Fonts
When creating a markup tessellation that uses specific fonts, store fonts with font keys (A3DFontKeyData) by invoking the A3DGlobalFontKeyCreate() function.
When parsing a markup tessellation that uses specific fonts, use the A3DGlobalFontKeyGet() function to obtain fonts information from font keys (A3DFontKeyData).
Returns
A3D_SUCCESSon success, or an error code on failure
Structures
Enumerations
Functions
A3DGlobalFontKeyGet()A3DGlobalFontTextBoxGet()A3DGlobalFontTextBoxAndScaleGet()A3DGlobalFontKeyCreate()A3DGlobalFontTextTessellationGet()