Tree
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class
ui.tree.Tree() Provides a tree view component for displaying hierarchical data structures.
Constructors
Properties
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ui.tree.Tree.entries - entries: Record
Holds all tree node data needed for rendering the hierarchy. Maps node keys to TreeEntryData. Reassign to trigger updates.
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ui.tree.Tree.selected - selected: number[]
Array of selected node keys. Reassign to trigger updates.
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ui.tree.Tree.tree - tree:
ContextWrapperContext wrapper providing tree data access methods. Reassign to trigger updates.
Methods
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ui.tree.Tree.expandPath() - expandPath(nodePath: number[]): void
Expands all nodes along the specified path.
Parameters
nodePath: number[]
Array of node keys representing the path to expandReturns: void
void
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ui.tree.Tree.loadChildrenData() - loadChildrenData(parent:
TreeEntryData): voidLoads and registers child nodes for a parent node.
Parameters
parent:
TreeEntryDataThe parent node entryReturns: void
void
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ui.tree.Tree.refreshNodeData() - refreshNodeData(nodeKey: number): void
Refreshes node data from context. No-op if node is not loaded.
Parameters
nodeKey: number
The key of the node to refreshReturns: void
void
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ui.tree.Tree.removeNode() - removeNode(nodeKey: number): void
Removes a node and all its children from the tree. No-op if node is not loaded.
Parameters
nodeKey: number
The key of the node to removeReturns: void
void
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ui.tree.Tree.resetTree() - resetTree(): void
Resets the tree to its initial state, clearing all entries and selections.
Returns: void
void
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ui.tree.Tree.updateContext() - updateContext(): void
Triggers a re-render by reassigning tree context.
Returns: void
void
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ui.tree.Tree.updateEntries() - updateEntries(): void
Triggers a re-render by reassigning entries.
Returns: void
void
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ui.tree.Tree.updateSelected() - updateSelected(): void
Triggers a re-render by reassigning selected entries.
Returns: void
void