A3DRWParamsCreoData

struct A3DRWParamsCreoData

Describes reading parameters specific to Pro/ENGINEER CAD files.

Variables

A3DUTF8Char *A3DRWParamsCreoData.m_pcCodePageName

Code page to use for text conversion to Unicode.

The values for CodePageName are those usable in the iconv GNU Package <Example: EUC-JP for Japanese files.

A3DBool A3DRWParamsCreoData.m_bDisplayTolerance

With a value of``A3D_TRUE``, read and display the tolerances for dimensions.

A3DBool A3DRWParamsCreoData.m_bDisplaySubpartAnnotations

With a value of``A3D_TRUE``, access to the PMIs in subparts in an assembly.

A3DECreoSessionColorType A3DRWParamsCreoData.m_eSessionColorType

Defines the default PMI color type.

A3DECreoFamilyTables A3DRWParamsCreoData.m_eFamilyTables

How to read family tables.

A3DBool A3DRWParamsCreoData.m_bBoolOpUseGenericIfNoTess

With a value of``A3D_TRUE``, display the generic form of the element if boolean operation and no tessellation to represent it.

A3DBool A3DRWParamsCreoData.m_bFlexCompUseGenericIfNoTess

With a value of``A3D_TRUE``, display the generic form of the element if flexible component and no tessellation to represent it.

A3DBool A3DRWParamsCreoData.m_bHideSkeletons

With a value of``A3D_TRUE``, hides all skeleton type elements from the file.

A3DBool A3DRWParamsCreoData.m_bReadExplodeStateAsView

With a value of``A3D_TRUE``, create a view for each explode state.

A3DBool A3DRWParamsCreoData.m_bReadSimplifiedRepresentationAsView

With a value of``A3D_TRUE``, create a view for each simplified representation.

A3DBool A3DRWParamsCreoData.m_bDisplayVisibleDatum

Manage the visibility of datum entities.

A3DECreoReadConstructEntities A3DRWParamsCreoData.m_eReadConstructEntities

Control the sketch reading.

A3DBool A3DRWParamsCreoData.m_bComputeHomeView

With a value of``A3D_TRUE``, there will be an additional view that reflects the current states (orientation, explode, …).

A3DBool A3DRWParamsCreoData.m_bHandlePMIScreenLocation

With a value of``A3D_TRUE``, process screen location in markup reading.

A3DBool A3DRWParamsCreoData.m_bIsometricDefaultView

If``A3D_TRUE``, default is isometric else it’s trimetric.