HOOPS Demonstration Viewer
The HOOPS Demonstration Viewer (HDV) is a desktop application which demonstrates how HOOPS Visualize, HOOPS Exchange, and HOOPS Publish work together to provide a complete 3D CAD presentation. HDV is able to load any model file that is supported by HOOPS Exchange. You can then view and interact with model using HOOPS Visualize, our 3D visualization toolkit. Finally, you can use HDV to export the model to a different CAD industry format using HOOPS Exchange or HOOPS Publish.
The HOOPS Demonstration Viewer requires a valid license key to run. HDV is packaged with a trial license which allows customers to run the program for 30 days. When using a trial license, a message appears at startup, letting you know how many days you have left before the trial expires. The trial license can be converted to a permanent license by requesting a permanent license from Tech Soft 3D support.
Opening a File
There are three ways to open a file:
1. By clicking on File/Open or pressing CTRL+O. Doing this will cause the following dialog to appear:
If you check the 'Show Import Options' check box, and then open a file, a dialog appears which allows you to specify import options for the file that was selected. See the next subsection for an explanation on import options. Clicking Open without checking 'Show Import Options' will import the selected file with the import options which were specified last (or the default ones, if they were never specified).
2. By dragging and dropping a file. When dragging and dropping a file, it is automatically opened using the import options the user last specified.
3. By choosing a file from the Recent Document list. When opening a file through the Recent Document list it will be imported using the import options the user last specified.
If you've selected "Show Import Options", this dialog will appear:
The first four tabs (General, Tessellation, Search, and PMI) will always be present, while the CatiaV5 tab will change (or disappear) based on the format of the selected file and the Conversion tab is available for non-HSF files.
The "General" tab allows you to select which entites are imported: solids, surfaces, attributes, and construction entities. Depending on the type of file you're opening, the following options will be available for Reading Mode:
- BRep & Tessellation
- Tessellation Only
- Feature Trees - Choosing this reading mode will import B-rep, tessellation and a Feature Tree. The Feature Tree will be visible in the Model Browser,
and you'll be able to interact with it to inspect the CAD features and collect their properties. Note that importing Feature Trees has some limitations:
namely only one process can be used during import, and Incremental Loading is not supported. If the user selects the Feature Trees reading mode, the
above-mentioned options will be changed to conform with the limitations of Feature Trees. Also, sewing is incompatible with Features because it modifies
the B-rep data.
Features are only available for CatiaV5, Unigraphics and ProE (Creo) files. The option to import Feature Trees will not be presented when importing files of other types.
The "Tessellation" tab allows the user to specify the level of tessellation from 5 preset levels, or to choose custom tessellation values. A higher tessellation level will result in a more detailed model at the cost of a slower import.
The "Search" tab specifies which folders Exchange should search when looking for file references.
The "PMI" tab specifies whether PMI should be imported, its color, and a backup font to be used in case the original font cannot be found.
The "Conversion" tab includes options for converting curves and surfaces to NURBS and also for surface splitting.
The "CatiaV5" tabs has V5 specific caching options.
These options, and the folder from which the user completes the import, will be saved to a preference file. They will be the same from one import to the next, and from one application run to the next.
All of these options, and the folder from which the user completes the import, will be saved to a preference file. They will be the same from one import to the next, and from one application run to the next.
SolidWorks, NX (Unigraphics), Creo (Pro/E), and CATIA V5 files may be loaded incrementally. This means that only the assembly tree is loaded into memory, but geometry is not. Specific parts may then be loaded using the Model Browser. Incremental loading saves time and memory because only the model skeleton is loaded. To enable incremental load, make sure the "Loading Mode" drop-down is set to "Incremental" in the load dialog.
This is what the Model Browser will look like after an incremental load:
At this point, the user can select which of the product occurrences listed in the Model Browser to load. To do so, right click the desired product occurrence and choose 'Load'. Loaded product occurrences can also be unloaded, by following the same process and selecting 'Unload'.
