BrepData
Entity type is kA3DTypeTopoBrepData.
Orientations
Here are some important points about A3DTopoBrepData entity orientation:
- Edges are implicitly oriented from the Start vertex toward the End vertex.
- 3D curves referenced by edges are oriented from the Start vertex toward the End vertex.
- Orientation with loop, which relates to the corresponding edge.
- Orientation UV with loop, which relates to the space parametric curve attached to the co-edge, if defined.
- Co-edge has two flags that describe orientation:
- Loop is oriented regarding Ampere rule (in surface parametric space).
- Surface is oriented with the shell so that normals point from the material to the void.
Generally, a face containing a hole is defined with two loops having the same orientation. The outside loop is defined by the m_uiOuterLoopIndex member of an A3DTopoFaceData structure, regardless of orientation. To get the real face normal vector, you must consider the surface normal vector and the m_pucOrientationWithShell member of the A3DTopoShellData structure.
sa A3DTopoBrepData, A3DTopoBrepDataData, A3DTopoBrepDataGet, A3DTopoBrepDataCreate
Returns
A3D_SUCCESSon success, or an error code on failure
Structures
Functions
A3DTopoBrepDataGet()A3DTopoBrepDataCreate()A3DTopoBrepDataGetFaces()A3DTopoBrepDataGetEdges()A3DTopoFaceGetShellAndOrientation()A3DTopoFaceGetShell()A3DTopoLoopGetFace()