A3DRWParamsProEData Struct Reference

Reading parameters specific to Pro/ENGINEER CAD files. More...

Data Fields

A3DBool m_bBoolOpUseGenericIfNoTess
 
A3DBool m_bComputeHomeView
 
A3DBool m_bDisplaySubpartAnnotations
 
A3DBool m_bDisplayTolerance
 
A3DBool m_bDisplayVisibleDatum
 
A3DBool m_bFlexCompUseGenericIfNoTess
 
A3DBool m_bHandlePMIScreenLocation
 
A3DBool m_bHideSkeletons
 
A3DBool m_bIsometricDefaultView
 
A3DBool m_bReadExplodeStateAsView
 
A3DProEFamilyTables m_eFamilyTables
 
A3DProEReadConstructEntities m_eReadConstructEntities
 
A3DProESessionColorType m_eSessionColorType
 
A3DUTF8Charm_pcCodePageName
 

Detailed Description

Reading parameters specific to Pro/ENGINEER CAD files.

Version
3.0

Field Documentation

◆ m_pcCodePageName

A3DUTF8Char* A3DRWParamsProEData::m_pcCodePageName

Code page to use for text conversion to Unicode. The values for CodePageName are those usable in the iconv GNU Package Example: EUC-JP for Japanese files.

◆ m_bDisplayTolerance

A3DBool A3DRWParamsProEData::m_bDisplayTolerance

With a value of TRUE, read and display the tolerances for dimensions.

◆ m_bDisplaySubpartAnnotations

A3DBool A3DRWParamsProEData::m_bDisplaySubpartAnnotations

With a value of TRUE, access to the PMIs in subparts in an assembly.

◆ m_eSessionColorType

A3DProESessionColorType A3DRWParamsProEData::m_eSessionColorType

Defines the default PMI color type.

◆ m_eFamilyTables

A3DProEFamilyTables A3DRWParamsProEData::m_eFamilyTables

How to read family tables. The following enums are available:

A3DProEFamTabAcceleratorFileOnly: Nothing will be loaded if there's no XPR/XAS.

A3DProEFamTabOrUseTessellation: XPR/XAS will be used first; if not available, the tessellation will be used. If tessellation isn't available, nothing will be loaded.

A3DProEFamTabOrUseWireAndGeneric: XPR/XAS will be used. If not available, the tessellation will be used. If tessellation isn't available, the wire that represents the family table will be used. If the wire isn't available, the generic part will be loaded. Be sure to see this warning regarding this setting.

Version
9.0

◆ m_bBoolOpUseGenericIfNoTess

A3DBool A3DRWParamsProEData::m_bBoolOpUseGenericIfNoTess

With a value of TRUE, display the generic form of the element if boolean operation and no tessellation to represent it.

Version
9.0

◆ m_bFlexCompUseGenericIfNoTess

A3DBool A3DRWParamsProEData::m_bFlexCompUseGenericIfNoTess

With a value of TRUE, display the generic form of the element if flexible component and no tessellation to represent it.

Version
9.0

◆ m_bHideSkeletons

A3DBool A3DRWParamsProEData::m_bHideSkeletons

With a value of TRUE, hides all skeleton type elements from the file.

◆ m_bReadExplodeStateAsView

A3DBool A3DRWParamsProEData::m_bReadExplodeStateAsView

With a value of TRUE, create a view for each explode state.

◆ m_bDisplayVisibleDatum

A3DBool A3DRWParamsProEData::m_bDisplayVisibleDatum

Manage the visibility of datum entities

Version
9.1

◆ m_eReadConstructEntities

A3DProEReadConstructEntities A3DRWParamsProEData::m_eReadConstructEntities

Control the sketch reading

◆ m_bComputeHomeView

A3DBool A3DRWParamsProEData::m_bComputeHomeView

With a value of TRUE, there will be an additional view that reflects the current states (orientation, explode, ...).

◆ m_bHandlePMIScreenLocation

A3DBool A3DRWParamsProEData::m_bHandlePMIScreenLocation

With a value of TRUE, treat screen location in markup reading.

Version
9.1

◆ m_bIsometricDefaultView

A3DBool A3DRWParamsProEData::m_bIsometricDefaultView

If true, default is isometric else it's trimetric.

Version
9.1