cee::geo::DataIndexedTriangles
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class
DataIndexedTriangles: public Data Data structure representing indexed triangles data for a geometry part
Each triangle is defined by three connectivity indices into the vertices array. The created data will have
indices.size()/3triangles.See also
GeometryModel, Part, Data, DataTriangleFan, and DataTriangleStrip
Public Functions
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DataIndexedTriangles() Constructs an empty data object.
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DataIndexedTriangles(const std::vector<Vec3d> &vertices, const std::vector<unsigned int> &indices) Constructs triangle data defined by an array of vertices and an array of connectivity indices.
Each triangle is defined by three indices. The created data will have
indices.size()/3triangles.// Triangle vertices and indices std::vector<cee::Vec3d> triangleVertices; triangleVertices.push_back(cee::Vec3d(0.0, 0.0, 2.0)); triangleVertices.push_back(cee::Vec3d(2.0, 0.0, 2.0)); triangleVertices.push_back(cee::Vec3d(1.0, 0.0, 3.0)); std::vector<unsigned int> triangleIndices = { 0, 1, 2 }; // Create a triangle data part using the vertices and connectivities cee::PtrRef<cee::geo::DataIndexedTriangles> triangleDataPart = new cee::geo::DataIndexedTriangles(triangleVertices, triangleIndices);
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virtual Type
type() const Returns Data::INDEXED_TRIANGLES.
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virtual BoundingBox
boundingBox() const Returns the bounding box of the part data.
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std::vector<Vec3d>
vertices() const Returns array of vertices used to define the triangles.
See also
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std::vector<unsigned int>
indices() const Returns the array of connectivity indices used to tell which coordinates to build up the each triangle.
Each triangle is defined by three indices. The data will have
indices.size()/3triangles.See also
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void
setIndices(const std::vector<unsigned int> &indices) Sets connectivity indices used to tell which coordinates to build up each triangle.
The array must contain 3 indices per triangle.
See also
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size_t
triangleCount() const Returns number of triangles in this data object.
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void
removeAll() Clears all data.
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