glTF Writer
| gl Transmission Format | |
| File Extension | glTF, GLB |
| Supported Versions | 2.0 |
| Platforms | ![]() |
| Assembly | N/A |
| B-rep | N/A |
| PMI | N/A |
| Tessellation | ![]() |
| Views | N/A |
The file extensions that you can create when you export to glTF are
- .gltf
- .glb
Physically-Based Rendering Material
As of version 2019 HOOPS Exchange now supports physically based rendering (PBR) materials with A3DGraphMaterialData structure. PBR related information are read from glTF formats.
Miscellaneous
Supported
- Version 2.0 files only (tinygltf limitation; only “asset” data is correctly parsed from 1.0 files)
- Vertex position, normal, color, texture coordinate sets 0 and 1
- Triangles
- Full texture support and material data: normal, occlusion, emissive
- Physically Based Rendering (PBR) textures and constants: base color, metallness, roughness
- Texture file formats: JPEG, PNG, BMP, GIF (handled by tinygltf)
- Cameras
Unsupported
- Version 1.0 files
- Vertex tangents
- Animations
- Skins
- Extensions
- Shaders
- Sparse accessors (currently not supported by tinygltf)
- Byte-swapping for Big-Endian platforms
Assembly
This concept is not supported by glTF.
B-rep
This concept is not supported by glTF.
Views
This concept is not supported by glTF.

N/A