Animation
- class cee.cug.Animation()
Properties
Methods
Properties
- cee.cug.Animation.particleTraceAnimationStepCount
The number of steps to use for the particle trace animation.
The number of steps will be used to calculate the delta time for each step in the animation based on the total time of all active traces.
- cee.cug.Animation.targetFrameRate
The target animation speed in frames per second (fps).
This will be the maximum animation speed, but the actual speed may be lower for large models or slow clients.
Methods
runAnimation
- cee.cug.Animation.runAnimation(run)
Starts or stops an animation
- Arguments
run (
boolean
) –
- Return type
void
runParticleTraceAnimation
- cee.cug.Animation.runParticleTraceAnimation(run)
Starts or stops a particle trace animation.
- Arguments
run (
boolean
) –
- Return type
void
setFirstFrame
- cee.cug.Animation.setFirstFrame()
- Return type
void
setLastFrame
- cee.cug.Animation.setLastFrame()
- Return type
void
setNextFrame
- cee.cug.Animation.setNextFrame()
- Return type
void
setPreviousFrame
- cee.cug.Animation.setPreviousFrame()
- Return type
void