Loading multiple files into the same view
It is possible to load multiple models into the same view. This is accomplished using the "Add..." option from the main menu:
Any type of file can be added to CAD files.
If the first file you loaded in a tab is a Point Cloud or an HSF file, then only other HSF and Point Cloud can be added to this tab.
This is what the Model Browser looks like when you add two files together:
Files can be added at a very specific location in the parts hierarchy by right clicking a product occurrence in the Model Browser and choosing 'Add File...'
Multi Function Operator
The default operator for the HOOPS Demonstration Viewer allows the user to orbit, pan, zoom, zoom to extents and select.
- Orbiting around the Camera target is activated with the left mouse button. Alternatively, you can orbit around the position under the mouse cursor by pressing the middle mouse button (as long as geometry is present underneath the mouse cursor).
- Panning is activated with the right mouse button.
- Zooming is activated through the mouse wheel.
- Zooming to extent is activated by a double left click on a portion of the main window not occupied by the model.
- Selection happens when the left mouse button goes up, if the location at which it goes up matches the location at which it went down.
- Hold shift to get dynamic highlighting
- Press 'H' to hide
- CTRL-A selects everything
After switching operators, the user can go back to this operator by clicking on Orbit, on the HOME tab.
The selection operator can select both faces and edges. Since selecting edges is always more difficult than selecting faces, the operator is designed to be biased towards selecting edges. Therefore, if the user performs a selection close enough to an edge, the edge will be selected even though the actual selection event happened on a face.
It is possible to restrict the selection operator to only selecting faces, or only selecting edges, by using the Selection Mode drop down menu at the far right of the HOME tab, pictured below:
The default selection operator performs hierarchical selection. This means that if the user selects a component which is already selected, its owner will be selected instead. This creates a situation where selecting the same element over and over, moves the selection up through the hierarchy of components until the root model file is reached.
Not every component in the hierarchy is considered interesting, so some levels are skipped altogether. For example, the owner of a Topological Face is a Topological Shell. But the Shell is not very interesting and has no geometrical interpretation, so the Shell is skipped, and the Topological Body owning the Face is selected instead.
Hierarchical Selection uses the component structure to climb the hierarchy, and therefore it is not available on files which are not imported through Exchange, such as HSF, STL, OBJ and SKP files.
During the process of selection, physical properties are collected for the selected objects and are displayed on the Property Pane, and finally the selected geometry is highlighted. Note that importing a file with BRep is required for most of the properties to be available.
There are three ways of selecting multiple objects in the scene.
- By using the default operator, and selecting objects while holding down the CTRL button.
- By using the Area Select operator and dragging the mouse (an overlaid rectangle will be drawn to show the selection area).
- By selecting items in the Model Browser while holding down the CTRL button.
If an Isolate operation is carried out while multiple objects are selected, all the selected objects will be shown while the rest of the model will be hidden. The camera will be smoothly reset to a bounding box which fits all the isolated objects.
If Hide operation is carried out while multiple objects are selected, all the selected objects will be hidden.
When selecting multiple objects, the property window will display properties for the last object you selected.
Some items (like views) which are present in the Model Browser cannot be selected, and therefore cannot be multi-selected either.
Highlighting happens when objects are selected through the default operator or the Area Select operator. The default highlight color is green. Geometry will be highlighted in orange if its color is close to green, so that the user always has a clear indication of what is highlighted.
When a face is highlighted the edges related to that face are also automatically highlighted, and a depth range effect is applied to them, so that they are always visible through the model, as shown below:
If a face has PMI attached to it, that piece of PMI will also be highlighted when the face is selected. Conversely, when highlighting a Datum (a particular type of PMI used to label a surface), its related face will be highlighted.
Clicking on the same Datum twice in a row, highlights all other pieces of PMI which also reference the same surface.
