Thread Safety
The ParticleDatasetReader and PtfxDatasetWriter
classes are internally synchronized with a mutex, making them safe to call from multiple threads concurrently. Common
multi-threaded patterns include:
- Reading frames on a background thread while the main thread renders
- Calling
preloadFrames()from a background thread - Writing frames from a producer thread while another thread continues simulation
Note
ParticleModel itself must be accessed from the rendering thread (or with
external synchronization), as it interacts with OpenGL state. Only the reader and writer are thread-safe
internally.