1. Set Up Your Environment
This documentation provides step-by-step instructions for setting up your environment for developing with HOOPS Exchange.
The process includes installing a development environment, downloading and extracting the library package, obtaining and configuring the license, and testing the installation using sample codes.
Installing Your Development Environment
Developing applications with HOOPS Exchange for Windows is typically done using the Visual Studio Integrated Development Environment (IDE).
To get started, visit the Microsoft Visual Studio download page and choose the edition of Visual Studio that suits your needs. During the installation process, ensure that you select at least the Desktop development with C++ component set.

Additionally, verify that your installed compiler adheres to the HOOPS Exchange platform requirements.
After completing the installation, restart your computer to ensure that all changes take effect.
Configure Linux:
Go to the required components page.
Make sure that your Minimum Supported OS and Compiler are compatible with HOOPS Exchange.
Configure macOS:
Go to the required components page.
Make sure that your Minimum Supported OS and Compiler are compatible with HOOPS Exchange.
Configure iOS:
Go to the required components page.
Make sure that your Minimum Supported OS and Compiler are compatible with HOOPS Exchange.
Configure Android:
Go to the required components page.
Make sure that your Minimum Supported OS and Compiler are compatible with HOOPS Exchange.
Installing HOOPS Exchange
Getting HOOPS Exchange:
This is your first visit to our website, and neither you nor your company has ever used or licensed our products before :
Go to our User Dashboard page.
Click on the ‘Sign Up’ link and create your self-evaluation account.
Click on Download HOOPS Exchange :
If you are on a Windows or Linux platform, you may download the Installer or the Zip file. MacOS users must use the zip file. To download the iOS or Android package please contact us
Read the Package Hierarchy page for more information about the download package content.
Installer : run the installer and follow intructions to install the package on your local machine.
Zip file : Locate the downloaded package file, which is a zip archive.
You can use either a built-in extractor or third-party software to extract the contents to your choosen destination folder.
Obtaining, Setting Up and Checking the License:
Before you can use this product, it is essential to have a valid HOOPS Exchange license :
If you are using the Installer you’ll be required to input the license key to complete your install of the SDK.
The generated key is permanent and accessible from the User Dashboard at any time during your evaluation.
If you are using the zip file you will be required to copy paste the same license key in the license file available in your installation folder :
Locate the folder where you have previously extracted HOOPS Exchange on your system and navigate to the
../include/
directory.Edit the file
hoops_license.h
and enter the new key.
From the User Dashboard page clicking at the top right of the page on “My account” will give you access to your license status.
HOOPS Exchange only requires a new license key if you are currently using a key which was generated for a prior major version. For example, developers upgrading from HE 2024.0.0 to HE 2024.1.0 may use the same key, but those upgrading from 2023.0.0 to 2024.0.0 need to generate a new key.
The expiration date for the generated license key is tied to your contract with Tech Soft 3D. If you have signed a license agreement for HOOPS Exchange, then the license key that is generated will be a perpetual (non-expiring) license key. If you are evaluating HOOPS Exchange, then the license key will expire when your evaluation expires. Evaluation license keys will expire at the end of the evaluation period and are not suitable for production software.Any software that uses an evaluation license key will no longer work after the evaluation period.
HOOPS Exchange releases are not binary compatible with older releases. You must recompile your application when updating to a new version of HOOPS Exchange. Please see Distributing Your Application section for an up-to-date list of binaries required for distribution.
Getting HOOPS Exchange:
Your company is already evaluating or licensing one of our products, go to Tech Soft 3D Developer Zone.
At the top right of the page, click on the ‘Sign In’ button:
If you have an existing account, simply enter your credentials.
If your company is already licensing our technology, please contact us.
After our team has attached your contact to your company records, you will receive a personal invitation to log in.
From the Tech Soft 3D Developer Zone you can download :
Your license file (perpetual and evaluation license key).
Zip files of current and previous versions for Windows, Linux, MacOs, iOS, Android platforms.
“From the Vault” Importers for the no longer supported formats : HSF, OneSpace Designer, KMZ, Lattice XVL and CADDS.
All our others HOOPS, Ceetron, Partners, OEM CAD technologies and viewers.
Read the Package Hierarchy page for more information about the download package content.
Zip file : Locate the downloaded package file, which is a zip archive.
You can use either a built-in extractor or third-party software to extract the contents to your choosen destination folder.
Obtaining, Setting Up and Checking the License:
Existing Partners can download Zip Files and Licence File from the Developer Zone :
Visit the License Generator page on the developer zone website.
Select the “C Header” option under View my License section. This will generate a file named
hoops_license.h
for you.Locate the folder where you have previously extracted HOOPS Exchange on your system and navigate to the
../include/
directory.Copy the downloaded
hoops_license.h
and replace the default one in the../include/
directory.
HOOPS Exchange only requires a new license key if you are currently using a key which was generated for a prior major version. For example, developers upgrading from HE 2024.0.0 to HE 2024.1.0 may use the same key, but those upgrading from 2023.0.0 to 2024.0.0 need to generate a new key.
The expiration date for the generated license key is tied to your contract with Tech Soft 3D. If you have signed a license agreement for HOOPS Exchange, then the license key that is generated will be a perpetual (non-expiring) license key. If you are evaluating HOOPS Exchange, then the license key will expire when your evaluation expires. Evaluation license keys will expire at the end of the evaluation period and are not suitable for production software.Any software that uses an evaluation license key will no longer work after the evaluation period.
