A3DTessFaceData
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struct
A3DTessFaceData Structure that describes basic entities of a face in a solid or surface mesh representations.
2.0In the context of solid or surface mesh representations, an entity can be any number of triangles. If more than one, they maybe organized as a fan or strip.
The
m_uiStyleIndexesSizemember has these values:- 0 indicates that there are no graphics (in this case, all graphics are inherited from the owner (parent) of the
A3DTess3DData). - 1 indicates that one graphic is associated with the face.
- Greater than 1 indicates that the number of graphics is linked to the number of entities in the
m_puiSizesTriangulatedmember.
Wireframe representation
The following
A3DTessFaceDatamembers are used to describe a wireframe representation:m_uiStartWire: The starting index for the wire in the array of point indexes of theA3DTess3DData.m_puiSizesWires: Array of the number of indexes for each wire edge of the face, where the number of indexes is OR’d with the relevant flagskA3DTessFaceDataWireIsNotDrawnand/orkA3DTessFaceDataWireIsClosing.
Consider an example of an
A3DTessFaceDatastructure in which both loops describe closed wire edges:- First edge has 16 points (
0x10). - Second edge has 32 points (
0x20). - First loop consists of two wire edges:
- Second loop is one edge having 18 points (
0x12).
For this example, the
m_puiSizesWiresarray has these entries:[0x0010, 0x8020, 0x8012]. The second and third array entries are the number of edges OR’d with thekA3DTessFaceDataWireIsClosing(0x8000). Notice that the indexes for each edge’s extremity are always stored. Therefore, the last point of the first edge is followed by the first point of the second edge.Solid representation
The following
A3DTessFaceDatamembers are for solid representations:m_usUsedEntitiesFlags(see Bitmasks for Specifying Tessellation Types): This flag specifies how to interpret the arraym_puiSizesTriangulated.m_uiStartTriangulated: Starting index for the triangulated data in the array of point indexes of theA3DTess3DData.m_puiSizesTriangulatedArray of the number of indexes for each triangulated entity of the face.- The triangulated data sizes are stored following the order of values in Bitmasks for Specifying Tessellation Types. Thus, the triangles are stored before triangle fans and before textured triangles.
- For triangle types, the
m_puiSizesTriangulatedmember specifies the number of triangles. - For triangle fan and strips types, the
m_puiSizesTriangulatedmember specifies the number of fans or strips followed by the number of points for each of them.
Consider an example of an
A3DTessFaceDatastructure that describes five triangles, two fans of 5 and 7 points respectively, and one strip of 11 indexes. For this example, setm_usUsedEntitiesFlagstokA3DTessFaceDataTriangle&kA3DTessFaceDataTriangleFan&kA3DTessFaceDataTriangleStripe. In this case,m_puiSizesTriangulatedwill be [5,2,5,7,1,11].In case of the tessellation types kA3DTessFaceData*OneNormal* (i.e., one of the bitmasks specifying a tessellation type with one normal), the number of points can bear the flag
kA3DTessFaceDataNormalSingle, modifying the way of reading normals information. In such a case, you must usekA3DTessFaceDataNormalSingleto characterize status andkA3DTessFaceDataNormalMaskto access the real value.The following
A3DTessFaceDatamembers also apply to solid representations:m_pucRGBAVertices: Colors stored directly on vertices. Either there is no color on vertices or every vertex must bear a color. Therefore,m_uiRGBAVerticesSizeis either 0 or equal to the number of point indexes as calculated fromm_puiSizesTriangulated, multiplied by 3 if RGB, by 4 if RGBA. (In the previous example,m_uiRGBAVerticesSizeis 38*(m_bIsRGBA?4:3) = (5*3 + 5 + 7 + 11)*(m_bIsRGBA?4:3)).m_bIsRGBA: If true, the color scheme is RGBa; otherwise, it is RGB.m_usBehaviour: This member denotes the graphics behavior for thisA3DTessFaceDatatowards owning entity in the tree, as described in Bit Field for Behavior on Graphics. For face behavior,kA3DGraphicsShowandkA3DGraphicsRemovedare not currently supported.m_uiTextureCoordIndexesSize: Number of texture coordinate indexes (see Bitmasks for Specifying Tessellation Types).
- 0 indicates that there are no graphics (in this case, all graphics are inherited from the owner (parent) of the
Variables
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A3DUns32
A3DTessFaceData.m_uiStyleIndexesSize -
The size of
m_puiStyleIndexes.
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A3DUns32 *
A3DTessFaceData.m_puiStyleIndexes -
Array of display styles.
See explanations above.
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A3DUns32
A3DTessFaceData.m_uiStartWire -
See explanations above.
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A3DUns32
A3DTessFaceData.m_uiSizesWiresSize -
The size of
m_puiSizesWires.
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A3DUns32 *
A3DTessFaceData.m_puiSizesWires -
See explanations above.
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A3DUns16
A3DTessFaceData.m_usUsedEntitiesFlags -
Bit field containing list of used entities in current face tessellation.
See explanations above.
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A3DUns32
A3DTessFaceData.m_uiStartTriangulated -
See explanations above.
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A3DUns32
A3DTessFaceData.m_uiSizesTriangulatedSize -
The size of
m_puiSizesTriangulated.
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A3DUns32 *
A3DTessFaceData.m_puiSizesTriangulated -
See explanations above.
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A3DBool
A3DTessFaceData.m_bIsRGBA -
A value of true specifies that the array is made of RGBA.
A value of false indicates that it is made of RGB.
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A3DUns32
A3DTessFaceData.m_uiRGBAVerticesSize -
The size of
m_pucRGBAVertices.
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A3DUns8 *
A3DTessFaceData.m_pucRGBAVertices -
See explanations above.
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A3DUns16
A3DTessFaceData.m_usBehaviour -
See explanations above.
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A3DUns32
A3DTessFaceData.m_uiTextureCoordIndexesSize -
See explanations above.