TextureMinFilter

cee.TextureMinFilter

Specifies the minifying filtering used when doing the texture mapping.

Enumeration Members

cee.TextureMinFilter.LINEAR
LINEAR: 1

Linear filtering on the base MipMap level. (Default magnification filter in OpenGL). Texture will look blurry when zoomed into.

cee.TextureMinFilter.LINEAR_MIPMAP_LINEAR
LINEAR_MIPMAP_LINEAR: 5

Perform linear interpolation between MipMap levels and perform linear filtering (trilinear mipmapping).

cee.TextureMinFilter.LINEAR_MIPMAP_NEAREST
LINEAR_MIPMAP_NEAREST: 4

Selects nearest MipMap level and performs linear filtering.

cee.TextureMinFilter.NEAREST
NEAREST: 0

Nearest neighbor filtering on the base MipMap level. Texture will look blocky when zoom into.

cee.TextureMinFilter.NEAREST_MIPMAP_LINEAR
NEAREST_MIPMAP_LINEAR: 3

Perform linear interpolation between MipMap levels and perform nearest neighbor filtering. (Default minifying filter in OpenGL).

cee.TextureMinFilter.NEAREST_MIPMAP_NEAREST
NEAREST_MIPMAP_NEAREST: 2

Selects nearest MipMap level and performs nearest neighbor filtering.