PartSettings
- class cee.usg.PartSettings()
 Settings describing how to render a
Partin aGeometry
Accessors
Accessors
- cee.usg.PartSettings.color
 The color of the part. Note that the returned color cannot be modified.
- cee.usg.PartSettings.displacementVisible
 If true (default), displacements will be used (if present) for the part
- cee.usg.PartSettings.drawStyle
 The specification of how to render the part
- cee.usg.PartSettings.fringesVisible
 If true (default), scalar fringes will be shown on the part if present in the state. If false, no scalar will be shown even if the result is present.
- cee.usg.PartSettings.highlight
 Whether the part should be highlighted.
- cee.usg.PartSettings.opacity
 The opacity of the part.
1.0 is fully opaque, 0.0 is fully transparent (invisible).
- cee.usg.PartSettings.smooth
 Flag controlling the shading model of the part.
If true, smooth shading will be used for the part, where it is rendered with a smoothed out surface with a per pixel lighting. If false, a flat shading rendering will be applied where the surface of an element is rendered with the same color.
Note: Flat shading requires each element to have unique vertices, so it will be slower and use more memory (both normal and GPU).
- cee.usg.PartSettings.vectorsVisible
 If true (default), vector results will be shown on the part if present in the state. If false, no vector result will be shown even if the result is present.
- cee.usg.PartSettings.visible
 The visibility of the part