VisualEffectsKit
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class
HPS.VisualEffectsKit: HPS.Kit Public Functions
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override void
Dispose()
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override bool
Empty()
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bool
Equals(HPS.VisualEffectsKit in_kit)
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override bool
Equals(Object obj)
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override int
GetHashCode()
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override HPS.Type
ObjectType()
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void
Set(HPS.VisualEffectsKit in_kit)
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HPS.VisualEffectsKit
SetAmbientOcclusionEnabled(bool in_state)
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HPS.VisualEffectsKit
SetBloomEnabled(bool in_state)
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HPS.VisualEffectsKit
SetDepthOfFieldEnabled(bool in_state)
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HPS.VisualEffectsKit
SetEyeDomeLightingBackColor(bool in_state)
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HPS.VisualEffectsKit
SetEyeDomeLightingBackColor(bool in_state, HPS.RGBColor in_color)
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HPS.VisualEffectsKit
SetEyeDomeLightingBackColor(HPS.RGBColor in_color)
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HPS.VisualEffectsKit
SetEyeDomeLightingEnabled(bool in_state)
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HPS.VisualEffectsKit
SetLinesAntiAliasing(bool in_state)
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HPS.VisualEffectsKit
SetPostProcessEffectsEnabled(bool in_state)
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HPS.VisualEffectsKit
SetScreenAntiAliasing(bool in_state)
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HPS.VisualEffectsKit
SetShadowMaps(bool in_state)
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HPS.VisualEffectsKit
SetShadowMaps(bool in_state, uint in_samples)
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HPS.VisualEffectsKit
SetShadowMaps(bool in_state, uint in_samples, uint in_resolution)
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HPS.VisualEffectsKit
SetShadowMaps(bool in_state, uint in_samples, uint in_resolution, bool in_view_dependent)
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HPS.VisualEffectsKit
SetShadowMaps(bool in_state, uint in_samples, uint in_resolution, bool in_view_dependent, bool in_jitter)
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HPS.VisualEffectsKit
SetShadowMaps(uint in_samples, uint in_resolution, bool in_view_dependent, bool in_jitter)
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HPS.VisualEffectsKit
SetSilhouetteEdgesEnabled(bool in_state)
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HPS.VisualEffectsKit
SetSimpleReflection(bool in_state)
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HPS.VisualEffectsKit
SetSimpleReflection(bool in_state, float in_opacity)
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HPS.VisualEffectsKit
SetSimpleReflection(bool in_state, float in_opacity, uint in_blurring)
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HPS.VisualEffectsKit
SetSimpleReflection(bool in_state, float in_opacity, uint in_blurring, bool in_fading)
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HPS.VisualEffectsKit
SetSimpleReflection(bool in_state, float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance)
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HPS.VisualEffectsKit
SetSimpleReflection(bool in_state, float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance, float in_attenuation_far_distance)
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HPS.VisualEffectsKit
SetSimpleReflection(float in_opacity, uint in_blurring, bool in_fading, float in_attenuation_near_distance, float in_attenuation_far_distance)
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HPS.VisualEffectsKit
SetSimpleReflectionPlane()
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HPS.VisualEffectsKit
SetSimpleReflectionPlane(HPS.Plane in_projected_onto)
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HPS.VisualEffectsKit
SetSimpleReflectionVisibility(HPS.VisibilityKit in_reflected_types)
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HPS.VisualEffectsKit
SetSimpleShadow(bool in_state)
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HPS.VisualEffectsKit
SetSimpleShadow(bool in_state, uint in_resolution)
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HPS.VisualEffectsKit
SetSimpleShadow(bool in_state, uint in_resolution, uint in_blurring)
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HPS.VisualEffectsKit
SetSimpleShadow(bool in_state, uint in_resolution, uint in_blurring, bool in_ignore_transparency)
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HPS.VisualEffectsKit
SetSimpleShadow(uint in_resolution, uint in_blurring, bool in_ignore_transparency)
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HPS.VisualEffectsKit
SetSimpleShadowColor()
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HPS.VisualEffectsKit