Clicking on the same Datum a third time in a row, highlights all other pieces of PMI which reference the same surface, and all the surfaces referenced by these other PMI. This is shows in the table below (click images to enlarge):
|Selecting C||Selecting C twice||Selecting C thrice|
Dynamic highlighting is a method of highlighting where objects are highlighting simply by moving the mouse over the object without clicking. This mode is activated by holding down the shift button and moving the mouse around. No buttons clicks are necessary. During dynamic highlighting, edges cannot be selected.
The Model Browser is used to quickly select components and to inspect the component hierarchy. All components are available for inspection if you load a CAD model. Loading a non-CAD mdoel such as HSF, OBJ, or STL will yield a model browser which simply lists the model filename. In this case clicking on the filename node in the Model Browser will highlight the model on screen.
The model browser is constituted of three panes, with the third pane only shown under certain conditions.
Here is an explanation of the panes:
Model browser pane
This is the first of the three panes. When the application starts it is shown on the left, on top of the other two panes. It contains the model component hierarchy. Clicking on an item will change its text to bold and will change the item background to blue, so users can tell which item is selected. If the selected item is a view, it is activated with a smooth camera change. If the item is a component, it is highlighted and its properties are shown on the property pane.
If you're using a file type that supports CAD Features, then they will be available for inspection in the Model Browser, grouped under their respective Product Occurrences. Clicking on Features will highlight their related geometry in the scene, if any, and display their properties in the Property Pane. (See the Opening a file section for how to import files with Features.)
Right clicking on certain components from the model browser will cause a context menu to appear. The context menu will give the user the option to either isolate or show a component, based on its current visibility state (hidden components can be shown, shown components can be isolated). The icon and text representing an item should be grayed out when the item is hidden.
Measurements and markups are also shown in the model browser. Individual measurements are displayed under the 'Measurement' tree node, and can be individually shown, hidden or deleted from the model browser. It is also possible to show or hide all measurements at the same time by using the main Measurement node in the Model Browser.
Markup is organized into layers and shown under the 'Markups' tree node. All markup inserts from the same camera belong to the same layer. It is possible to individually delete or activate markup layers from the Model Browser.
The Views pane collects the Views, Filters and Layers for a model. The views are further divided among Annotation and non-Annotation Views. Clicking on a view will cause it to become active, smoothly changing the camera to fit the new view.
Filters and layers can be toggled by clicking on them. Note that activating a filter or a layer can, in turn activate other filters or layers. Filters and layers which are active are shown in bold. Not every model has views, filters or layers. In the case of a model lacking filters, for example, the string 'No Available Filters' will be shown in this pane.
The Configuration Pane only appears if the model you have loaded contains more than one configuration. Like the name implies, it lists all the available configuration, with the active one displayed in bold. Double clicking on a configuration other than the one currently active causes that configuration to be loaded, which necessitates a full import.
Switching between loaded models will cause the different panes of the Model Browser to update as needed, with the Configuration Pane dynamically appearing and disappearing based on the tab which is currently active. If you reorganize the tabs so that you can see multiple models at once (for example by dragging a tab so that you have two side by side), the Model Browser will reflect the state of the active tab, of which there can only be one at any give time, and is the last tab you have interacted with.
The Property Pane is used to inspect the properties for the selected component. The type of properties which will be available depends on whether the model was loaded through Exchange, and whether an Exchange model was imported with B-rep. In order to obtain the largest set of properties for an Exchange model, it is necessary to import it with B-rep.
