefinitionData structure in global data.
- Version
- 2.0
Return values: - A3D_INITIALIZE_NOT_CALLED –
- A3D_INVALID_DATA_STRUCT_SIZE –
- A3D_INVALID_DATA_STRUCT_NULL –
- A3D_DEFAULT_COLOR –
- A3D_INVALID_COLOR_INDEX –
- A3D_SUCCESS –
Returns: A3D_SUCCESS
on success, or an error code on failure