PartVectors
- class cee.usg.PartVectors()
 Vector result for one part.
The vector result is a 3d result (x,y,z) for each result position in part. Per node, per element and per element node mapping is supported.
The PartVectors class is immutable.
Constructors
Accessors
Methods
Constructors
constructor
- cee.usg.PartVectors.constructor(resultMapping, vectorsArr)
 Create a vector result for one part/mesh
- Arguments
 resultMapping (
cee.usg.ResultMapping) –vectorsArr (
ArrayLike[number]) –
- Return type
 cee.usg.PartVectors
The array must contain x,y,z values for each result.
Accessors
- cee.usg.PartVectors.resultMapping
 The result mapping of this vector result
- cee.usg.PartVectors.vectorArray
 The readonly array containing the vector result defined in this object
Methods
getVectorLengthRange
- cee.usg.PartVectors.getVectorLengthRange()
 The range (min/max) of the vector lengths in this result
- Return type
 cee.Range