SetSimpleShadowColor(HPS.RGBAColor in_color)
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HPS.VisualEffectsKit
SetSimpleShadowLightDirection()
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HPS.VisualEffectsKit
SetSimpleShadowLightDirection(HPS.Vector in_direction)
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HPS.VisualEffectsKit
SetSimpleShadowPlane()
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HPS.VisualEffectsKit
SetSimpleShadowPlane(HPS.Plane in_projected_onto)
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HPS.VisualEffectsKit
SetTextAntiAliasing(bool in_state)
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void
Show(out HPS.VisualEffectsKit out_kit)
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bool
ShowAmbientOcclusionEnabled(out bool out_state)
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bool
ShowBloomEnabled(out bool out_state)
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bool
ShowDepthOfFieldEnabled(out bool out_state)
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bool
ShowEyeDomeLightingBackColor(out bool out_state, out HPS.RGBColor out_color)
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bool
ShowEyeDomeLightingEnabled(out bool out_state)
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bool
ShowLinesAntiAliasing(out bool out_state)
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bool
ShowPostProcessEffectsEnabled(out bool out_state)
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bool
ShowScreenAntiAliasing(out bool out_state)
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bool
ShowShadowMaps(out bool out_state, out uint out_samples, out uint out_resolution, out bool out_view_dependent, out bool out_jitter)
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bool
ShowSilhouetteEdgesEnabled(out bool out_state)
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bool
ShowSimpleReflection(out bool out_state, out float out_opacity, out uint out_blurring, out bool out_fading, out float out_attenuation_near_distance, out float out_attenuation_far_distance)
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bool
ShowSimpleReflectionVisibility(out HPS.VisibilityKit out_reflected_types)
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bool
ShowSimpleShadow(out bool out_state, out uint out_resolution, out uint out_blurring, out bool out_ignore_transparency)
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bool
ShowSimpleShadowColor(out HPS.RGBAColor out_color)
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bool
ShowSimpleShadowLightDirection(out HPS.Vector out_direction)
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bool
ShowTextAntiAliasing(out bool out_state)
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HPS.VisualEffectsKit
UnsetAmbientOcclusionEnabled()
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HPS.VisualEffectsKit
UnsetBloomEnabled()
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HPS.VisualEffectsKit
UnsetDepthOfFieldEnabled()
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HPS.VisualEffectsKit
UnsetEverything()
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HPS.VisualEffectsKit
UnsetEyeDomeLightingBackColor()
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HPS.VisualEffectsKit
UnsetEyeDomeLightingEnabled()
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HPS.VisualEffectsKit
UnsetLinesAntiAliasing()
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HPS.VisualEffectsKit
UnsetPostProcessEffectsEnabled()
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HPS.VisualEffectsKit
UnsetScreenAntiAliasing()
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HPS.VisualEffectsKit
UnsetShadowMaps()
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HPS.VisualEffectsKit
UnsetSilhouetteEdgesEnabled()
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HPS.VisualEffectsKit
UnsetSimpleReflection()
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HPS.VisualEffectsKit
UnsetSimpleReflectionPlane()
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HPS.VisualEffectsKit
UnsetSimpleReflectionVisibility()
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HPS.VisualEffectsKit
UnsetSimpleShadow()
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HPS.VisualEffectsKit
UnsetSimpleShadowColor()
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HPS.VisualEffectsKit
UnsetSimpleShadowLightDirection()
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HPS.VisualEffectsKit
UnsetSimpleShadowPlane()
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HPS.VisualEffectsKit
UnsetTextAntiAliasing()
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VisualEffectsKit()
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VisualEffectsKit(HPS.VisualEffectsKit in_kit)
Public Static Functions
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HPS.VisualEffectsKit
GetDefault()
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bool
operator!=(HPS.VisualEffectsKit a, HPS.VisualEffectsKit b)
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bool
operator==(HPS.VisualEffectsKit a, HPS.VisualEffectsKit b)
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override void