The Property Pane is divided into four sections, explained below:
1. File properties
File properties include the total load time, broken down into multiple stages. The number and type of stages shown varies, based on whether the model was imported with Exchange or not. In the case of a file imported with Exchange, these stages are: import and tessellation, creating graphics database, first update time, and total load time. Import and Tessellation represents the time spent in the Exchange importer during which data is queried from Exchange. This time is mostly affected by changes in HOOPS Exchange. Creating Graphics Database represents the time spent in the Exchange importer building the scene graph. This time is mostly affected by optimizations in the Exchange importer. First Update Time represents the time spent by %HPS to populate display lists, create a static model and issuing the first update. This time is mostly affected by optimization in the core code. Total Load Time is a sum of the previous timers. In the case of an HSF, STL or OBJ file, the first two timers are replaced by a single one, called Import Time. For Exchange files, this section also contains the units used in the file, and the import log. In order to see the import log, the user needs to click on the Log property cell. This will cause a separate window to pop up, displaying the import log HPS received from Exchange. At this point the user can switch between the Full or the Summary report, and save them to a text file if desired.
2. General properties
General Properties include geometric properties related to the face or edge which was selected. The property displayed change based on the type of component which is selected. The 'Net Material' subsection is populated from data obtained from the scene graph. All the other properties are populated by querying Exchange directly. Some properties, like 'No. of Triangles' and 'No. of Co-Edges', which can be time intensive to calculate, are cached into the scene graph, so that repeated requests for properties from the same components should be faster than the original query. In some cases, some properties are only available when the model is imported with BRep. If this is the case, the value of a property will clearly state so. When selecting an Edge, the properties shown include its length, and the properties of its Co-Edges, if available. Selecting a Face, shows its area, the number of triangles and the number of edges used to draw it. Additionally data for its underlying surface and its material information are shown. Selecting a Body, shows its surface area, volume and center of gravity. The number of edges, faces and triangles making up the Body is shown, together with its material info. If the Body is affected by transformations other than the Identity matrix, those transformations can be explored from the 'Local Transformation' and 'Net Transformation' sub-properties. When clicking on their respective buttons, a separate dialog opens allowing the user to inspect the relevant matrix.
The Metadata section is a list of all the metadata (or attributes) associated with the selected component. Some metadata may be created with subsections to improve legibility.
4. PMI Properties
The PMI section provides the semantic meaning of the selected PMI. When the selected PMI refers to one or more topological components, the General Property section is populated with the properties for the first referenced item.
Isolating and Hiding Geometry
Geometry can be isolated or hidden in two ways:
- Through the context menu on the Model Browser (right click on an item)
- Through the context menu on the main 3D window (right click on the geometry and choose isolate, or right click anywhere and choose isolate to isolate the currently selected geometry).
Once something is isolated or hidden, the performance will usually suffer from a downgrade. It is important to track the isolated performance over different releases of the HOOPS Demonstration Viewer.
Once an object has been isolated or hidden, it should still be selectable, while everything else should be non selectable and invisible. The camera should smoothly change to fit the remaining geometry.
There are two ways to undo an Isolate or Hide operation:
- Right click on the main 3D window and choose 'Show All'
- Right click on a hidden Model Browser item and choose 'Show'
Pressing 'H' on the keyboard will turn the geometry under the mouse pointer transparent, and change its line color to white. This will also make the hidden geometry non selectable, so that it is possible to select THROUGH an object that has been hidden by pressing H.
Note that it is not possible to use this functionality while in isolate mode.
It is possible to hide multiple pieces of geometry at the same time through this functionality. All the geometry which has been hidden through pressing H will become visible again upon clicking on the background window.
A file export operation can be initiated by pressing CTRL+S or by pressing File/Export. Once one of those two actions has been carried out, the following dialog will appear:
The file name is automatically populated based on the name of the model you are trying to export. Its extension changes automatically if you select a different export type.
If the user checks the "Show Export Options" check box, and then clicks Save, a dialog allowing the user to specify export options for the file that was selected will appear. Clicking Save without checking "Show Export Options" will export the selected file with the export options which were specified last (of the default ones, if they were never specified).
This is the Export Options dialog:
Once a successful export has been completed, the following fields are saved to the preference files, and will be remembered on subsequent export operations, even between different runs of the applications: the type of exports, the export options, the folder in which you saved your last export.
