Fonts

When creating a markup tessellation that uses specific fonts, store fonts with font keys (A3DFontKeyData) by invoking the A3DGlobalFontKeyCreate() function.

When parsing a markup tessellation that uses specific fonts, use the A3DGlobalFontKeyGet() function to obtain fonts information from font keys (A3DFontKeyData).

Returns

A3D_SUCCESS on success, or an error code on failure

Structures

Enumerations

Functions