A3DRWParamsProEData
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struct
A3DRWParamsProEData Reading parameters specific to Pro/ENGINEER CAD files.
3.0Index
Variables
m_pcCodePageNamem_bDisplayTolerancem_bDisplaySubpartAnnotationsm_eSessionColorTypem_eFamilyTablesm_bBoolOpUseGenericIfNoTessm_bFlexCompUseGenericIfNoTessm_bHideSkeletonsm_bReadExplodeStateAsViewm_bDisplayVisibleDatumm_eReadConstructEntitiesm_bComputeHomeViewm_bHandlePMIScreenLocationm_bIsometricDefaultView
Variables
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A3DUTF8Char *
A3DRWParamsProEData.m_pcCodePageName -
Code page to use for text conversion to Unicode.
The values for CodePageName are those usable in the iconv GNU Package Example: EUC-JP for Japanese files.
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A3DBool
A3DRWParamsProEData.m_bDisplayTolerance -
With a value of
TRUE, read and display the tolerances for dimensions.
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A3DBool
A3DRWParamsProEData.m_bDisplaySubpartAnnotations -
With a value of
TRUE, access to the PMIs in subparts in an assembly.
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A3DProESessionColorType
A3DRWParamsProEData.m_eSessionColorType -
Defines the default PMI color type.
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A3DProEFamilyTables
A3DRWParamsProEData.m_eFamilyTables -
How to read family tables.
9.0The following enums are available:
**
A3DProEFamTabAcceleratorFileOnly:** Nothing will be loaded if there’s no XPR/XAS.**
A3DProEFamTabOrUseTessellation:** XPR/XAS will be used first; if not available, the tessellation will be used. If tessellation isn’t available, nothing will be loaded.**
A3DProEFamTabOrUseWireAndGeneric:** XPR/XAS will be used. If not available, the tessellation will be used. If tessellation isn’t available, the wire that represents the family table will be used. If the wire isn’t available, the generic part will be loaded. Be sure to seethis warningregarding this setting.
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A3DBool
A3DRWParamsProEData.m_bBoolOpUseGenericIfNoTess -
With a value of
TRUE, display the generic form of the element if boolean operation and no tessellation to represent it.9.0
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A3DBool
A3DRWParamsProEData.m_bFlexCompUseGenericIfNoTess -
With a value of
TRUE, display the generic form of the element if flexible component and no tessellation to represent it.9.0
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A3DBool
A3DRWParamsProEData.m_bHideSkeletons -
With a value of
TRUE, hides all skeleton type elements from the file.
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A3DBool
A3DRWParamsProEData.m_bReadExplodeStateAsView -
With a value of
TRUE, create a view for each explode state.
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A3DBool
A3DRWParamsProEData.m_bDisplayVisibleDatum -
Manage the visibility of datum entities.
9.1
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A3DProEReadConstructEntities
A3DRWParamsProEData.m_eReadConstructEntities -
Control the sketch reading.
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A3DBool
A3DRWParamsProEData.m_bComputeHomeView -
With a value of
TRUE, there will be an additional view that reflects the current states (orientation, explode, …).
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A3DBool
A3DRWParamsProEData.m_bHandlePMIScreenLocation -
With a value of
TRUE, treat screen location in markup reading.9.1
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A3DBool
A3DRWParamsProEData.m_bIsometricDefaultView -
If true, default is isometric else it’s trimetric.
9.1