When exporting 3D PDFs, if the user decides to include a View Carousel into the file, all the views related to the models will be present in that carousel. If the model has fewer than 6 views, 7 default views will be automatically generated by the HOOPS Demo Viewer and included into the 3D PDF file.
Once an export operation starts, it cannot be canceled by the user.
This is a breakdown of the functions exposed through the Ribbon, and their description, left to right. These settings are handled on a per-tab basis.
|Axis Triad||Toggles axis triad on and off. ON by default.|
|Nav Cube||Toggles navigation cube on and off. ON by default.|
|Home||Smoothly activates the default view for Exchange files. For non-Exchange files it zooms to extent .|
|Model Browser||Toggles visibility of the Model Browser panes on and off. ON by default.|
|Properties||Toggles visibility of the Properties pane on and off. ON by default.|
|Rendering Modes||Sets the rendering mode. Choices are "shaded", "shaded with lines", "tessellated", "hidden line", and "wireframe".|
|Window Background||Changes the window background color. This setting applies to the current tab and to all the tabs which will be then opened. The color setting is saved to the preference file, and will be restored to your last choice the next time you run the application. Clicking on the bottom part of the button allows the user to choose from a color palette or to revert to the default color.|
|Orthographic/Perspective Camera||Changes the camera projection. The text of the button represents the current camera projection. By default an orthographic projection is used, except for IFC files, which are loaded with a perspective camera.|
|Operators||Allows you to choose the current operator. Default is "Orbit", but you may also choose from "Zoom Area", "Turntable", "Fly", "Zoom Fit", and "Point".|
|Selection Mode||Switches between face selection, edge selection or face+edge selection. Defaults to face+edge selection.|
|Markup||The user can use this button to choose one of four types of markup: freehand, circles, rectangles or text. Markups are collected into layers and accessible from the model browser. Markups will disappear once the camera position changes, and can be activated again through the model browser.|
|Measurements||Measurements are available by choosing choose one of four types of measurement operations: length, point to point, feature to feature and angle. All measurements are available to files imported with B-rep data. Only point-to-point to measurement is available for files imported through Exchange, but without B-rep data. All other files do not have access to measurements. Measurements are collected in the model browser, where they can be individually hidden, shown or deleted. It is also possible to hide or show all measurements at once from the Model Browser.|
|* Undo||Measurements and markups can be undone while they are being inserted by pressing ESCAPE. Pressing ESCAPE while not inserting a measurement or a markup will delete the markup or measurement you have inserted last. For the purpose of the undo operation, only markups in the active layer are taken into consideration.|
Rendering modes explanations
Shaded: Sets the rendering mode to Phong, turns silhouette edges off. If the loaded model is an IFC model, it turns off hard edges and perimeter edges, and turns line visibility on.
Shaded With Lines: Sets the rendering mode to Phong With Lines, turns silhouette edges off. For IFC models it turns hard edges and perimeter edges on.
Tessellated: Sets the rendering mode to Flat, turns silhouette edges off. Turns edge visibility ON. For IFC models it turns hard edges and perimeter edges on.
Hidden Line: Sets the rendering mode to Fast Hidden Line. Turns edge visibility OFF, and silhouette edges ON. If fixed frame rate is enabled, it disables it and prevents the user from enabling it until when the rendering mode is changed. For IFC models it turns hard edges and perimeter edges on.
Wireframe: Sets the rendering mode to Wireframe, turns silhouette edges off. Turns edge and face visibility OFF. For IFC models it turns hard edges and perimeter edges on.
Zoom Area: Click and drag the mouse to perform a zoom based on that area.
Turntable: The turntable operator is an operator which allows the user to orbit the camera along a specific axis. This operator works for both mouse- and touch-driven devices.
