A3DGraphTextureApplicationData
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struct
A3DGraphTextureApplicationData TextureApplicationData structure.
2.0The UV Coordinates Index defines which UV coordinates to consider in an
A3DTess3DDatastructure. The material index should correspond to a material stored in global data. This material defines the basic material parameters of the texture. The texture definition index must correspond to a texture definition stored in global data.
Variables
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A3DUns32
A3DGraphTextureApplicationData.m_uiMaterialIndex -
Associated
A3DGraphMaterialDatain global data (A3DGlobalData) materials.
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A3DUns32
A3DGraphTextureApplicationData.m_uiTextureDefinitionIndex -
Texture definition index (Texture Definition).
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A3DInt32
A3DGraphTextureApplicationData.m_iUVCoordinatesIndex -
The set of UV coordinates to consider on the
A3DTess3DData.
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A3DBool
A3DGraphTextureApplicationData.m_bHasPeriodJump -
Indicates if there is a period jump to manage.
If so, m_sSurfaceDomainCenterUV is defined.
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A3DVector2dData
A3DGraphTextureApplicationData.m_sSurfaceDomainCenterUV -
UV coordinates of surface domain center in case of period jump to manage.
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A3DUns32
A3DGraphTextureApplicationData.m_uiNextTextureApplicationIndex -
Index in global data materials of the optional next texture unit.
A3D_DEFAULT_MATERIAL_INDEX= no other texture.