Reading parameters specific to Pro/ENGINEER CAD files. More...
Detailed Description
Reading parameters specific to Pro/ENGINEER CAD files.
- Version
- 3.0
Field Documentation
◆ m_pcCodePageName
A3DUTF8Char* A3DRWParamsProEData::m_pcCodePageName |
Code page to use for text conversion to Unicode. The values for CodePageName are those usable in the iconv GNU Package Example: EUC-JP for Japanese files.
◆ m_bDisplayTolerance
A3DBool A3DRWParamsProEData::m_bDisplayTolerance |
With a value of TRUE
, read and display the tolerances for dimensions.
◆ m_bDisplaySubpartAnnotations
A3DBool A3DRWParamsProEData::m_bDisplaySubpartAnnotations |
With a value of TRUE
, access to the PMIs in subparts in an assembly.
◆ m_eSessionColorType
A3DProESessionColorType A3DRWParamsProEData::m_eSessionColorType |
Defines the default PMI color type.
◆ m_eFamilyTables
A3DProEFamilyTables A3DRWParamsProEData::m_eFamilyTables |
How to read family tables. The following enums are available:
A3DProEFamTabAcceleratorFileOnly: Nothing will be loaded if there's no XPR/XAS.
A3DProEFamTabOrUseTessellation: XPR/XAS will be used first; if not available, the tessellation will be used. If tessellation isn't available, nothing will be loaded.
A3DProEFamTabOrUseWireAndGeneric: XPR/XAS will be used. If not available, the tessellation will be used. If tessellation isn't available, the wire that represents the family table will be used. If the wire isn't available, the generic part will be loaded. Be sure to see this warning regarding this setting.
- Version
- 9.0
◆ m_bBoolOpUseGenericIfNoTess
A3DBool A3DRWParamsProEData::m_bBoolOpUseGenericIfNoTess |
With a value of TRUE
, display the generic form of the element if boolean operation and no tessellation to represent it.
- Version
- 9.0
◆ m_bFlexCompUseGenericIfNoTess
A3DBool A3DRWParamsProEData::m_bFlexCompUseGenericIfNoTess |
With a value of TRUE
, display the generic form of the element if flexible component and no tessellation to represent it.
- Version
- 9.0
◆ m_bHideSkeletons
A3DBool A3DRWParamsProEData::m_bHideSkeletons |
With a value of TRUE
, hides all skeleton type elements from the file.
◆ m_bReadExplodeStateAsView
A3DBool A3DRWParamsProEData::m_bReadExplodeStateAsView |
With a value of TRUE
, create a view for each explode state.
◆ m_bDisplayVisibleDatum
A3DBool A3DRWParamsProEData::m_bDisplayVisibleDatum |
Manage the visibility of datum entities
- Version
- 9.1
◆ m_eReadConstructEntities
A3DProEReadConstructEntities A3DRWParamsProEData::m_eReadConstructEntities |
Control the sketch reading
◆ m_bComputeHomeView
A3DBool A3DRWParamsProEData::m_bComputeHomeView |
With a value of TRUE
, there will be an additional view that reflects the current states (orientation, explode, ...).
◆ m_bHandlePMIScreenLocation
A3DBool A3DRWParamsProEData::m_bHandlePMIScreenLocation |
With a value of TRUE
, treat screen location in markup reading.
- Version
- 9.1
◆ m_bIsometricDefaultView
A3DBool A3DRWParamsProEData::m_bIsometricDefaultView |
If true, default is isometric else it's trimetric.
- Version
- 9.1