Left button pressed and move: Orbit camera around z-axis
Mouse wheel: Orbit camera around y-axis
Left click + Control: Selects click location as rotation center
Touch down and move: Orbit camera around z-axis
Two finger touch and move: Orbit camera around y-axis
Double Tap: Selects click location as rotation center
Fly: The fly operator is an operator which allows the user to accurately move the camera around the scene. This operator works for both mouse- and touch-driven devices.Mouse-Driven Devices
W: Move camera position and target forward
A: Pan camera left
S: Move camera position and target forward
D: Pan camera right
C: Pan camera down
Space: Pan camera up
Q: Roll camera left
E: Roll camera right
Right-button down and move: Rotate camera in place
Shift: Walk at double the speed while pressed
Ctrl: Walk at half the speed while pressed
Mouse Wheel: Increase / Decrease step length
Shift + Mouse Wheel: Increase / Decrease field of view
Touch -left side of screen: Pans camera in left or right, moves camera forward or back
Touch -right side of screen: Rotates camera in place
Two-finger touch -right side of screen: Pans camera up or down, rolls camera left or right. The movement speed increases as the user drags his fingers away from the initial touch position.
Zoom Fit: Zoom fit operator.
Point: Custom operator which allows the user to both select and area select.
Visual Effects Ribbon
|Bloom||Toggles the bloom effect on/off. OFF by default.|
|Simple Shadow||Toggles simple shadows on/off. OFF by default|
|Shadow Maps||Toggles shadow maps on/off. OFF by default. When enabled, the light in the scene is deleted and replaced with three fixed lights of smaller intensity. When shadow maps are enabled the lights do not follow the camera. Disabling shadow maps deletes the three static lights and reintroduces the previous light, which follows the camera.|
|Reflection||Toggles the reflection plane on/off. OFF by default.|
|Ambient Occlusion||Toggles ambient occlusion. OFF by default.|
|Silhouette Edges||Toggles silhouette edges on/off. OFF by default. Silhouette Edges are activated automatically whenever the user switches to Hidden Line rendering mode. Since this is done automatically the button on the ribbon does not change states. This automatic action is reverted when the user switches from Hidden Line to a different rendering option.|
|Virtual Reality||Enables users to view the model in a VR headset. Users can walk around the model, rotate and move the model around, scale the model, and select/isolate/hide parts.|
Viewing a Model in VR
Users will need to install Steam and SteamVR before using the VR mode in the HDV.
- First, install the Steam application from: https://store.steampowered.com
- Once Steam has been installed, run the application. In the top menu, select Library, go to VR and select "Install SteamVR" and install it on your system.
Currently the HDV supports the following headsets:
- Oculus Rift
- HTC Vive
For all headsets, the Demo Viewer requires two controllers to be connected at all times in order to interact with the model. When the controllers are not connected, you can still view the model in Virtual Reality, but you will not be able to interact with the model.
To enable VR you'll need to have a model loaded in the HDV and a supported VR headset plugged into your computer. Click the Virtual Reality button to enable VR.
The following instructions on how to use the controllers will also be provided in the app when starting Virtual Reality mode:
Holding the grip button down and moving the controller will cause the model to move (orbit and translate) matching the controller movement.
When parts of the model are selected, a context menu will appear around the track pad or joystick of the left controller. Pressing the trackpad (or tilting the joystick) in the direction of the desired context menu item will activate it.
Pressing the trigger will select the part the right controller is pointing to. The name of the selected part will be shown. Holding down the grip button, together with the left button, will scale as you move the two controllers together or apart.
While in Virtual Reality mode the Desktop window of the HDV will show a preview of what the user's left and right eyes are seeing inside the Virtual Reality headset.
The regular desktop buttons and general mouse-interactivity with the application are suspended while in Virtual Reality mode.
