Bitmasks for A3DTessMarkupData tessellation
2.0
Sample Use
To encode color type entities and the following masks that apply to your color type:
- 00000100-00000000-00000000-00000000 kA3DMarkupIsExtraData
- 00000001-01100000-00000000-00000000 kA3DMarkupColorMask 00000000-00000000-00000000-00000001 Number of additional codes = 1
Here is an example of a code corresponding to a color:
00000101-01100000-00000000-00000001 (In decimal form, this value is 90177537.)
- And with no associated doubles, the three codes for a color type are:
- uiCode[n] = 90177537; uiCode[n+1] = 0; no doubles uiCode[n+2] = id_of_color;
For encoding/decoding extra data types, use macros defined in Extra data types for A3DTessMarkupData tessellation.
Index
Preprocessor Definitions
Preprocessor Definitions
-
kA3DMarkupIsMatrix Bit to denote whether the current entity is a matrix.
-
kA3DMarkupIsExtraData Bit to denote whether the current entity is extra data (neither matrix nor polyline).
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kA3DMarkupIntegerMask Integer mask to retrieve sizes.
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kA3DMarkupExtraDataType Mask to get the integer type of the entity.