Player

class Communicator.Animation.Player()

Properties

Player.animation
Type

Animation()

The animation played by this player

Player.loop
Type

number

The number of times the animation will repeat. Set to LoopIndefinitely to repeat indefinitely. Default is 0

Player.nodeIdOffset
Type

NodeIdOffset

A base offset value which will be applied to all node identifiers in the animation attached to this player. This is useful to play an authored animation for a model that has been loaded into the scene after initial startup. In this situation the authored node identifiers in the animation may not match up with the runtime node identifiers in the current scene. The Model.getNodeIdOffset function can be used on the loaded model’s root node to retrieve the correct offset value.

Player.onComplete
Type

function | null

Callback function to be called when the animation is complete. Will not be triggered if the player is looping.

Player.onComplete()
Return type

void

Player.speed
Type

number

Scale value to be applied to animation time.

Player.LoopIndefinitely
Type

-1

If loop is set to LoopIndefinitely, the animation will play repeatedly.

Methods

evaluate

Player.evaluate(time[, out])

Calculate the values for each channel of the associated Animation at the given time.

Arguments
  • time (number()) – The time at which to evaluate the animation.

  • out (BatchedValues()) – optional Storage for the evaluated values. If supplied, this object will be returned instead of a new BatchedValues object. This allows values gathered from multiple players to be combined into one batch.

Return type

BatchedValues()

getAnimationTime

Player.getAnimationTime()

Gets the current time in seconds of the entire animation.

Return type

number

getCurrentTime

Player.getCurrentTime()

Gets the current time in seconds that the animation has been playing.

Return type

number

getState

Player.getState()

Gets the current animation state.

Return type

PlayerState

pause

Player.pause()

Pauses animation playback.

Return type

void

play

Player.play()

Starts playing the animation.

Return type

void

reload

Player.reload()

Updates internal state of animation player.

Call this method after any part of the underlying animation has been updated.

Return type

void

Call this method after any part of the underlying animation has been updated.

setChannelEnabled

Player.setChannelEnabled(channel, enabled)

Sets the enabled state for a channel in this players animation. All channels are enabled by default when a player is created. A channel that has been disabled will not have its value interpolated by the system until it is re-enabled

Arguments
  • channel (NodeChannel() | CameraChannel()) – a channel from the underlying animation

  • enabled (boolean()) – boolean value indicating whether the channel should be enabled.

Return type

void

setTime

Player.setTime(time)

Sets the current animation time.

Arguments
  • time (number()) – time in milliseconds

Return type

void

stop

Player.stop()

Stops animation playback and resets the current time to 0.

Return type

void