Tessellation Module

Creates and accesses tessellation entities.

This module describes how to access and encode tessellation for a variety of entities. It also provides information about tessellations, associated textures, and markup representations.

Usage

Tessellation entities can appear in the pTessBase member of all types of representation items, except A3DRiCoordinateSystem and A3DRiPointSet.

If your application parses PRC content, you must develop dedicated functions to parse the base tessellation data and to parse each type of tessellation entity. The following sample code demonstrates the following basic steps:

  1. Use the A3DTessBaseGet() function to get the tessellation base data.
  2. Use the A3DEntityGetType() function to determine the specific tessellation type.
  3. Invoke a custom function to parse the entity contents.

Sample code

:c:type:`~A3DTess3D`



:c:type:`~A3DTess3DWire`



:c:type:`~A3DTessMarkup`

Topics