Texture Mapping Attribute Components

Macros

#define kA3DTextureMappingComponentsAlpha   0x0008
 
#define kA3DTextureMappingComponentsBlue   0x0004
 
#define kA3DTextureMappingComponentsGreen   0x0002
 
#define kA3DTextureMappingComponentsRed   0x0001
 Defines which component(s) must be used to map a texture These values can be bitwise combined to select several components at once. More...
 
#define kA3DTextureMappingComponentsRgb   0x0007
 
#define kA3DTextureMappingComponentsRgba   0x000f
 

Detailed Description

Macro Definition Documentation

◆ kA3DTextureMappingComponentsRed

#define kA3DTextureMappingComponentsRed   0x0001

Defines which component(s) must be used to map a texture These values can be bitwise combined to select several components at once.

Version
2.0Red component.

◆ kA3DTextureMappingComponentsGreen

#define kA3DTextureMappingComponentsGreen   0x0002

Green component.

◆ kA3DTextureMappingComponentsBlue

#define kA3DTextureMappingComponentsBlue   0x0004

Blue component.

◆ kA3DTextureMappingComponentsRgb

#define kA3DTextureMappingComponentsRgb   0x0007

Full Red-Green-Blue components.

◆ kA3DTextureMappingComponentsAlpha

#define kA3DTextureMappingComponentsAlpha   0x0008

Alpha component.

◆ kA3DTextureMappingComponentsRgba

#define kA3DTextureMappingComponentsRgba   0x000f

Full Red-Green-Blue-Alpha components.