Animation
- class cee.cug.Animation()
 
Properties
Methods
Properties
- cee.cug.Animation.particleTraceAnimationStepCount
 The number of steps to use for the particle trace animation.
The number of steps will be used to calculate the delta time for each step in the animation based on the total time of all active traces.
- cee.cug.Animation.targetFrameRate
 The target animation speed in frames per second (fps).
This will be the maximum animation speed, but the actual speed may be lower for large models or slow clients.
Methods
runAnimation
- cee.cug.Animation.runAnimation(run)
 Starts or stops an animation
- Arguments
 run (
boolean) –
- Return type
 void
runParticleTraceAnimation
- cee.cug.Animation.runParticleTraceAnimation(run)
 Starts or stops a particle trace animation.
- Arguments
 run (
boolean) –
- Return type
 void
setFirstFrame
- cee.cug.Animation.setFirstFrame()
 - Return type
 void
setLastFrame
- cee.cug.Animation.setLastFrame()
 - Return type
 void
setNextFrame
- cee.cug.Animation.setNextFrame()
 - Return type
 void
setPreviousFrame
- cee.cug.Animation.setPreviousFrame()
 - Return type
 void