TextureMinFilter
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cee.TextureMinFilter Specifies the minifying filtering used when doing the texture mapping.
Index
Enumeration Members
Enumeration Members
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cee.TextureMinFilter.LINEAR - LINEAR: 1
Linear filtering on the base MipMap level. (Default magnification filter in OpenGL). Texture will look blurry when zoomed into.
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cee.TextureMinFilter.LINEAR_MIPMAP_LINEAR - LINEAR_MIPMAP_LINEAR: 5
Perform linear interpolation between MipMap levels and perform linear filtering (trilinear mipmapping).
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cee.TextureMinFilter.LINEAR_MIPMAP_NEAREST - LINEAR_MIPMAP_NEAREST: 4
Selects nearest MipMap level and performs linear filtering.
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cee.TextureMinFilter.NEAREST - NEAREST: 0
Nearest neighbor filtering on the base MipMap level. Texture will look blocky when zoom into.
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cee.TextureMinFilter.NEAREST_MIPMAP_LINEAR - NEAREST_MIPMAP_LINEAR: 3
Perform linear interpolation between MipMap levels and perform nearest neighbor filtering. (Default minifying filter in OpenGL).
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cee.TextureMinFilter.NEAREST_MIPMAP_NEAREST - NEAREST_MIPMAP_NEAREST: 2
Selects nearest MipMap level and performs nearest neighbor filtering.