VertexShaderKey
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class
VertexShaderKey: public HPS::ShaderKey The VertexShaderKey class contains objects for importing vertex shader source files and enumerations for shaders in Visualize.
Public Functions
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inline virtual HPS::Type
ObjectType() const This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object).
Returns: The declared type of the object in question, which may differ from the true, underlying type.
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VertexShaderKey &
operator=(VertexShaderKey &&in_that) The move assignment operator transfers the underlying impl of the rvalue reference to this VertexShaderKey thereby avoiding a copy.
Parameters: in_that – An rvalue reference to a VertexShaderKey to take the impl from. Returns: A reference to this VertexShaderKey.
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VertexShaderKey &
operator=(VertexShaderKey const &in_that) Associate this VertexShaderKey with the same underlying impl as the source VertexShaderKey.
Parameters: in_that – The source VertexShaderKey for the assignment. Returns: A reference to this VertexShaderKey.
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void
Set(VertexShaderKit const &in_kit) Redefine the shader for this VertexShaderKey.
Parameters: in_kit – The new shader for this VertexShaderKey.
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void
Show(VertexShaderKit &out_kit) const Shows the shader for this VertexShaderKey.
Parameters: out_kit – The shader for this VertexShaderKey.
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VertexShaderKey() The default constructor creates an uninitialized VertexShaderKey object. The Type() function will return Type::None.
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VertexShaderKey(Key const &in_that) This constructor creates a VertexShaderKey object that shares the underlying smart-pointer of the source Key. The copy will only be successful if the source key is really a type of vertex shader definition. Otherwise the copy will fail and the resulting VertexShaderKey will be invalid.
Parameters: in_that – The source Key to copy.
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VertexShaderKey(VertexShaderKey &&in_that) The move constructor creates a VertexShaderKey by transferring the underlying impl of the rvalue reference to this VertexShaderKey thereby avoiding a copy and allocation.
Parameters: in_that – An rvalue reference to a VertexShaderKey to take the impl from.
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VertexShaderKey(VertexShaderKey const &in_that) The copy constructor creates a VertexShaderKey object that shares the underlying smart-pointer of the source VertexShaderKey.
Parameters: in_that – The source VertexShaderKey to copy.
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~VertexShaderKey()
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inline virtual HPS::Type