The following are known limitations:
- Hide / Isolate operations, highlights, cutting planes and visual effects will not carry over from Desktop Mode to Virtual Reality Mode
- Some content, such as non-transformable text and patterned lines does not look correct in Virtual Reality
Cutting Planes Ribbon
|Cutting Plane 1||Inserts a cutting plane with a normal along the indicated axis.|
|Cutting Plane 2||Inserts a cutting plane with a normal along the indicated axis.|
|Cutting Plane 3||Inserts a cutting plane with a normal along the indicated axis.|
|Toggle Cutting Section||Cutting Section If OFF, when clicked it collects the active cutting planes into a single cutting sections. If ON, when clicked it splits the current cutting section into individual cutting planes. By default planes are not collected into a cutting section.|
|Toggle Visibility||Toggles the visibility of the geometry representing the planes on/off. ON by default.|
NOTE: The possible choices for cutting plane axis are: X, Y, Z, and From Face. Selecting 'From Face' and then activating the cutting plane changes the mode of the application. At this point moving the mouse on the scene will display an indicator of where the place will be positioned. Move the mouse pointer to the desired position and left-click to position the cutting plane.
|Fixed Frame Rate||Toggles Fixed Frame Rate mode on/off. OFF by default. It is not possible to turn fixed frame rate on while in the Hidden Line rendering mode. The frame rate target can be set through the slider once Fixed Frame Rate mode has been activated. The slider can range is [0-30], with 0 disabling Fixed Frame Rate mode. While Fixed Frame Rate is active, any transparent geometry is rendered using screendoor while the camera is moved. Moving to and from Fixed Frame Rate will cause the static model to be regenerated. A dialog appears during the regeneration, since this operation can take up noticeable time with large models.|
|Culling Options||This sections allows the user to change the default culling options.|
|Transparency Layers||This sections allows the user to change how many transparency layers are used. Defaults to 3.|
HDV 2018 SP2
HOOPS Demo Viewer 2018 SP2 is a bug-fix release only.
HDV 2018 SP1
Virtual Reality Mode is now available in the Visual Effects ribbon tab. When Virtual Reality mode is enabled, you can interact with the model using a VR headset. See the documentation for more information.
Visibility settings have been changed for files imported via HOOPS Exchange: The HOOPS Demo Viewer now uses HPS::Component::Visibility::PreserveAll to preserve the visibility settings for all components in the subtree under the ComponentPath specified by an Isolate/Show/Hide command, regardless of how the visibility was set. Please see the HPS Programming Guide for specific information on this setting.
Feature Trees are now supported for CatiaV5, Unigraphics, and ProE (Creo) files. The Feature Tree will be visible in the Model Browser, where you'll be able to inspect the CAD features used to create the 3D model. Please see the Import Options sub-section in the Opening Files instructions for more information.
HDV 2017 SP2
Important note: If you have older versions of the HOOPS Demo Viewers and Tetra products currently installed on your machine, the HOOPS Demo Viewer 2017 SP2 installer may uninstall the Tetra license manager from your machine. You'll have to reinstall the Tetra license manager to fix this.
- Relative Orbit. It's now possible to orbit around the mouse cursor. Please see the multi-function operator section for more information.
- Panning can no longer be activated by pressing the middle mouse button or by pressing both the left and right mouse buttons at the same time. Please see the multi-function operator section for more information.
HDV 2017 SP1
- Users can now export 3D PDFs containing a Part List or a View/PMI table. These options are available for CAD files only. From the Export dialog, click the Show Export Options checkbox; in the Export Options dialog under Advanced Features, click Add Part List or View/PMI table.
- HTML Export is now available.
- Users can now define sizes when exporting to 2D image formats.
- File exports to the JT format are now JT version 9.5.
- Parasolid XT export is now available for the licensed version of HOOPS Demo Viewer.
- When an HSF file is loaded, handles for translation and rotation will appear when geometry is double-clicked.
- Multi-process import now available.When importing a file in the HDV or PDV, choose "Show Import Options". In the "General" tab, you will be able to set the number of processes to be used for that import.
- Improvements in the appearance of the Reflection Pane.
- Improvements to Selection performance.
- Support for 3MF export.
- Support for SAT export for all users.
- For non-B-rep data, JT export is now available.