HOOPS Exchange releases are not binary compatible with older releases. You must recompile your application when updating to a new version of HOOPS Exchange. Please see Distributing Your Application section for an up-to-date list of binaries required for distribution.
Testing the Installation
Now that you’ve completed the setup and successfully configured a valid HOOPS Exchange license, it’s time to test the installation using sample codes provided with HOOPS Exchange.
Locate the folder where you have previously extracted HOOPS Exchange on your system and navigate to the ../samples/
directory :
Build the solution
If you are on a Windows platform :
In the
../samples/
folder of your installed package, open theexchange.sln
file using Visual Studio.Select the Debug, x64 mode.
Go to the tab Build and build the entire solution.
Out of the box you should obtains : Build: 18 succeeded, 2 failed, 0 up-to-date, 0 skipped.
The 2 failing samples are the
.Net Wrapper
(our HOOPS Exchange C# sample) andTranslateToPkParts
(our Bridge to the Siemens Parasolid API ).This is the expected behavior as these two samples required further more configuration to run. (Download Microsoft .NET for Visual Studio and visit the TranslateToPkParts page for more details).
Test a sample
- In Visual Studio from the Solution Tree explorer :
Locate the sample
ImportExport
Right click on it and select Debug/Start New Instance.
Run the sample
ImportExport
to convert a CatiaV5 assembly called _Aquo Bottle.CATProduct to PRC format.Locate the file _Aquo Bottle.CATProduct.prc in your output folder from the installation folder
..\samples\data\catiaV5\
Open the HOOPS Demo Viewer desktop application.
Drag & drop your resulting _Aquo Bottle.CATProduct.prc file to quickly visualize the assembly :
For more details on using the HOOPS Demo Viewer, refer to the HDV Documentation Page.
Build the solution
- If you are on a Linux platform :
Locate the folder
..\samples\
from the installation folder.Right click on the folder and select Open in Terminal.
In Terminal Type
make
to build all the samples.
Out of the box all samples are built but the sample
TranslateToPkParts
, our Bridge to the Siemens Parasolid API requires further more configuration to run, please visit the TranslateToPkParts page for more details.Test a sample
The HOOPS Demo Viewer application being a Windows only application, for Linux we will use the samples
ImportExport
ANDViewer
instead.Locate the sample
ImportExport
from the installation folder..\samples\exchange\exchangesource\ImportExport
Right click on the folder and select Open in Terminal.
Locate the file _Aquo Bottle.CATProduct from the installation folder
..\samples\data\catiaV5\
Make sure the sample is already built otherwise build it again : Command Line :
make
Run the sample
ImportExport
to convert a CatiaV5 assembly called _Aquo Bottle.CATProduct to PRC format.Command Line :
./ImportExport ..\samples\data\catiaV5\_Aquo Bottle.CATProduct ..\samples\data\catiaV5\_Aquo Bottle.CATProduct.prc
Locate the resulting file _Aquo Bottle.CATProduct.prc from the installation folder
..\samples\data\catiaV5\
Run the sample
Viewer
to load the PRC file in the OpenGL sampe Viewer. Command Line./Viewer ..\samples\data\catiaV5\_Aquo Bottle.CATProduct.prc
_Aquo Bottle.CATProduct.prc file will be displayed in an OpenGl Windows :
Build the solution
- If you are on a macOS platform :
Locate the folder
..\samples\
from the installation folder.Open the Terminal and set the current directory to
..\Samples
In Terminal Type
make
Out of the box all samples are built but the sample
TranslateToPkParts
, our Bridge to the Siemens Parasolid API requires further more configuration to run, please visit the TranslateToPkParts page for more details.Test a sample
The HOOPS Demo Viewer application being a Windows only application, for macOS we will use the samples
ImportExport
ANDViewer
instead.Locate the sample
ImportExport
from the installation folder..\samples\exchange\exchangesource\ImportExport
Open the Terminal and set the working directory to
..\samples\exchange\exchangesource\ImportExport
Make sure the sample is already built otherwise build it again : Command Line :
make
On macOs go to System Settings and open the Privacy and Security tab.
Check that the
libA3DLIBS-xx.x.xx.dylib
file is not blocked, is this is the case click Allow Anyway.
Locate the file _Aquo Bottle.CATProduct from the installation folder
..\samples\data\catiaV5\
Run the sample
ImportExport
to convert a CatiaV5 assembly called _Aquo Bottle.CATProduct to PRC format.Command Line :
./ImportExport ../samples/data/catiaV5/_Aquo Bottle.CATProduct ../samples/data/catiaV5/_Aquo Bottle.CATProduct.prc
Locate the resulting file _Aquo Bottle.CATProduct.prc from the installation folder
..\samples\data\catiaV5\
Run the sample
Viewer
to load the PRC file in the OpenGL sampe Viewer. Command Line./Viewer ..\samples\data\catiaV5\_Aquo Bottle.CATProduct.prc
_Aquo Bottle.CATProduct.prc file will be displayed in an OpenGl Windows :
Coming soon…
Coming soon…
Conclusion
You have successfully set up your environment for HOOPS Exchange, including Visual Studio installation, package download and extraction, license configuration, and testing using sample codes. You are now ready to start working with HOOPS Exchange. If you encounter any issues or have questions, please refer to our support resources or forum.
You are now ready for our next tutorial: File-to-File Translation.