Tessellation for Markups
Tessellation for markups.
Entity type is kA3DTypeTessMarkup.
The tessellation uses two arrays: one for the codes and another for the coordinates. The codes array describes the type of contents in tessellation (the entities). The coordinates array contains point coordinates and other floating point values used by the entities. The coordinates array is specified in the A3DTessBaseData structure.
Each entity occupies at least two codes. The first code contains the entity type and the number of specific codes. The second code contains the number of doubles (coordinates) for the entity. The doubles (coordinates) are in the coordinates array of the A3DTessBaseData structure.
Returns
A3D_SUCCESSon success, or an error code on failure
Topics
- Bitmasks for A3DTessMarkupData tessellation
- Extra data types for A3DTessMarkupData tessellation
- Bitmasks for markup options
- Masks for encoding font keys
Structures
Functions