- Parasolid export no longer available.
HDV 2016 SP2
- STEP AP 242 Export is now available.
- Eye Dome lighting is automatically enabled if the loaded file is a point cloud file (XYZ, PTS or PTX).
- PMI is automatically flipped to be readable regardless of which direction you view it from.
- You can now delete components from the Model Tree.
- The Sew import option is exposed for all geometry-based formats.
- All of the options available in the HOOPS Exchange A3DCopyAndAdaptBrep have been exposed as import options in the Conversion tab of the import option dialog.
- To simplify the UI, we have removed all the options for controlling Visual Effects and used reasonable defaults for all.
- To help us focus our engineering efforts and determine our customers' needs, the software now includes optional tracking software that allows us to monitor which features our customers like to use. This data is collected anonymously.
- New sample files were added to the distribution which demonstrate our point cloud support and our material library.
HDV 2016 SP1
- Point cloud files are now supported. Users can now load files of the following formats: XYZ, PTS, PTX.
- Added the ability to load multiple models into the same view by using the Add menu item. CAD models can be added to other CAD models, either at a specific product occurrence, or at the top of the model tree. Non-CAD models can be added to other non-CAD models or to CAD models, but can only be added at the top of the model tree.
- Added the ability to set PDF security options during export.
- In model properties, added column for number of parts.
- Added support for incremental load. Users can incrementally load SolidWorks, Creo (Pro/E), CATIA V5, and NX (Unigraphics) assemblies. This allows users to load only the structure of an assembly initially, and then selectively load specific parts or subassemblies via the model browser.
- HDV will now generate posters by default when exporting to 3D PDF.
- Added a new tab for IGES files to expose sewing tolerance.
- Improved hidden line rendering.
- Expanded import/export options. Users now have access to more options for importing Inventor, ProE, and STEP files. More options have also been added when exporting STEP files. Additionally, several options have been renamed to be more intuitive.
- Users who only have a trial license can now save to any file types except for Parasolid and ACIS.
- Markups are now available. Users can insert markup in the scene. Available markup types are text, circles, rectangles, and freehand markup. Markups are automatically collected in layers, and are available from the model browser, where they can be individually toggled or deleted.
- Measurements are now available. Users can insert measurements in the scene. Point to point measurements are always available. Models imported with BRep data are also allowed to measure the length of edges, the length of radii, the shortest distance between planar faces and holes, and the angle between planar faces. Measurements are automatically collected in the model browser, where they can be individually hidden, deleted or shown. Measurements are also automatically exported when a user performs a 3D PDF export – a dedicated measurement view will be created, and the measurements will be available for inspection through the 3D PDF Model Browser.
- Redesigned GUI. The ribbon has been redesigned, collapsing several icons in drop down buttons to reduce clutter, and incorporating new icons and a new color palette to improve the look of the application.
- Import and Export file dialogs have been standardized to allow users the versatility and familiarity of standard Windows dialogs, while still allowing them to access format specific options.
- Improved ability to respond to customer feedback. This version of the HDV includes new features which will help us solve any problem customers might encounter. These new features include automatically generated crash dumps, installer logs, versioning, and improved developer tools embedded within the application.
- Miscellaneous improvements
- Some actions are now undoable by pressing the ESC button. The currently supported actions are: loading a file, inserting a markup and inserting a measurement.
- Much improved installer, outfitted with the latest version of the Nimble License Manager will make sure that the HOOPS Demo Viewer plays nice with Tetra 4D products.
- Code signing has been implemented
- Added VRML export
- Bug fixes and performance improvements. The new version of the HDV contains a large number of bug fixes, as well as the improved stability and functionalities of the updated versions of Visualize, Exchange and Publish it uses. Some of the areas we focused on specifically are:
- Improved presentation and accuracy of model physical properties
- Improved handling of PMI properties and drawing of PMI text
- Improved performance when selecting or highlighting a model
- Improved presentation for high-DPI screens