A3DGraphTextureDefinitionData
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struct
A3DGraphTextureDefinitionData TextureDefinitionData structure.
2.0The picture index refers to a picture in the picture array of the global data.
The
m_ucTextureDimensionmember represents the dimension of the image. Possible values are 1, 2 or 3 (1 and 3 are reserved for future use)The
m_uiMappingAttributesmember is a bitmask that defines the procedure to apply the texture (see Texture Mapping Attribute). This information can be completed with additional information such as intensity and involved color/alpha components.The
m_pdMappingAttributesIntensitymember is an array of values that specify texture intensity values. Each of these members can be set to 0 or to the number of procedures deduced from the texture mapping attributes. If 0, intensity is set to 1. Otherwise, values should be in the range [0.0,1.0] and correspond to each non-zero bit of texture mapping attributes respectively. Same for the texture mapping attributes components, for which the default value iskA3DTextureMappingComponentsRgba(Texture Mapping Attribute Components).Multiple procedures for texture application are reserved for future use. Therefore
A3DGraphTextureDefinitionData::m_pdMappingAttributesIntensityandA3DGraphTextureDefinitionData::m_pucMappingAttributesComponentscan contain at most one element:myGraphTextureDefinition.m_uiMappingAttributes=kA3DTextureMappingDiffuse; //Foreachbitof\refm_uiMappingAttributeswithavalueof1,intensityare1.0bydefault myGraphTextureDefinition.m_uiMappingAttributesIntensitySize=0; //Foreachbitof\refm_uiMappingAttributeswithavalueof1,componentsare\refkA3DTextureMappingComponentsRgbabydefault myGraphTextureDefinition.m_uiMappingAttributesComponentsSize=0;
myGraphTextureDefinition.m_uiMappingAttributes=kA3DTextureMappingDiffuse; myGraphTextureDefinition.m_uiMappingAttributesIntensitySize=1; myGraphTextureDefinition.m_pdMappingAttributesIntensity[0]=1.0; myGraphTextureDefinition.m_uiMappingAttributesComponentsSize=1; myGraphTextureDefinition.m_pucMappingAttributesComponents[0]=kA3DTextureMappingComponentsRgba;
Here is some pseudocode that sets attribute values that are within the current limitation in texture mapping settings: Or:
For information on values for the
m_dAlphaTestReferencemember or them_dAlphaTestReferencemember, see Texture Alpha Test. The latter member is a threshold value for the alpha test, which is used in conjunction with them_dAlphaTestReferencemember.Index
Variables
m_uiPictureIndexm_ucTextureDimensionm_eMappingTypem_eMappingOperatorm_pOperatorTransfom_uiMappingAttributesm_uiMappingAttributesIntensitySizem_pdMappingAttributesIntensitym_uiMappingAttributesComponentsSizem_pucMappingAttributesComponentsm_eTextureFunctionm_dRedm_dGreenm_dBluem_dAlpham_eBlend_src_RGBm_eBlend_dst_RGBm_eBlend_src_Alpham_eBlend_dst_Alpham_ucTextureApplyingModem_eTextureAlphaTestm_dAlphaTestReferencem_eTextureWrappingModeSm_eTextureWrappingModeTm_pTextureTransfo
Variables
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A3DUns32
A3DGraphTextureDefinitionData.m_uiPictureIndex -
Picture index in global data
A3DGlobal.
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A3DUns8
A3DGraphTextureDefinitionData.m_ucTextureDimension -
Dimension of the texture.
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A3DETextureMappingType
A3DGraphTextureDefinitionData.m_eMappingType -
Mapping type.
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A3DETextureMappingOperator
A3DGraphTextureDefinitionData.m_eMappingOperator -
Mapping operator.
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A3DMiscCartesianTransformation *
A3DGraphTextureDefinitionData.m_pOperatorTransfo -
Optional mapping transformation.
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A3DUns32
A3DGraphTextureDefinitionData.m_uiMappingAttributes -
Defines a method to map a texture.
See explanations above.
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A3DUns32
A3DGraphTextureDefinitionData.m_uiMappingAttributesIntensitySize -
The size of
m_pdMappingAttributesIntensity.
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A3DDouble *
A3DGraphTextureDefinitionData.m_pdMappingAttributesIntensity -
Intensities for attributes.
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A3DUns32
A3DGraphTextureDefinitionData.m_uiMappingAttributesComponentsSize -
The size of
m_pucMappingAttributesComponents.
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A3DUns8 *
A3DGraphTextureDefinitionData.m_pucMappingAttributesComponents -
Components for attributes.
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A3DETextureFunction
A3DGraphTextureDefinitionData.m_eTextureFunction -
Defines how to paint a texture on the surface being rendered.
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A3DDouble
A3DGraphTextureDefinitionData.m_dRed -
Reserved for future use.
Blend color component in the range [0.0,1.0].
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A3DDouble
A3DGraphTextureDefinitionData.m_dGreen -
Reserved for future use.
Blend color component in the range [0.0,1.0].
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A3DDouble
A3DGraphTextureDefinitionData.m_dBlue -
Reserved for future use.
Blend color component in the range [0.0,1.0].
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A3DDouble
A3DGraphTextureDefinitionData.m_dAlpha -
Reserved for future use.
Blend alpha component in the range [0.0,1.0].
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A3DETextureBlendParameter
A3DGraphTextureDefinitionData.m_eBlend_src_RGB -
Reserved for future use.
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A3DETextureBlendParameter
A3DGraphTextureDefinitionData.m_eBlend_dst_RGB -
Reserved for future use.
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A3DETextureBlendParameter
A3DGraphTextureDefinitionData.m_eBlend_src_Alpha -
Reserved for future use.
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A3DETextureBlendParameter
A3DGraphTextureDefinitionData.m_eBlend_dst_Alpha -
Reserved for future use.
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A3DUns8
A3DGraphTextureDefinitionData.m_ucTextureApplyingMode -
Defines special applying modes of a texture Texture Applying Mode.
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A3DETextureAlphaTest
A3DGraphTextureDefinitionData.m_eTextureAlphaTest -
Reserved for future use.
Defines how to use Alpha test.
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A3DDouble
A3DGraphTextureDefinitionData.m_dAlphaTestReference -
Threshold value for alpha test; used in conjunction with
m_eTextureAlphaTest.
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A3DETextureWrappingMode
A3DGraphTextureDefinitionData.m_eTextureWrappingModeS -
Repeating mode first direction.
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A3DETextureWrappingMode
A3DGraphTextureDefinitionData.m_eTextureWrappingModeT -
Repeating mode second direction.
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A3DGraphTextureTransformation *
A3DGraphTextureDefinitionData.m_pTextureTransfo -
Optional texture transformation.